tag:blogger.com,1999:blog-3232240169123589462.post5387896141863348241..comments2023-12-13T05:38:56.001-06:00Comments on Gray Matter: Cata Build 12857: The Ninja BuildGraylohttp://www.blogger.com/profile/12928540421337175942noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-3232240169123589462.post-21242923395059664352010-09-04T16:30:29.120-05:002010-09-04T16:30:29.120-05:00Where there is a choice between Typhoon and Solar ...Where there is a choice between Typhoon and Solar Beam I would be taking Solar Beam every time for the silencing ability. <br />OkF is going to be a bone of contention as always and it will depend on what damage procs it as to whether its worth putting points into, aswell as whether or not 3 points in Moonglow will be required.<br />That said, I think Ill be looking at 31/0/6 +4<br /><br />http://cata.wowhead.com/talent#0IfMuczdRuZMcz<br /><br />with the option to put points into mana management, defences, or extra MF damage. With the buff to Lunar Shower, 2 points in Blessing of the Grove look like they might become mandatory for movement heavy encounters. If both Moonglow and Perseverance start to become needed the points from OkF would of course be moved int Moonglow.Lêspaulhttp://www.wowhead.com/profile=eu.sylvanas.l%C3%AAspaulnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-25797419244354029732010-09-03T13:02:53.841-05:002010-09-03T13:02:53.841-05:00Our strat involves grouping them up and AoEing the...Our strat involves grouping them up and AoEing them down. Mobs do not need to be targeted to AoE, so I generally wait to target the boss again till adds are dead and I know that i'm not being doubly targeted. I'm not saying that I do interrupt them, because I cant, I'm just saying that sometimes when survivability comes into play I'd like to prevent that cast on me whenever possible and especially when healers are spread out across a massive room. The interrupt is more a general mechanic that would be preferred as a tool. The interrupt has very little use in ICC which I agree, but I'd say its along the lines of typhoon. Also it is more about the tradeoff between the 2% reduction in damage and the AoE 10 second silence mechanic.Pewpewkittynoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-54153183021230125182010-09-02T13:01:25.240-05:002010-09-02T13:01:25.240-05:00"I see over 20% of my damage (boss kills only..."I see over 20% of my damage (boss kills only) was due to mechanics that could be interrupted, such as adds on LDW or VD."<br />Are you really saying here that you would stop your dps rotation to interupt a 2 second cast spell that does 10k damage to a random person (likely not even you) on an add (Adherent) you shouldn't even be attacking as a magic ranged dps?<br />On Dreamwalker the adds have even less health and would die quicker if you just dps them down. <br /><br />As ICC has 2/12 fights were intrupts MIGHT save you from damage, and 11/12 fights were AOE magic damage is not interuptable I find it hard to agree with your arguement.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-2486158477895932422010-09-01T20:46:34.425-05:002010-09-01T20:46:34.425-05:00If it makes you feel any better... I've been w...If it makes you feel any better... I've been watching multiple class trees. For a good 5 beta builds, holy priests stayed almost exactly the same. I was pretty sure it was going to just be tweaked and be done. Then last beta they swapped a LOT of stuff up. It looks to me that they're doing one or two classes at a time. Maybe boomkin just haven't had their turn yet. We can hope.Selerianoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-51304456889828435692010-09-01T15:55:20.041-05:002010-09-01T15:55:20.041-05:00Admittedly ICC isn't very intense on interrupt...Admittedly ICC isn't very intense on interrupts. I would say that ToC was much more interrupt heavy as well as some of the other instances. But just going over yesterday's log, I see over 20% of my damage (boss kills only) was due to mechanics that could be interrupted, such as adds on LDW or VD. AoE frostbolt volleys or casts from adherents. As a class without a baseline interrupt it would seem like having one of the most powerful interrupts would be worth 1 talent point. <br /><br />Its also worth noting that we have no idea how boss fights in CATA could work. They could possibly have little to no range damage (as healers are stressed on mana). We should also expect to see much more "optional" damage that would be along the same lines that dispels have gone. Where people can waste resources to try and prevent that damage (ie interrupting / CCing) or choose to forgo it and do more damage instead, much like how dispelling will be an active choice instead of a reactive one.<br /><br />All in all, seeing as they are killing off what I love about resto, I'll probably have a secondary spec boomkin that I can pick up the full 6% magic reduction for raid heavy fights (like festergut or BQL).Pewpewkittynoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-62651682057023967012010-09-01T09:11:35.367-05:002010-09-01T09:11:35.367-05:00@Pewpewkitty
1. "a 2% reduction in MAGIC dam...@Pewpewkitty<br /><br />1. <i>"a 2% reduction in MAGIC damage"</i><br /><br />You say that like magic damage is minor and unimportant. In actuallity almost all the damage that ranged takes during a raid is magic damage. So, a 2% reduction in the magic damage a moonkin takes is almost a 2% reduction in damage the moonkin takes.<br /><br />2. <i>"I'm still having a hard time figuring out your justification on the point in perseverance over a reliable ranged interrupt."</i><br /><br />I guess it is a matter of opinion but let me put it this way. There are only 2 bosses in all of ICC where a ranged silence <b>MIGHT</b> be helpful. Not only that there are other classes capable of providing it without having to use a talent point to get it.<br /><br />Survivability is useful in every fight. The 2% reduction may not seem like much but you never know when it means you live instead of die or have Infest drop off or something of that nature.Graylohttps://www.blogger.com/profile/12928540421337175942noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-28763832334878140462010-09-01T00:20:07.406-05:002010-09-01T00:20:07.406-05:00I havn't been following the beta that much, bu...I havn't been following the beta that much, but most of the changes seem 'meh', except the thorns change. Now its another CD for us to use, and a purly defensive one! Moonkin & resto never had any "oh shit" buttons, thorns is our mini ohshit button. Typhoon was a semi-defensive spell, but it wasn't a spell that made people want to switch targets. <br /><br />I hope this will change the way rogues think about druids, and have to treat thors the same way they do againts arms warriors (blade storm).<br /><br />In a raiding point of view, it has limited aspects for dps, but its still usful for running through lower instance for the resto druids who dont have starfall, and for moonkins who dont want to pull a whole room with starfall. <br /><br />thorns seems to be the only new change worth any mentioning.vozhttps://www.blogger.com/profile/06728942283967908657noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-64278590166850554902010-08-31T22:28:15.209-05:002010-08-31T22:28:15.209-05:00I'm still having a hard time figuring out your...I'm still having a hard time figuring out your justification on the point in perseverance over a reliable ranged interrupt. I think a 2% reduction in MAGIC damage is much less important then being able to interrupt an AoE Frostbolt attack if the main interrupter gets MC'd or some similar mechanic. In the end I think you'd be able to prevent alot more damage by simply preventing a mechanic as opposed to "healing through it" but that's just my two cents.Pewpewkittynoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-9206222779400481492010-08-31T16:46:52.636-05:002010-08-31T16:46:52.636-05:00@Relevart
"Why would you take fungal growth ...@Relevart<br /><br /><i>"Why would you take fungal growth over Gale Winds?"</i><br /><br />Brain fart really. Since we've got so few choices in the higher tiers I've kind of accepted that Fungal Growth would be in my build, but Gale Winds would probably be better as a default. That said, I think if an encounter really needs Gale Winds then Fungal Growth would probably be helpful also to hold them tight.<br /><br /><i>"Also, Blizz has talked big about healer mana being important and taking excess damage as the equivalent of casting a mana drain on your healers but I have to wonder if they're really gonna walk the walk on this. If they don't those three points from perseverance could find a much better home."</i><br /><br />I don't know if mana will be an issue for healers in Cata or not, but at this point I don't think you can find a better home for the three points I have Perseverance either way. The DPS advantage for Blessing of the Grove and Owlkin Frenzy are very minor. Fungal Growth and Solar Beam are very situational. If mana is not an issue we don't need Furor.<br /><br />I'm heavily in favor of taking less damage all the time. You never know when that 6% saves your life. A lot of players like to think that they are perfect and that if they die it was either someone elses fault or it was unavoidable. I disagree.Graylohttps://www.blogger.com/profile/12928540421337175942noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-24905969999810841372010-08-31T15:35:41.479-05:002010-08-31T15:35:41.479-05:00I understand the dynamic of mana return for us, th...I understand the dynamic of mana return for us, the availability of innervate, and the concept of reducing damage to save healer mana. I'm really not sure why you addressed your comment to me, as that wasn't really what I was talking about. I was more interested in WHETHER mana will really be a concern for healers, not if Perseverance vs. HotW would be the correct choice IF mana is an issue for healers.Relevarthttp://www.relevarts-druid-reliquary.com/blog/noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-14517050086157961122010-08-31T11:39:08.984-05:002010-08-31T11:39:08.984-05:00Relevart, there is an interesting dynamic on the t...Relevart, there is an interesting dynamic on the talents you take to help with healer mana.<br /><br />If you take Perseverance, you take 6% less damage. If you take HotW, it might mean you can Innervate a healer, instead of yourself, or help out the healers with Remove Corruption and/or Tranquility.Erdlufnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-47968706203362426032010-08-31T10:28:36.816-05:002010-08-31T10:28:36.816-05:00Why would you take fungal growth over Gale Winds? ...Why would you take fungal growth over Gale Winds? I can't think of a situation where fungal growth would make or break the encounter without someone else having a more reliable snare.<br /><br />Also, Blizz has talked big about healer mana being important and taking excess damage as the equivalent of casting a mana drain on your healers but I have to wonder if they're really gonna walk the walk on this. If they don't those three points from perseverance could find a much better home. I'm also still hoping for some spell damage reduction built into moonkin form (but I doubt we'll see it).Relevarthttp://www.relevarts-druid-reliquary.com/blog/noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-31469173434760979722010-08-31T09:53:24.606-05:002010-08-31T09:53:24.606-05:00Feral swiftness.. it's been at t1 of feral for...Feral swiftness.. it's been at t1 of feral for a while. If you don't think about what you have to give up, it's a really attractive two point talent. Being able to move quickly in dungeons where travel form is not castable seems like a pretty enticing perk. It feels like the kind of talent Blizzard wants us to choose from when after done spending 31 points on mandatory damage buffs.<br /><br />Honestly, I can't defend taking feral swiftness from a "number crunching" perspective, but I'd personally be interested in being able to switch to cat from to get a movement speed increase while indoors.<br /><br />I think the reason I don't feel like I have a choice is because there's other talents in the feral and resto trees (well, now only resto tree) that *do* buff my raid performance quantifiably.<br /><br />In the end, the only way to truly give us choice is to make sure none of the talents in the t1 and t2 trees quantifiably improve our raid performance. Once they do that, we have no choice. But, once the talents DON'T improve our dps (or at least survivability), we're just as likely to complain that there's no "interesting" talents to choose from -- after all, we're only "interested" in pew pewing, right?Duskstormnoreply@blogger.com