tag:blogger.com,1999:blog-3232240169123589462.post3841797730183421137..comments2023-12-13T05:38:56.001-06:00Comments on Gray Matter: Eclipse Changes in 4.2Graylohttp://www.blogger.com/profile/12928540421337175942noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-3232240169123589462.post-62706210822787768272011-05-08T21:36:04.998-05:002011-05-08T21:36:04.998-05:00I agree with the above commenters. Maybe its time ...I agree with the above commenters. Maybe its time to switch to another MMO. Star Wars and Guild Wars are coming out relatively soon.Drake/Convertiblenoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-56547632173981846452011-05-04T13:00:49.242-05:002011-05-04T13:00:49.242-05:00every change to balance spec lately has been a &qu...every change to balance spec lately has been a "slight nerf", but after 6-7 of these, they have added up to a significant dps loss compared to other classes which are getting lots of buffs they didnt need in the first place.<br /><br />i think its high time balance druids got something of a buff. im perfectly fine keeping the nerfs they've given us if it truly corrected something they didn't intend or causes imbalacing issues, but they've reduced us too much now when we didn't need really need to be nerfed and we need to be compensated in another way...<br /><br />i raid and i pvp arenas. i feel like i am working my ass off to get wins in arenas at the moment, survivability for balance is laughable at the moment. i would propose a change to entangling roots/natures grasp. since in the next patch they are taking away the damage roots does, id like blizzard to add something that lets us get away from our enemy, like maybe add a stun or a disengage or something to the root to give us a chance to 1 - get away and 2 - to not take as much damage if we get stunned right on top of the root...isnt that what roots were supposed to do anyway? make this a balance only option...<br /><br />id also like them to give us back some of the nature and arcane % damage they took away from us in 4.0.6<br /><br />or maybe give us something else new that makes up for all the nerfs, im tired of them to be completely honest...they buff mages who definitely didnt need any buffs and were overpowered alreayd, they give death knights buffs, warriors unneeded buffs, hunters buffs, sigh....but boomkins are just average good solid dps and we must be nerfed into the ground...sigh....please blizz, enough is enough...Heezasheenoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-21300925628540555922011-05-04T10:29:40.059-05:002011-05-04T10:29:40.059-05:00The official and MMO Champion druid forums are ful...The official and MMO Champion druid forums are full of QQ threads about this so I think there is a good chance that Blizzard won't go through with this, or they will at least buff us elsewhere.<br /><br />Personally I think that even though Eclipse is a poorly made mechanic, the way Moonkins dps now is very fun and I really hope they don't mess it up.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-2697635593227468262011-05-04T09:54:56.062-05:002011-05-04T09:54:56.062-05:00These dot-eclipse changes are horrible. I am extre...These dot-eclipse changes are horrible. I am extremely disappointed over them.Dreslavnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-1028434410488881632011-05-04T08:21:37.165-05:002011-05-04T08:21:37.165-05:00As a heads up, looks like the wording has changed ...As a heads up, looks like the wording has changed on the dot energy gains. Looks like the energy comes all the time, instead of just while in eclipse.<br /><br /># Insect Swarm now generates 8 Lunar Energy for Balance druids.<br /><br /># Moonfire now generates 8 Solar Power for Balance druids.<br /><br /># Sunfire now generates 8 Lunar Energy for Balance druids.<br /><br />http://us.battle.net/wow/en/blog/2723732Teraninhttp://www.TheMoonkinRepository.comnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-4643884943731864022011-05-04T04:51:51.129-05:002011-05-04T04:51:51.129-05:00i'm just one step from leaving WoW....
i'm...i'm just one step from leaving WoW....<br />i'm fed up with those moonkin-hating blizzard-idiots.<br />its so damn annoying and tiring that moonkin are never allowed be anything near "good". till the end of BC moonkin was just an unused druid-talenttree without any viable potential in PvE and even less in PvP... nearly 4 years with nearly nothing.<br />that changed in wotlk *hallelujah*. we got some nice new mechanic and were able to be "viable" in Raids. most moonkin were satisfied with that. me too, but it was obvious to me that most raids only took 1 or 2 moonkin and that just because of their buff, innervate und brezz AND if they were better then the average skilllevel of that raid. how many times have i been bashed by mages or hunters (or...) doing tons of mistakes while i was bending over backwards and playing nearly perfect.<br />wotlk-pvp? cant say much about that, never played seriously in that time, but i would be very surprised if moonkin had any shiny moment back then (oh, just remembered the short period of OP starfall...).<br />At the beginning of Cata i thought: "oh ok, moonkin are finally viable as a class not only as a supporter". Of course we were/are a little overpowered with multi-doting in some fights. And we were also a little OP in PvP with instant-roots i think. rootglyph nerfed, nothing bad about that. but what did we see then? first the form-switching-root-nerf that was supposed to hit ferals, but hit moonkin equally hard. ok, we got some compensation for that but its still a "nerf". second, the starsurge nerf. i never could agree with that. i see the burst-potential in it, but i play alot of pvp since cata and even in normal BGs with tons of (low geared) targets i cant remember many situations bursting somebody with lucky SS procs. we supposed to get a compensation for that, we didnt...<br />i almost missed the lifebloom-endhealing-nerf, whats pretty hard for pvpmoonkin too.<br /><br />and now this new upcoming nerf. many people will say again that we will see a compensation for that, but i cant trust in that anymore. :-/<br /><br />i am not an ambitious pvp-player but its making me crazy seeing warriors and mages beeing that strong with pushing seemingly only few buttons and getting only some small gentle nerfs. while we struggle in pvp since the beginning of time and see every little pvp-potential getting nerfed instantly.<br /><br />one loud scream: AAAAAAAAAAAAAHHHHHHHHHHHHHHHH!!!!!!!!!!!!<br /><br />ok now its better, it helps to write down some of this anger, knowing some fellow sufferers hopefully feel with me. thanks. ^^<br /><br />Adios RaysaRaysahttp://ambitious-guild.eunoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-63088428435070069092011-05-03T22:47:35.270-05:002011-05-03T22:47:35.270-05:00Death of LS?
The Damage per Energy of LS3 DD is a...Death of LS?<br /><br />The Damage per Energy of LS3 DD is almost exactly the same (2% less on the WrathCalcs I'm looking at) as the DpE of Wrath.<br /><br />Obviously that isn't the entire story. Not all MF casts will have LS3. Most MF casts will also give you an extra (eclipsed) tick. In some cases one more MF will cost you a full Wrath, and in some cases one more MF will not cost any Wraths.<br /><br />I'm guessing that unless you are "saving" Eclipse for a burst event (in which case you stick to WM and heals or your off-nuke), you'll still want to strongly consider MF during any movement.Erdlufnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-25293887503046741012011-05-03T21:48:03.966-05:002011-05-03T21:48:03.966-05:00"Overall, I'm just confused. I'm havi..."Overall, I'm just confused. I'm having a hard time figuring out what Blizzard's goal is for the Balance spec at the moment."<br /><br />I don't know--this seems mostly in line with at least the last expansion. We had a small bit of time when we were somewhat competitive, then they nerfed balance while buffing other classes to the point of barely being viable for raids.<br /><br />It's a shame, really--but hardly surprising. The sad thing is that they're hitting resto druids too this time. Ferals are still their favored children, at least.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-21465178095297020692011-05-03T21:06:23.391-05:002011-05-03T21:06:23.391-05:00Ooops, forgot to put my name in aboveOoops, forgot to put my name in aboveDrakenoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-91556995248010386682011-05-03T21:05:37.023-05:002011-05-03T21:05:37.023-05:00This change is going to impact experienced players...This change is going to impact experienced players and novice players in varying, but very signicant ways.<br /><br />Novice players will see a dps decrease due to incorrectly timing a mf/sf at the end of the eclipse cycle rather than casting a nuke. Or by spamming mf/sf during movement which is easy to do.<br /><br />Experienced players will lose dps as they will no longer be able to muli-dot multiple targets before they leave a eclipse cycle and reapply once reapplying before sub 2- second dot ticks. Coupled with this, no longer (well without dps decreases) planning eclipse for when you need to multi-dot (ie Magmaw).<br /><br />A more viable solution would be to have multiple applications of mf/sf decrease in potency back down to a non-eclipsed state. Each application on a different target would reduce the power of the mf/sf by (say) 8%.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-31328083307664994562011-05-03T21:05:01.407-05:002011-05-03T21:05:01.407-05:00Oh great, back to WotLK where movement eats our DP...Oh great, back to WotLK where movement eats our DPS. Must be more of a (bg) PVP based move to reduce the massive damage and mobility we can cause by just spamming Sunfire. Way to make us floppier in arena too! Thanks Blizz!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-54751455232298852772011-05-03T17:39:16.170-05:002011-05-03T17:39:16.170-05:00The CC change is fantastic for the 5 mans. This wi...The CC change is fantastic for the 5 mans. This will make pulls much easier, whic in turn might mean less silly deaths.<br /><br />In defense of the Eclipse mechanic - I'm not against the concept as it offers Boomers more control of their damage than random procs did. At least now I have an idea of when I'll have boosted damage. That said, I'll trust the advice here as my Boomer is still crawling through the mid-80s.typhoonandrewhttp://typhoonandrew.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-36946597490631665512011-05-03T15:33:09.768-05:002011-05-03T15:33:09.768-05:00We should be used to feeling "confused" ...We should be used to feeling "confused" at Blizzard's muddling, by now. Eclipse is a fundamentally poor idea, and while it will have highs and lows in terms of efficacy, Blizzard is never going to turn this bad idea into a good one.Bobhttps://www.blogger.com/profile/18213461865402973614noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-31839332247482750542011-05-03T14:18:13.866-05:002011-05-03T14:18:13.866-05:00The changes to dots will cause our rotation to cha...The changes to dots will cause our rotation to change and most likely hurt on single target fights. Putting dots up at the beginning or middle of an eclipse will only push us out of it faster, but waiting till the end will also cause us to have a non eclipsed NG. <br /><br />I don't think we're overpowered at all when it comes to an AOE fight. I like that I'm able to keep up with pure dps classes on some AOE fights. I'm not sure I understand their reasoning for wanting this change..Shynernoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-22855302019155546502011-05-03T13:22:15.647-05:002011-05-03T13:22:15.647-05:00"it meant there was more mana for healing flo..."it meant there was more mana for healing floating around than they wanted. " So you're expecting a nerf to Mana Tide and Hymn of Hope as well? Those were stronger than innervate.<br /><br />"Insect Swarm now generates 8 Lunar Energy for druids with Eclipse." Even while in lunar eclipse?Oleandernoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-83832235856487924082011-05-03T12:07:10.080-05:002011-05-03T12:07:10.080-05:00For ferals, it'll result in about the same amo...For ferals, it'll result in about the same amount of mana grant to an ally:<br /><br />Before it was 20% of the feral's ~25k mana pool --> 5k. Now it is granting 5% of the targets ~100k mana pool --> 5k. Its just that the non-feral druids now get to give the same amount of mana the ferals were. Which is a straight up nerf of raid utility. On the flip side, I can see why they did it. I suspect they did not like the innervate trading going on in 25s - it meant there was more mana for healing floating around than they wanted.ghostnoreply@blogger.com