tag:blogger.com,1999:blog-3232240169123589462.post8454982590336366105..comments2023-12-13T05:38:56.001-06:00Comments on Gray Matter: First Impressions of 4.2Graylohttp://www.blogger.com/profile/12928540421337175942noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-3232240169123589462.post-72668966032653040312011-07-04T19:43:07.550-05:002011-07-04T19:43:07.550-05:00This comment has been removed by the author.Nyphurhttps://www.blogger.com/profile/14337744203432793617noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-67597769133422801182011-07-01T12:50:56.215-05:002011-07-01T12:50:56.215-05:00I've done Beth, Alys, Lord Rhyo, Majordomo, an...I've done Beth, Alys, Lord Rhyo, Majordomo, and 1 pull on Rag (was out for Shannox and Baleroc).<br /><br />Beth is an awesome fight for balance druids. I had lunar showers the whole night. I ended up 1st on dmg. I'm going to try taking out lunar showers next week and see if my DPS increases. If you have a hunter trapping the spiderlings where they spawn, dropping mushrooms is very easy and a huge dps gain on them. Spamming MF/SF on them and on the spinners was what I did most of the time. The only real rotation dps I did was on the drones and on Beth when she was on the ground.<br /><br />Alys is a very interesting fight and probably my favorite. I was originally killing the bird add, then the hatchling, but was swapped to solid hatchling dps due to it not dying fast enough. I tried to keep dots up on Alys while she was flying around, but realized that with our dps it was just a waste of time, since she wasnt always in front of me, or was out of range. The main thing i would say, is try to keep dots up on the hatchlings at all times if you on add duty, or vice versa. <br /><br />Domo is probably my least favorite. If you can organize raid cooldowns, the fight is not terribly difficult. Infact we wiped more on the trash in front of him than the boss itself. If your raid starts off in scorpion, the fight has a good 30+ second burn phase where you just stand there and nuke. There isn't a whole lot of movement so the fight is pretty boring.Shynernoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-81099242032529450822011-07-01T06:06:29.896-05:002011-07-01T06:06:29.896-05:00Only Shannox and Beth here. Ww still didn't ma...Only Shannox and Beth here. Ww still didn't make it on rhyo - nice tip, will stop multidotting the legs, even if it doesn't make much sense as the damage should be compensated, but well.<br /><br />About Shannox - seems a good fight to keep lunar shower, because after a round of solar multidotting you will be able to travel to lunar quicker, and then from lunar to solar again. <br /><br />On Beth, what I try to do is to kill some center adds asap to move to solar before the first wave - not always possible, indeed, they go down fast as hell and we need to fit in our longer cast nuke. I had glyph of hurricane ready for that one but it wasn't needed. Me and a hunter were more than enough to clean a corner.pedrohttps://www.blogger.com/profile/11924050243742196610noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-23978833398187045072011-06-30T19:24:57.966-05:002011-06-30T19:24:57.966-05:00The spider boss is so freaking awesome, it's l...The spider boss is so freaking awesome, it's like it was made for Boomkins :D. We didn't manage to kill it, but we didn't realise we could leave all the dps on the ground to make the drone killing easy. Cheers for that tip!<br /><br />We ended up going for a strategy of taunting the spiders off the ropes and over to the drone, having single-target classes stay on the drone and AOE classes aoe the drone and spiders. For the spiderlings, we actually didn't have trouble with them getting close to the drone. Running all the way over to the spawn point would be a waste of DPS time, and it shouldn't really be required. We'd meet the spiderlings half way between the spawn and the drone and get them down with time to spare using one boomkin and one hunter. Fungal growth is essential but we really need a second slow effect from somewhere to cover enough area. Glyph of monsoon was also a bit of a help, and replaced my glyph of innervate. I had no issue with getting into solar before the first spiderling spawn, I just used the hanging spiders for that.<br /><br />As boomkin, my damage in this fight was absolutely ludicrous. I don't know how anyone else is finding it, but I consistently did 29-30% of the phase 1 damage in ten man. I stayed in solar eclipse for most of the fight using a high-mastery build that stops stacking haste after the 1929 breakpoint (think I'm sitting on 1950). I just kept dots rolling on every big target and used typhoon, mushrooms and multidotting to manage the spiderlings. In downtime between spiderling spawns I'd refresh dots on big targets and drop a pack of mushrooms on them for some damage and to apply earth and moon.<br /><br />Am looking forward to killing that boss and trying out some of the other encounters, sounds like Shannox is going to be good for Boomkin too.<br /><br /><br />With our ability to innervate healers for 25-30% of their mana using Furor gone, I made a few changes to how I handle mana management. Dropped all points in Furor, Moonglow and Lunar Shower completely. Replaced them with Dreamstate, Fungal Growth and Perseverence. I'm DEFINITELY liking this change. Multi-dotting costs more mana, but the 50% self-innervates make it perfectly viable to still do it and stay in solar for most of a fight. Lining it up with int procs is even more ridiculous, I can't wait to get that awesome on-activate int trinket :D. 5% to a healer's mana is 1-2 casts, it's pathetic. I just told my guild that it's not worth innervating healers any more, and with the talent changes I probably save them more than 5k mana every 3 minutes by taking less damage through perseverence.<br /><br />The T11 4set nerf made it a good idea to get rid of two parts and get some better itemised gear I had lying around (resto t11 hands and passive resistor spaulders). That definitely helped to stack more mastery for aoe fights, which there seem to be a lot of in Firelands :D.Nyphurhttps://www.blogger.com/profile/14337744203432793617noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-69607850910852493272011-06-30T18:38:22.795-05:002011-06-30T18:38:22.795-05:00Another thing that helps with Shannox is using DXE...Another thing that helps with Shannox is using DXE instead of DBM, it will give you the "run away, little girl" warning when a crystal trap spawns on you.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-10096651227789531232011-06-30T18:36:44.535-05:002011-06-30T18:36:44.535-05:00Forte eXorcist def helps on Shannox as the namepla...Forte eXorcist def helps on Shannox as the nameplates are often off camera. Of course, if you refresh all your dots at the same time, it's not needed.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-7719423942062298342011-06-30T11:14:51.647-05:002011-06-30T11:14:51.647-05:00We spent too much time on Shannox, so it's the...We spent too much time on Shannox, so it's the only boss I've done. We'll try and kill more tonight.<br /><br />I really missed some kind of DoT tracking across multiple targets. TidyPlates wouldn't cut it, because the camera is never far enough to have it on screen.<br /><br />Also, there's definitely something wrong with traps. I know they have an arming time, but sometimes I'd get trapped without seeing the trap under me at all. Watching my feet like a hawk didn't help, so I had to keep dancing around while reapplying DoTs at least just to make sure I wouldn't look stupid.Tsukinoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-81476584430539401572011-06-30T10:51:56.280-05:002011-06-30T10:51:56.280-05:00We 2 tanked Shannox. The Riplimb tank kited him a...We 2 tanked Shannox. The Riplimb tank kited him around to traps to help the debuff fall off. It all about the offtank in that fight.<br /><br />Beth was a bore. I still have no idea what was going on. We pushed P2 with her around 90%+.<br /><br />Rhyo was another bore. I was on leg duty and it seemed that add duty was a bit more fun. Multi-dotting and cleaving is definitely a bad thing on the legs.<br /><br />As a spoiler:<br />Assuming you won't be flying around for the bird boss, there's limited opportunity to multi-dot, BUT if you're extra aware of the boss's pat during P1 while you handle the adds, you can maintain your dots on him. (I need to work on this.) P2 is a joke. Dodge tornados while dpsing. P3 is a tunnel phase for dps.<br /><br />Gatekeeper is a straight tunnel fight if you're not part of the 2! 6man! rotations for crystals. Even if you are, it's still slight.<br /><br />Major has a bit of multi-dot opportunity (cat-phase), but I haven't killed him yet. We'll have him sorted out tonight and hopefully be dispatching Rag as well.<br /><br />Note: I don't play a boomkin as a main. My alt's a boomkin on the side and not a very good one. I'm ele at heart. ;)Anonymousnoreply@blogger.com