tag:blogger.com,1999:blog-3232240169123589462.post2623677240535305239..comments2023-12-13T05:38:56.001-06:00Comments on Gray Matter: Graylohttp://www.blogger.com/profile/12928540421337175942noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-3232240169123589462.post-20433778149761469072011-12-16T12:34:38.682-06:002011-12-16T12:34:38.682-06:00I think that the change to the 4 set isn't all...I think that the change to the 4 set isn't all that bad either, people wanted to use starsurge more and this will allow it in addition to glyph of starsurge which will allow people to use starfall more often to boost dps. I don't know the math so maybe this isn't as much of a buff as it should be but I kinda don't see how the last 4 set bonus was much better since one could just dual cast wrath/moonfire starfire/moonfire during downtimes to quickly move to our next eclipse since they took out cleaving. [sorry for seperate post but I remembered they changed the bonuses]Solron - Shandrisnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-90492857439676016122011-12-16T12:28:17.291-06:002011-12-16T12:28:17.291-06:00I agree with you but I think that the bonus should...I agree with you but I think that the bonus should be a cool one. Think about a buff like this. "When you proc lunar/solar for 10 seconds none of your spells deplete your energy." This will allow a lot more decision in what you would like to do for those 10 seconds. Even the solar cleaving like before would be something worth looking at again and thus it wouldn't kill that talent that gives direct damage. I believe many didn't keep it after they made the change to have moonfire and insect swarm take energy. This would help starsurge, moonfire and insect swarm as well. I don't understand personally why our mastery is something that must be triggered. Many other classes get their mastery constantly active and I know that isn't the direct discussion at hand the whole point for them putting energy set bonuses in is because we as players are trying to think of the best ways to use our limited time in our eclipses.Solron - Shandrisnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-2676375396256930962011-10-19T02:06:27.571-05:002011-10-19T02:06:27.571-05:00If 4p is as bad as it seems, and they do something...If 4p is as bad as it seems, and they do something stupid like this tier (spi/crit legs, and crit/mas shoulders) to attempt to just haste stack.<br /><br />The 3783 BP might be possible with epic gems and reforging(Most I can get is 2935 using 3 set right now Gloves/chest/helm).Tjhttps://www.blogger.com/profile/15271234801535822974noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-11529011895684309842011-10-02T03:03:12.117-05:002011-10-02T03:03:12.117-05:00Very informative post man, keep them coming :)Very informative post man, keep them coming :)Samhttp://www.wowguidegauge.com/noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-49419912556777946052011-10-01T01:53:53.158-05:002011-10-01T01:53:53.158-05:00The new 4pc is even worse imo. Given the strength ...The new 4pc is even worse imo. Given the strength of Wrath and Starfire, Starsurge is only really worth casting in Solar or with a SS proc. The bonus would be better as Graylo suggested; a reduction in the energy Starsurge generates during eclipse (or a total removal thereof), or a boost to SS, say to 8 or 10% so you get more instant casts.<br /><br />As for 2pc... well as mentioned above, we used to have IIS to do something similar for us. A quick fix would be to make it a boost to nature damage while IS is on the target so we dont loose out on multiple target encounters. That, or as mentioned, increase the damage to nukes to 5 or 6%Lespaulnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-6981415655824309852011-09-29T17:58:04.568-05:002011-09-29T17:58:04.568-05:00So is the new change to 4 pc better? i.e. Balance,...So is the new change to 4 pc better? i.e. Balance, 4P -- Reduces the cooldown of Starsurge by 5 secAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-85249107715628371392011-09-29T13:57:33.517-05:002011-09-29T13:57:33.517-05:00I like the idea of something like they have, but m...I like the idea of something like they have, but modified to the instant starsurges:<br /><br />4pc-T13: Shooting stars causes your next instant cast Starsurge to generate 200% energy outside of eclipse or increases it's damage by 15% if eclipse is active.<br /><br />First of all, I want to always *want* to cast those instant Starsurges. This adds to our in-eclipse dps, shortens our out-of eclipse time, and increases the uptime of Nature's Grace. I didn't put a lot of thought into the the values, but those could be balanced around the randomness of the proc so that it gives the average effect desired.Euinnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-17157334950089506402011-09-29T03:39:02.266-05:002011-09-29T03:39:02.266-05:00Well 2p13 is pretty terrible, considering we had a...Well 2p13 is pretty terrible, considering we had a talent that did the same thing and they decided to remove it....<br /><br />4p13 is just, boring. I know they want to somehow tie our new cata abilities into the final set bonus, but they could have done cooler/better things. Extending IS/MF would be my favorite, would make it too linear for them though. It is too late to think of any other ideas at the moment, but overall a terrible set as listed. 4p might not even be worth wearing if poorly itemized.Tjhttps://www.blogger.com/profile/15271234801535822974noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-13125630154941040782011-09-28T13:20:25.425-05:002011-09-28T13:20:25.425-05:00My intuitive thinking was that the 4t13 bonus was ...My intuitive thinking was that the 4t13 bonus was the same idea as the 4t12 bonus, but less reliable. It's hard to see how the bonus alone would math out to a better dps increase than 4t12 due to there being "bad" cases (no starsurge available during out-of-eclipse time, which is a likely scenario since we usually want to use starsurge during eclipse when it will hit harder).<br /><br />2t13 bonus is meh. It has straightforward implications to dps but with no cool effects like the burning tree buddy. It may be worse than 2t12 bonus overall since in pure aoe situations main nukes aren't used and mushrooms get no benefit.<br /><br />Since I may as well put on my thinking cap, here's two suggestions for alternative bonuses: <br />1) On gaining Eclipse you get a Shooting Stars proc. Similar to the planned 4t13 it will have an impact on how we play with Starsurge, but in this case it is more reliable - the only "no benefit" case is when you already have shooting stars going into eclipse and that can be made rare with the right rotation. Modelling would still be tricky since it makes you want to cast starsurge out of eclipse, but this is offset since you could know for sure there will be another starsurge that you can use during eclipse.<br /><br />2) On leaving eclipse, gain a temporary boost of (pick the stat you like here, probably not haste since it would overload with Nature's Grace, not that I would mind that =) ) for x seconds. 4t12 and the planned 4t13 aim to shorten the time spent out of eclipse as a way to boost dps. This approach would come at it the other way, rather than make time out of eclipse shorter, make the time out of eclipse not as weak. Depending on how long X is, the boost could potentially roll into the next eclipse as well.<br /><br />For more predictably, for #2 you could gain "Lunar Residual" or "Solar Residual" when leaving eclipse, where you maintain some of the mastery boost to your nuke spells, either permanently until triggering next eclipse, or for next x spells/nukes, or x seconds. This could math out to a substantial dps boost, and at the same time provide interesting changes to the stat weights for gearing. <br /><br />In summary, I think there are a lot more potent and more interesting ideas out there for the final tier bonuses of the expansion. What we have right now is ok but hardly impressive.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-69610913243837497302011-09-27T16:07:55.554-05:002011-09-27T16:07:55.554-05:00it's pretty much the same but different in tha...it's pretty much the same but different in that it would lower ooe casts by 1, in an ideal 0-100. I haven't seen any of these math nerds list an ideal rotation after eclipse such as definitely cast a surge during lunar because then you end at 5and still have 5 sfires, assuming no instants that you use. Which leads to the next issue. Using instant surge on last cast to be included in eclipse. Will it count the dmg as in eclipse but the energy count as after eclipse? Curious since energy change is after landing.<br /><br />Now you're basically trying to get it to be up outside of ecplise, which shouldn't be too demanding with a short and triggerable CD. Should list the pros and cons like everything in life, then compute some energy variables. What would be a better bonus that involved surge?<br /><br />increase % of reset and instant by 4 or some other number? Always double the energy output of surge (go end to end within a grace?)? surge increases crit chance of next dd? surge lowers CD on treants or even starfall (beyond glyph)? <br /><br />They love eclipse and are all in. Is it currently good and this is end product or is this another spec fail? How many more buttons are moonkins going to get (though in pve it's considerable less, i find WM clunky, 3is too much)Anonymousnoreply@blogger.com