tag:blogger.com,1999:blog-3232240169123589462.post8292308520115299955..comments2023-12-13T05:38:56.001-06:00Comments on Gray Matter: Moonkin Guide to Patch 4.0.1Graylohttp://www.blogger.com/profile/12928540421337175942noreply@blogger.comBlogger41125tag:blogger.com,1999:blog-3232240169123589462.post-36904239987735155862011-05-21T14:10:01.963-05:002011-05-21T14:10:01.963-05:00I guess I'm not disagreeing actually. I think ...I guess I'm not disagreeing actually. I think I'm just expecting it to be useful on most fights using GoMF situationally and you expect the opposite. I honestly don't think we'll be able to get to the bottom of it until we can properly simulate both options and a variety of scenarios. <br />Moonlyt: It seems that the only time you have to clip dots is on bloodlust, otherwise always refresh the dots 1 sec before it fades; you can delay is or mf if it fades off at 1 or 2 nukes from an eclipse proc - refresh the dot just after casting the first eclipsed nukealliance leveling guide experthttp://alliancelevelingguidex.com/noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-7544528034641952862010-11-15T11:46:45.939-06:002010-11-15T11:46:45.939-06:00Even giving the tank 4 seconds to catch aggro at t...Even giving the tank 4 seconds to catch aggro at the beginning of a fight before casts (and i start by casting FF), i some times have aggro issues at the middle of the fight, and not after air phases and such. I would like to know if someone else is having aggro issues.<br /><br />Also, about treants, it also good to have cd down for bloodlust since they benefit from it too.<br /><br />And btw, great blog! :)Manellpsnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-46283798528239668222010-10-23T02:35:27.376-05:002010-10-23T02:35:27.376-05:00Thorns should be cast on the tank right before the...Thorns should be cast on the tank right before the fight for an initial aggro boost.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-47356913814851747942010-10-16T08:30:15.733-05:002010-10-16T08:30:15.733-05:00Oh yes - any cape is fine, whether it's create...Oh yes - any cape is fine, whether it's created by a tailor, a leatherworker or looted. That doesn't count for leather specialisation.<br /><br />You'll also want spirit if you're doing PVP - forgot about that, but it's terribly easy to go OOM in battlegrounds or arenas, so yes, stack some. I think the regen bug is indeed a bug of some sort, but life got easier when I switched over and used my spirit-laden shoulders, cape and chest all the time.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-81717667414041582282010-10-16T07:55:21.521-05:002010-10-16T07:55:21.521-05:00Hi Scott - I just got my boomkin to 80 the day bef...Hi Scott - I just got my boomkin to 80 the day before the patch, so I feel some of your pain.<br /><br />Mana regen in combat: I'm having it happen, too. My regen is 175 per 5 in combat, is yours the same? And yes, I checked after reforging each piece that lowered spirit. It may be a glitch that affects certain realms/battlegroups - like the way my second profession went up in smoke and still hasn't made a reappearance - everyone who has a gathering prof on my server suffered the same fate.<br /><br />Hit rating: You want 446 points, which is 17%. Napkin math/practical considerations: You can only reforge items that are ilvl 200 or higher (so if you have some ilvl 187 items you can't reforge those). I'm thinking that if you're a little over 17% hit but under 19% with reforging, you're probably okay - granted, those points over 446 are technically wasted, but get 446 and don't lose sleep over being a little bit over (if you're, say, 10 - 60 points under, most of that can <i>probably</i> be gemmed/enchanted in). I doubt anybody (especially a fresh 80) is geared so that they can reforge/gem to the exact amount of hit needed at level 80. Aim for 446, don't stress if you end up at 420 or 480, pick up what gear you can as you can and know it's all going to change in less than two months anyway.<br /><br />Next up: Haste. There are no longer any realistic caps for haste or crit, and haste is the superior stat, get as much of it as you can. Crit still helps, but not as much as it used to do.<br /><br />In short, hit (until capped, don't stress if you're a little bit over), int (our most important stat), haste (as much as you can get), and then crit. Spirit - not a horrible stat, we are going to need that regen, even out-of-combat it can occasionally help, but I'd reforge some to hit (if needed) or haste if you have more than say, 400-500 spirit - though some folks might put it lower - still, you're likely doing 5-mans, replenishment is dicey/non-existent, and yes, you can go OOM in instances if your gear is low-level 80 stuff (or at least I was and the innervate button didn't quite save me), so for now my 500 spirit is staying. I can't manage with less, possibly because I often get called on for back-up healing.<br /><br />The changes in this patch have affected our gearing RADICALLY and the regen thing seems like it has to be a bug.<br /><br />Replace any cloth pieces with leather as you do heroics, raids, get points to buy tier/rep reward gear, etc.<br /><br />I don't do much PVP, none at all since the patch and I know resilience and spell pen have changed, but I don't think they're worthless.<br /><br />Wish I could help more, but the patch has caused so many technical problems for me that I've not had the ability to even log in enough to do near as much testing as I'd like.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-21895970532670447132010-10-14T14:25:52.218-05:002010-10-14T14:25:52.218-05:00Hey, i just brought my one and only character up t...Hey, i just brought my one and only character up to 80.<br /><br />1. Could someone please just give me a target number for spirit, spell hit (total gear hit rating and translated % chance), spell crit (total gear crit rating and the % chance), and haste rating (total gear haste rating and translated % chance).<br /><br />2. Whether penetration matters any more in pvp, whether resilience matters any more in pvp (with the completely unnecessary break rogues got for some reason).<br /><br />3. Whether the combat mana regen is permanently fixed at a certain value (no matter how i reforge around spirit or change gear the combat regen number doesn’t move it up or down AT ALL) or if it is broken or just bugged (just not showing the changes in the pane).<br /><br />Thanks guys, this would help more than anything else. Would like to know before i start wasting honor and justice points on, well, pointless gear.scotthutcheonnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-45522016456215226472010-10-14T13:43:33.570-05:002010-10-14T13:43:33.570-05:00I've got a REALLY stupid question. Does leathe...I've got a REALLY stupid question. Does leather specialization mean that we need to be wearing leather capes in our back slot (before we get the passive buff)? Every back slot in the game is cloth, so...scott hutcheon (Druantis Duskwood)noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-73385918502337470662010-10-14T13:09:26.591-05:002010-10-14T13:09:26.591-05:00With some simple target dummy testing the GoSS all...With some simple target dummy testing the GoSS allowed me to have Starfall ready at within +/- 5 seconds of the start of every Lunar Eclipse, i.e. able to use it within the duration of each Lunar Eclipse. I'm not going to venture that it's the glyph of choice for all raiding environments based solely on dummy testing, but for scenarios where maximum overall single target dps is the name of the game this glyph probably can stake a claim given what it can achieve under ideal circumstances.<br /><br />Also remember not to fixate too much on "is glyph X ideal for the most number of raid fights?", the question at this point should be "Are glyphs X, Y, and Z what I should use -for this specific fight- ?". Swapping glyphs in and out should be the norm now with the reagent cost being so cheap, and I can only hope it will remain that way going forward into Cataclysm.<br /><br />Also, huge LOL for the dps moonkins are doing right now. Saurfang last night I clocked in 17k+ overall dps, with the next closest being 2k behind. I'd love for this to continue but I imagine a nerf is coming in the short term.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-5869434241595187652010-10-14T05:51:34.839-05:002010-10-14T05:51:34.839-05:00Hello,
I have a small gearing question regarding ...Hello,<br /><br />I have a small gearing question regarding middle-end trinkets, with the int to spell power conversion, I guess the talisman of resurgence (triumph emblems trinket with 128 int) becomes much, much better for moonkins than it used to be right?<br /><br />Regardless of the increased mana pool (and thus mana regen) it kicks in 128 spell + 599 for 20 secs every 2 minutes. It also brings almost 1% of crit AND scales with kings/mark... your opinion on using that trinket now? Compared to muradin's spyglass for example.Arksithnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-38422006606262945932010-10-14T04:20:41.990-05:002010-10-14T04:20:41.990-05:00Actually, as far as I've read, Black magic (ha...Actually, as far as I've read, Black magic (haste proc on 1h) is better than the 61 sp one. 81sp still on staff, but haste on 1h. <br /><br />I specced pretty much as you did and after training, reforging, re-enchanting, changing a gem or two (plus gemming the relic) and glyphing I ended up with about 4k sp, 18.2%hit, 49%crit and around 950 haste (which I think is without the haste buff ?!). I thought armory was gonna work but no such luck so sorry I don't have more exact numbers.<br /><br />Also, dps last night was crazy. Although I think either recount is bugged or the patch itself since most fights I had IS as top damage. Love the 45k crits <3Joitzahttp://twitter.com/#!/Gabyplayswownoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-23461362132541329992010-10-13T04:30:21.776-05:002010-10-13T04:30:21.776-05:00I am not sure if you noticed but...
-Sunfire turns...I am not sure if you noticed but...<br />-Sunfire turns your moonfire in to a Nature damage spell..<br /><br />-Only Wrath/Starfire/Starsurge will move your elcp. So If you proc a lunar you can spam mooonfire all the hell you want with out loseing any power. I was testing out a moonfire build and was able to get 10-12k moonfire base crits. I pushed 15k with all the trinkets procing.<br /><br />-Also Glyph of Starfire Is bad for us now. You want to redo your moonfire when ever you go into a solar elcp (so it becomes nature). so this glyph no longer will do us anygood. If your recasting your dots at the top of your elcp.<br /><br />-Lastly I am not sure why you place Mastery so low atm. by giving up around 3% haste and 5% crit i was able to push it upto 50% more damage (total). When i was doing a real rotation, i was only ever out of an elcp for about three to four spells.Simetanoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-13737313001780879672010-10-13T00:57:07.637-05:002010-10-13T00:57:07.637-05:00Is it still feasible to spec for Sunfire since on ...Is it still feasible to spec for Sunfire since on live servers it still doesn't scale with haste and ticks every 3 sec? I think it would be beneficial for high movement fights where Sunfire/Moonfire spam will be in our rotation, but for patchwerk type of fights isn't it a downgrade from regular Moonfire?Lomeinnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-31053590335282353512010-10-12T18:13:59.940-05:002010-10-12T18:13:59.940-05:00I read this post quite often and I would like to t...I read this post quite often and I would like to thank you very much for your time and effort for helping make the moonkin transition for 4.0 as painless as possible. I found everything I needed to know from your blog.<br /><br />Skylene, Quel'doreiAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-32433687231301953412010-10-12T15:06:28.470-05:002010-10-12T15:06:28.470-05:00@Tilgare Thanks for clearing that up :)@Tilgare Thanks for clearing that up :)Sondahlnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-40372252413092071962010-10-12T11:04:59.531-05:002010-10-12T11:04:59.531-05:00By the way, on the beta (not the PTR), treants now...By the way, on the beta (not the PTR), treants now have a 'Move to' button, so Fungal Growth is not entirely useless at 80. Might be useful for World PVP or levelling in BGs?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-12881175371465139652010-10-12T09:54:03.659-05:002010-10-12T09:54:03.659-05:00@Sondahl - Actually none of the above. From 11-79...@Sondahl - Actually none of the above. From 11-79, you gain talent points every other (odd) level. This means you do not gain any talent points when you level from 79 to 80, thus your specs would be the same. Leveling 81-85 you get a point every level. They made changes to the talent UI in game that makes it much clearer than current online talent calculators.Tilgarehttps://www.blogger.com/profile/09131979006854079351noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-44635030355986000812010-10-12T09:47:03.604-05:002010-10-12T09:47:03.604-05:00Reforging is going live with 4.0 today. Going to b...Reforging is going live with 4.0 today. Going to be keeping my eyes peeled for some sort of guide on this : / pretty clueless on it atm!Shynernoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-73614552052127604542010-10-12T08:37:56.271-05:002010-10-12T08:37:56.271-05:00Okay, maybe I'm missing something here - it wo...Okay, maybe I'm missing something here - it wouldn't be the first time something obvious escaped me - but both the talents linked here and the talents linked from Qieth's guide only have a required level of 79.<br /><br />So is the answer to this:<br /><br />1) the talent calculators are wrong<br />2) the extra point makes no difference and I should just stick it where I like<br />3) or does the extra point make a difference and the suggested specs would change now the available points are 37 and not 36?Sondahlnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-33837024050400037252010-10-12T07:45:02.445-05:002010-10-12T07:45:02.445-05:00(Gale Winds - It's lots of fun for big numbers...(Gale Winds - It's lots of fun for big numbers during trash, but there isn't a fight at the moment that really needs this kind of AoE.)<br /><br />This comment caught my attention and wanted to comment. For me, Gale Winds is very important damage boost for Heroic Halion25 when you have to kill the Living Embers. It also helps during Heroic Deathwhisper by giving the added Cyclone range for CCing MCs. Just wanted to add that in.SHAQnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-77595536018022824332010-10-12T01:34:05.977-05:002010-10-12T01:34:05.977-05:00Or should I stick with boosting up haste over mast...Or should I stick with boosting up haste over mastery? I am assuming (not using spreadsheets) that the way mastery is worded would make it a prime choice for stats if we can reforge it on our gear?Cynixnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-51828780586372960762010-10-12T01:32:44.112-05:002010-10-12T01:32:44.112-05:00It seems we can reforge mastery into our gear by s...It seems we can reforge mastery into our gear by sacrificing crit or other stats.. on the ptr.<br /><br />If this goes live would mastery hold more weight in the priority than other stats?Cynixnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-90135685291494401182010-10-11T22:20:24.043-05:002010-10-11T22:20:24.043-05:00I guess I'm not disagreeing actually. I think...I guess I'm not disagreeing actually. I think I'm just expecting it to be useful on most fights using GoMF situationally and you expect the opposite. I honestly don't think we'll be able to get to the bottom of it until we can properly simulate both options and a variety of scenarios. <br /><br />Perhaps I want GoSS to succeed because it is much more interesting and quite fun. =) In fact, if the Devs did what they said they wanted to, both options would work out nearly identically and you could pick the one you want. (They try, but usually something pulls ahead. Hey, we'll see.)Tilgarehttps://www.blogger.com/profile/09131979006854079351noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-9955821122257572962010-10-11T22:01:06.834-05:002010-10-11T22:01:06.834-05:00Well, so until simulated, the Prime glyphs are sti...Well, so until simulated, the Prime glyphs are still up in the air?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-30632715875749819722010-10-11T20:53:11.064-05:002010-10-11T20:53:11.064-05:00You're right on the second point. I was thinki...You're right on the second point. I was thinking about it backwards.<br /><br />With regards to my first point, I said the glyph would be situationally useful if it allowed the Sfall CD to match up well with high DPS phases. So I'm not exactly sure what you are disagreeing with.<br /><br />Making a list of fights where GoSS <b>MIGHT</b> be useful doesn't refute my point. I could make a simplar list. <br /><br />The other thing concideration I didn't mention is the comparison to other Glyphs and casting strategys. It's a little hard to tell without a solid simulator, but at this point I don't think it stacks up with the other glyphs.Graylohttps://www.blogger.com/profile/12928540421337175942noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-54992843114845166422010-10-11T19:32:35.245-05:002010-10-11T19:32:35.245-05:00It seems that you and Qieth are at different ends ...It seems that you and Qieth are at different ends on Prime Glyphs. While you have two options that leaves the variable between nuke glyphs, Qieth has completely different prime set ups that incorporate starsurge along with nukes and dots. Care to explain?Anonymousnoreply@blogger.com