tag:blogger.com,1999:blog-3232240169123589462.post1587323812555478507..comments2023-12-13T05:38:56.001-06:00Comments on Gray Matter: Meta Gems and Moonkin ChangesGraylohttp://www.blogger.com/profile/12928540421337175942noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-3232240169123589462.post-22527427983239006992011-01-13T11:57:55.263-06:002011-01-13T11:57:55.263-06:00You should keep in mind that though they might not...You should keep in mind that though they might not have been originally intended for AoE, they fit that role quite well in a somewhat unusual way now.<br />Design intent isn't set in stone.<br /><br />It might be the better option to just change what they are supposed to do than to try and shoehorn them into a role they don't really fulfill all that well.<br /><br /><br />As for casting on target, i said "allow" for a reason. I think it should be added for all(or at least most) ground targeted spells as an option to cast them centered on a target, simply for convenience (and those rooms where the reticle end up anywhere but where you want it).<br /><br />Being able to actually plant them on a mob is more of a fun idea... and i would prefer planting them on my fellow raiders anyway.<br />Youz da bomb naow.Azraelnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-12728371371685120762011-01-13T10:37:23.151-06:002011-01-13T10:37:23.151-06:00@Brendan Drain
Yes, More damage, larger range, an...@Brendan Drain<br /><br />Yes, More damage, larger range, and instant cast all make WM a better AoE spell. I'm not saying it shouldn't or won't be used that way. <br /><br />However, all of those changes also make it a better trap, which is it's intended use. <br /><br />Late in the beta I think it was GC that said players hadn't figured out how to use WM yet. I think that is still true, primarily because WM currently sucks at it's intended roll. These changes should help that, but may turn it into our primary AoE as well.Graylohttps://www.blogger.com/profile/12928540421337175942noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-79606004129106291392011-01-13T10:22:23.444-06:002011-01-13T10:22:23.444-06:00@Graylo
Oh absolutely, I totally agree with that....@Graylo<br /><br />Oh absolutely, I totally agree with that. It's not intended to be an AOE DPS tool, so we shouldn't be expecting it to be changed to make it a better or easier-to-use AOE DPS tool. We should expect developers to change it in ways that make it fulfill its intended purpose. On that I absolutely agree, there's no argument against that.<br /><br />The problem I see is, that's exactly what they've done. Making it instant cast, increasing the area of effect and increasing its damage are all consistent with making it a better and easier-to-use AOE DPS tool. It's a very confusing change, as it won't do much for the spell's initial intended purpose. It will serve mainly to force us to use it as our primary AOE DPS tool in order to maximise our DPS.Nyphurhttps://www.blogger.com/profile/14337744203432793617noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-76872870219595988372011-01-13T09:53:18.395-06:002011-01-13T09:53:18.395-06:00@Brendan Drain
I didn't explain myself well e...@Brendan Drain<br /><br />I didn't explain myself well enough because you seemed to miss my point.<br /><br />When it comes to the active use of a tool (in this case WM) the indended use of the tool doesn't matter. All that matters is if the tool is effective or not. If WM is more effective at AoE damage then Hurricane then we as players should use it instead of Hurricane. I think we agree on this point.<br /><br />However, the developer's intent matters a great deal when you critisize a tool. Several of the comments above say something to the effect of "WM would be better for AoE if it was changed like this." Thier comment may be true, but a developer is going say, "so what? WM isn't intended to be an AoE spell."<br /><br />Think about it this way. Would it make any sense for me to walk into the GM headquarters and tell them the Corvette would be a better family vehicle with more seats and storage space? My comment is true, but it's useless because the Corvette isn't intended to be a family vehicle. By the same line of thought telling Blizzard how to make WM a more effective AoE is just as useless becaus WM isn't intended to be an AoE spell.<br /><br />This doesn't mean Blizzard can't change their mind, but it's highly unlikely.Graylohttps://www.blogger.com/profile/12928540421337175942noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-70763610883721810882011-01-13T06:22:02.481-06:002011-01-13T06:22:02.481-06:00Graylo, I don't think it really matters what t...Graylo, I don't think it really matters what the developers intend people to do with WM, if the game mechanics allow it to deal more AOE DPS than hurricane then it becomes our de-facto primary AOE spell. If they don't want people to use it as an AOE DPS tool, they shouldn't make it our most effective option.<br /><br />On trash or groups, our best aoe strategy is currently to dot every mob in the pack and then lay down a hurricane while they tick. Since WM does more damage than hurricane per effective time, it's technically more effective to spam the mushrooms during that downtime when you're not refreshing dots than to use hurricane. On AOE add phases of bosses, again if the mushrooms deal more dps than hurricane then they are our best aoe tool.<br /><br />I don't want this to be the most effective way to dps on groups and add phases, because placing those mushrooms is cumbersome and fiddly. But if that's the most effective way to play, that's what will be expected of us in raids.Nyphurhttps://www.blogger.com/profile/14337744203432793617noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-4806026468885153852011-01-13T03:51:53.232-06:002011-01-13T03:51:53.232-06:00Wtf! Blizz has given us some very decent buffs in ...Wtf! Blizz has given us some very decent buffs in PTR patch 4.0.6 but they just gave an update of notes for Jan. 12th on Wow Insider and in that update it says they NERFED our POLYMORHPH protection from roots? Why???!!!! Why did they do this now??? <br /><br />On top of that an additional nerf to Resto druids by making our Tree of Life down to lasting 25 secs. What's with all the druid hate all of the sudden :( First the ferals (which from what I read was understandable for those bleeds) but everything else ugh...<br /><br />The buffs for Boomkin are nice - I'm not super excited about them, but I am glad for some buffs, especially in the mana department.<br />Lowered some of our mana costs for our dots and nukes is nice - I was struggling with mana issues - I have improved since then alot with gearing from heroics - but still there are times where I get so close to oom and the boss isn't dead yet...I guess thats why my last resort tactic is moonfire spam with lunar shower.<br /><br />Graylo, I am hoping for an updated post/ or to hear your comments on these buffs/nerfs soon.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-17878628225119966482011-01-12T10:33:32.178-06:002011-01-12T10:33:32.178-06:00There are several good comments here, but I want t...There are several good comments here, but I want to address a few topics.<br /><br />1. A few of you looking at WM as an AoE spell. It's not, and is not intended to be an AoE spell. If Blizzard intended WM to serve as our AoE then they would have left the range at 10 yards. WM is supposed to be a targeted burst of damage that can be placed ahead of time, Not the way we take down large packs of adds. This is straight from a developer.<br /><br />Now I agree that Hurricane is not very effective as an AoE option currently, but don't confuse Hurricane's weakness as an desire to make WM more attractive.<br /><br />2. I agree trageting WM sucks, but I don't know of a better option. Dropping it on a target turns it into just another nuke and completely destroy's the utility of the spell. You can't drop it on a set of adds that haven't spawned yet.Graylohttps://www.blogger.com/profile/12928540421337175942noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-17735262543509510482011-01-11T22:35:59.986-06:002011-01-11T22:35:59.986-06:00I think they could have solved a lot of the proble...I think they could have solved a lot of the problems by allowing for the shrooms to be cast on a target instead of having to fiddle around with the reticle... and a slight increase to the burst radius, maybe.<br /><br />Perhaps even allow to actually attach them to mobs.<br /><br />Aside from that, i don't see why they couldn't be viable as our main form of AoE now... they already beat Hurricane on DPET and DPM, if only the fricking tank could stand still for a moment.<br />With the larger radius and higher damage they should easily be able to hit most groups for more than hurricane could do, 10s CD included.Azraelnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-54839741265687613082011-01-10T04:58:48.846-06:002011-01-10T04:58:48.846-06:00Shit. Welcome to the new Moonkin rotation, where w...Shit. Welcome to the new Moonkin rotation, where we do ridiculous DPS by staying in solar eclipse. We'll just refresh dots on all targets, cast the mushrooms on cooldown and fill the rest of our DPS time with sunfire spam, all while constantly moving to keep three stacks of lunar shower up. <br /><br />This approach already does more damage than a proper rotation on a lot of fights (especially on trash or in heroics), but the mushrooms being instant cast makes it much easier to spam them on cooldown while keeping lunar shower up.<br /><br />The future is here, and it's filled with Moonkins constantly walking very slowly in circles, ignoring starsurge procs and never casting wrath or starsurge.<br /><br />In my opinion, the mushrooms should not be destroyed on detonation. That way they'd become a tactical weapon for raids, where you would pick their locations before a fight or at the start of a fight and never have to worry about micro-managing and placing them again every 10 seconds. Damage or explosion cooldown could be modified to keep it the same DPS-wise.Nyphurhttps://www.blogger.com/profile/14337744203432793617noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-86845454541105505162011-01-09T04:24:54.738-06:002011-01-09T04:24:54.738-06:00The only raids where I find mushrooms to be remote...The only raids where I find mushrooms to be remotely useful atm is halfus (for the whelps) and magmaw (place them if your dps has a designated spot for ring of fire).<br /><br />I really don't understand why they nerfed our aoe (hurricane) only to give us a new, more terrible aoe.Barneebrownnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-63930326517312058492011-01-08T14:45:05.879-06:002011-01-08T14:45:05.879-06:00There have been 2-3 situations in a heroic where I...There have been 2-3 situations in a heroic where I found the burst aoe where I knew adds were going to spawn to be quite effective - the first and last bosses of stonecore, especially on the floating explody crystal things of doom. But the cast time prevented me from placing them quickly enough to be totally effective.<br /><br />With this, we might be able to use mushrooms instead of hurricane on many fights with smart placement. I find hurricane too mana intensive to use more then once or twice.Voinknoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-52177569960638787042011-01-07T18:00:48.873-06:002011-01-07T18:00:48.873-06:00One change needed for wild mushrooms is the detona...One change needed for wild mushrooms is the detonate needed a shorter cooldown. 10 seconds is too long for something that can be cast three times in roughly 4-5 seconds giving some lag. <br /><br />I was hoping that mushrooms would replace hurricane for boomkins only. This meant the lower cooldown would need to be placed in the Fungal Growth talent. Maybe 3 sec/6 sec lowered cooldown.<br /><br />Sadly I still don't see them widely used in aoe situations for raiding. You will have 5 seconds where you have to single target mobs before you can detonate again.Bodynoreply@blogger.com