tag:blogger.com,1999:blog-3232240169123589462.post4847952288710899607..comments2023-12-13T05:38:56.001-06:00Comments on Gray Matter: Moonkin Stats at Level 80Graylohttp://www.blogger.com/profile/12928540421337175942noreply@blogger.comBlogger23125tag:blogger.com,1999:blog-3232240169123589462.post-43380783708925230752010-05-04T05:36:14.286-05:002010-05-04T05:36:14.286-05:00Just want to say I love your detailed number crunc...Just want to say I love your detailed number crunching! I'm a absolute nerd when it comes to numbers, too, and love to calculate it down to the percentages to max my chars.<br /><br />Plz keep on posting!!warrior guidehttp://www.warriorguide.netnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-92193540502092754872009-03-01T01:10:00.000-06:002009-03-01T01:10:00.000-06:00You there! Smart moonkin!If I have a constant 2850...You there! Smart moonkin!<BR/><BR/>If I have a constant 2850 spell power in a raid, with occasional dying curse procs... prob an average of 3000 spell power..... how do these stat weightings change? oh sigh... please help. Wrath raiding has taken spell power to whole new places.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-13082854798386180632009-02-26T16:45:00.000-06:002009-02-26T16:45:00.000-06:00Ok,I'm just not so sure about the "Balance of Powe...Ok,<BR/><BR/>I'm just not so sure about the "Balance of Power" talent. <BR/>When I upgrade talents in the tree, I see direct results in the numbers for my character when I setup my tree. However, I forgot to be watching my hit numbers, but I was about in the 120's. I am still in the 120's after the "Balance of Power" upgrade. So... Say I had 120. If the upgrade is 2% of that number, then 2.2 hit is all that this talent added. Even at 360 it would only be an upgrade of 6.6 points of hit. How is this a point well spent? I'd rather spend in Nature's Grace, or Brambles, or anything rather than this weak upgrade. I know, it was said that 2% is added to your total hit cap, but that doesn't make sense. If all other talents calculate on percentages of what you already have on your gear, then even if you had 500 hit you would only get 10 hit added as a bonus for that talent and I do not see how that is going to make near the difference that other stats would. <BR/><BR/>Any ideas? <BR/><BR/>P.S. - I will respec this evening once again, just to make sure. I was going to go for the Master Shapeshifter rather than the furor Intellect buff.Brandon Davidhttps://www.blogger.com/profile/10120246547346450795noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-23954572540960994962009-01-20T19:38:00.000-06:002009-01-20T19:38:00.000-06:00I like your spec and am probably gonna respec to y...I like your spec and am probably gonna respec to your spec for the most part. But i always seem to go oom very fast. I was wondering why you didn't get typhoon. I am thinking about taking points from Improved MOTW and Master Shapeshifter to max out dreamstate and get typhoon. Will dreamstate in combination with intensity ,in your opinion, help with my mana regen issues?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-85371133096646000412008-12-24T03:01:00.000-06:002008-12-24T03:01:00.000-06:00Hi, very good post, but i have to make a point to ...Hi, very good post, but i have to make a point to you all which might of changed, but so far i have heard nothing about the change.<BR/><BR/>Say you have a haste rating, which pulls your wrath time down to a 1 second cast time, you can go no lower, as the GCD time cant be lower than 1 second (as i believe)((or 0.8s or something)) so any higher than that amount of haste rating when combined with talent haste bonuses will give an easily reachable haste cap, in which case i believe having a very high crit rating will prove the better stat.<BR/><BR/>The reason behind this is that with a 0.9s cast time on wrath with NG you are at exactly where you would be with haste rating, yet you are gaining mana back whilst causing a very respectable amount of dps.<BR/><BR/>I do however thing that to get to this amount of crit rating unless we get suprised with some very nice items in later raiding you would have to sacrifice some hit rating which would of course lower your DPS. So in my opinion a hit cap with a high crit rating will make more viable and longer lasting dps than hit rating and haste.<BR/><BR/>However blizzard may have lowered the TBC haste - GCD rating.<BR/><BR/>Thanks for having a read of this and get back to me if you can.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-74269904104927935902008-12-17T17:24:00.000-06:002008-12-17T17:24:00.000-06:00Regarding the question about Improved Faerie fire:...Regarding the question about Improved Faerie fire:<BR/><BR/>the +3% hit does not stack with shadow priest misery -- so if you have a shadow priest you don't need the talent...<BR/><BR/>Now no one seems to be sure whether the 3% crit increase is from YOUR faerie fire, or ANY faerie fire... if you had a feral tank that used faerie fire anyway I would grab the talent (if it worked with ANY faerie fire).<BR/><BR/>otherwise mana regen seems to be a better use of those points for me in raids at 80lv..<BR/><BR/>I am someone who has stacked a lot of haste -- it's around 545 when I go in raids... with the speed at which my wrath's cast (1.21 seconds or so?). I have found Moonglow (3% mana discount) to be the biggest mp5 savings with my gear.<BR/><BR/>I took 1 point in dreamstate because that first point gives you 4%, and 2 points in intensity (intensity is usually better for people, but I only have 2 pieces of gear with spirit points and no discipline priests for the +80spirit in our 10mans).<BR/><BR/><BR/>You can see my build here if you like: http://www.wowarmory.com/character-sheet.xml?r=Proudmoore&n=Justinin<BR/> -- I'm missing around 1% of the time with our buffs/draeni around.. and have the key to the eye of eternity and will get a slightly better hit rating necklace there.. overall I'm happy with this setup.Unknownhttps://www.blogger.com/profile/12611819389348596453noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-23865421355445575002008-12-15T15:18:00.000-06:002008-12-15T15:18:00.000-06:00@ValantineI built those his post using these stats...@Valantine<BR/><BR/>I built those his post using these stats: Spell Power = 1800, Crit = 35%, Haste = 9.17%, Hit = 95%. <BR/><BR/>It was written before the final version of WotLK and those values are a little screwy now. For instants, I can get 11% haste with out any haste from Gear.<BR/><BR/>I do plan on updating the information but to be quick about it the Crit information is about right but may be a little higher. The Haste information is probably a little lower since we can get more haste from buffs, and it is so plentiful on gear. The hit information is just about right.<BR/><BR/>Regarding Wrath vs SF. I still thing SF rotations are the best way to go. Wrath does have a DPS advantage but I think SF still has a bigger mana advantage, but I haven't run the numbers recently.<BR/><BR/>Anyway, If you do use more of a wrath rotation then Crit would be less value and haste would decrease a little also. This is due to the global cooldown.Graylohttps://www.blogger.com/profile/12928540421337175942noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-48595621407298593372008-12-14T11:38:00.000-06:002008-12-14T11:38:00.000-06:00Hi, I am a little late for this post i think but i...Hi, I am a little late for this post i think but i just wanted some clarification on the Stat values u posted, i might seem a little noobish is asking but are those Values for Pre-Raid Gear and do they take Buffs into account? <BR/>Also it seems from Info at the Moonkin Repository that the MF/IS/W*n > SF is the way to go if your specced for eclipse - does this effect the stats in anyway?<BR/><BR/>Sorry if i missed something obvious and im not good with math so layman answers are probably best :P<BR/><BR/>Love Blog and the work put into it, its Awesome stuff. Thank you.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-25588489904552110152008-12-13T23:34:00.000-06:002008-12-13T23:34:00.000-06:00Wouldn't you say that Imp FF is better than celest...Wouldn't you say that Imp FF is better than celestial focus if Hit is greater than haste?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-5321508947525478252008-11-17T08:40:00.000-06:002008-11-17T08:40:00.000-06:00@gulgothFirst of all, your right. I miss typed. LG...@gulgoth<BR/><BR/>First of all, your right. I miss typed. LG does not affect Int, but my point still holds true because it is based off of Int.<BR/><BR/>This article was written to look at DPS stats. While Int, Spirit, Mp5 and Stam can and do affect Moonkin DPS to some degree they are not DPS stats and shouldn't be a huge consideration when choosing gear. The DPS impact of these stats is like adding a match to a bonfire.<BR/><BR/>A vast majority of our gear choices will have both Int and Stam on them, and Spirit to a lesser degree. When we upgrade our spell power we will generally be upgrading our base stats also. <BR/><BR/>The only time you my have an impact is when your comparing an item without base stats to one that does have them. An example would be comparing the Belt of Blasting to another belt. However, lets face it. If your having to look at Int and Spirit to determine which item is better then they are very close and would do about the same for your DPS.Graylohttps://www.blogger.com/profile/12928540421337175942noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-22421611094492728102008-11-15T22:34:00.000-06:002008-11-15T22:34:00.000-06:00Lunar Guidance doesnt affect Intellect at all, it ...Lunar Guidance doesnt affect Intellect at all, it increases your spell damage a % of your intellect, therefore making it a damage stat as it adds crit and spell power. I also think you are forgetting the usefulness of spirit as 15% of your spirit is gained as spell power with the Improved Moonkin Form talent.<BR/><BR/>All moonkins should take the intellect and spirit values of their items into value as the roughly convert into spell power and crit rating.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-50938391233196562222008-10-24T11:24:00.000-05:002008-10-24T11:24:00.000-05:00@puertorico1One last thing. I haven't run any numb...@puertorico1<BR/><BR/>One last thing. I haven't run any numbers for Spriest or any of the other classes. However, I would suggest that you head over to Shadowpriest.com. There are a lot of smart people over there and they can probably provide you with the answers to your questions.Graylohttps://www.blogger.com/profile/12928540421337175942noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-16177056720467007072008-10-24T11:23:00.000-05:002008-10-24T11:23:00.000-05:00@puertorico1I am a PvP noob, so don't accept anyth...@puertorico1<BR/><BR/>I am a PvP noob, so don't accept anything I say on the subject as gospel.<BR/><BR/>Obviously Stam, Resiliance and Spell Power are all very important. Hit is not very important because most of what you need will be provided by Balance of Power. Having a little bit of extra might not be horrible idea since there are several racials and talents that make targets harder to hit, but you won't need near as much as you do in PvE.<BR/><BR/>Regarding Crit, Haste and Int, I recently posted an interview with FSU, a very experianced PvP moonkin. In that interview he said that Crit is probably the most important stat, but Int might be catching up to it in terms of PvP. He also said haste isn't a bad stat but he doesn't like it because it makes it harder to time starfires after cyclone.Graylohttps://www.blogger.com/profile/12928540421337175942noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-84495589824087689022008-10-24T08:04:00.000-05:002008-10-24T08:04:00.000-05:00any stats for pvp or pve on shadow priest?any stats for pvp or pve on shadow priest?PuertoRico1https://www.blogger.com/profile/01074266339667006829noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-23458730515570510612008-10-24T08:03:00.000-05:002008-10-24T08:03:00.000-05:00Thank u got me 99.99% convinced. :)but i still lik...Thank u got me 99.99% convinced. :)but i still like my procs so I can focus more on dps talents and gear and not on mana or haste.PuertoRico1https://www.blogger.com/profile/01074266339667006829noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-74931542642037739292008-10-21T13:49:00.000-05:002008-10-21T13:49:00.000-05:00@belqwon Sorry, I missed your comment. Yes, Nature...@belqwon <BR/><BR/>Sorry, I missed your comment. Yes, Nature's Grace is included in the Calculation.<BR/><BR/>@puertorico1<BR/><BR/>Your right, Eclipse and mana on Crit to increase the value of Crit and are not included in my calculations. However, I think your over estimating their impact.<BR/><BR/>Lets look at mana on Crit first. This is a great ability but it really only has an impact on your DPS if your running out of mana. In my level 70 experience this is not the case, and from what I've heard in the Beta it isn't the case either. Also, at these entry levels of spell power, one point of spell power is more mana efficient then a point of Crit Rating. I will say this though. Crit will be come more attractive at higher levels of Spell Power, because the DPS increases will be higher and Crit will be more mana efficient.<BR/><BR/>The important thing to remember about Eclipse is that Crit is not the main thing that determines when it procs. The 40 second cooldown is the primary thing that determines when Eclipse procs. This math is really ruff but lets take a look. Assuming that 33.33% crit rate and a 2.5 second average cast your going to get a buff ever 47.5 seconds. In a 10 minute fight that means 12.6 Wrath buffs if you cast constantly. Increasing your crit rate to 50% (a huge jump) increases your average number of wrath buffs to only 13.33. The impact just isn't that big.<BR/><BR/>I am little confused as to what you mean by "I believe crit is 2nd best stat if not first." If your saying crit is better then Hit and/or spell power then I think you’re mistaken given the numbers in my analysis. If your saying you personally rank crit higher then haste, then I can accept that because Crit has extra benefits, which you mentioned, and haste as a clear mana issue. <BR/><BR/>One last thing, Lunar Guidance is not included in the analysis because it affects Intelligence, and is not a good DPS stat.Graylohttps://www.blogger.com/profile/12928540421337175942noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-12481094613499835882008-10-21T12:37:00.000-05:002008-10-21T12:37:00.000-05:00Agree with the last post, in this math the value o...Agree with the last post, in this math the value of 3 procs are not taking into consideration: more crit =more proc of eclipse, proc on mana, and nature grace. So I believe crit is 2nd best stat if not first when u have the chance to choose. And are we forgetting about lunar guidance?PuertoRico1https://www.blogger.com/profile/01074266339667006829noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-5173259157091116842008-10-16T17:59:00.000-05:002008-10-16T17:59:00.000-05:00Have you taken into account increased NG procs fro...Have you taken into account increased NG procs from crit rating?<BR/><BR/>I know it still won't make crit>haste, but it would be interesting to see some numbers for it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-63486015441269863892008-10-16T11:55:00.000-05:002008-10-16T11:55:00.000-05:00@darThanks for pointing that out. It is fixed.@dar<BR/><BR/>Thanks for pointing that out. It is fixed.Graylohttps://www.blogger.com/profile/12928540421337175942noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-39839262829830739252008-10-15T16:39:00.000-05:002008-10-15T16:39:00.000-05:00In the Haste section, it mentions crit in several ...In the Haste section, it mentions crit in several places. I think you mean haste =)<BR/><BR/>Good read.Darhttps://www.blogger.com/profile/15744969832176333810noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-18804007787861758402008-10-13T11:31:00.000-05:002008-10-13T11:31:00.000-05:00@ IxjYou can generally see the itemization costs o...@ Ixj<BR/><BR/>You can generally see the itemization costs of stats by looking at gems, and judging from the gem's Itemization costs have not changed. Green quality gem's in WotLK will grant 14 Spell Power but only 12 Crit. Crit, Haste, and Hit still seem to be Itemized the same. <BR/><BR/>Regarding Int, Spirit, and Mp5, I wouldn't really worry about them. You will get plenty of Int and Spirit just by looking for upgrades to the DPS stats. Mp5 is a little different. I would generally avoid it unless you skip intensity and need some mana regen. However, if you need mana regen then your probaby not skipping intentsity.<BR/><BR/>@Erdluf<BR/><BR/>Very good points. Crit and Haste have very little impact on Moonfire and Insect Swarm. So this does boost the value of Spell Power.<BR/><BR/>However, we generally won't be choosing between Spell power and Crit. Most of the items I'm seeing in the beta have standard amounts of Spell power, and then accent that with another DPS stat. So the choice is between Haste, Crit, or Hit. Spell power will come just as we increase our item level.<BR/><BR/>On last thing, I published this article pretty late at night and I realize I need to go back and polish it up a little.<BR/><BR/>Thanks for reading.Graylohttps://www.blogger.com/profile/12928540421337175942noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-82454259880310429712008-10-13T10:39:00.000-05:002008-10-13T10:39:00.000-05:00A couple of points on spellpower. Its itemization...A couple of points on spellpower. Its itemization cost is 6/7 (according to http://www.wowwiki.com/Item_values ) and I haven't heard of a change there.<BR/><BR/>Also, you will have at least MF (and probably IS) DoTs going in the background. Your MF DoTs get some help from Spellpower<BR/><BR/>(roughly 13%(coef)*1.75(glyph)*1.19(E&M)/3(seconds) = about 9%/second, which should be added to your SF DPS, since it is "free."<BR/><BR/>Haste/Crit/Hit don't help the MF dot (except to the extent that faster, more reliable SF helps keep the DoT ticking).<BR/><BR/>IS also scales (mostly) just with spellpower, and it is in the 8% to 10% (glyphed) / second range.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-37618126305240501932008-10-13T05:31:00.000-05:002008-10-13T05:31:00.000-05:00Thanks for your math! I need just one clarificatio...Thanks for your math! I need just one clarification: is the item level cost of spell power, crit rating, hit rating and haste rating equal? How is it compared to +int, +spi and +mp5?LXjhttps://www.blogger.com/profile/09297023184391609692noreply@blogger.com