tag:blogger.com,1999:blog-3232240169123589462.post3341358049298286074..comments2023-12-13T05:38:56.001-06:00Comments on Gray Matter: Insect Swarm and Managing EclipseGraylohttp://www.blogger.com/profile/12928540421337175942noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-3232240169123589462.post-52946806784745863002012-06-02T15:52:31.043-05:002012-06-02T15:52:31.043-05:00I would like to see Insect Swarm coming back as a ...I would like to see Insect Swarm coming back as a gear shift for Eclipse. I'm a fan of Eclipse mechanic unlike many others who call it dull and boring. My only problem with it is the speed. I prefer faster switching. It makes it more dinamic.<br />My idea is to bring back IS as a short dot, that's unaffected by Eclipses. There is a way to make if recieve buff from mastery and keep that stat important. (Chaos Bolt - always crits, and crit increases its damage). Make IS gain dmg up anyway from mastery but not only in Eclipse so haste won't be the king of secondary stats. The other function to IS would be a double sided transmission. Maximum targets limited to one. It ticks every sec for 3 sec and deals some damage. Once you put it on an enemy it will stack a buff on you for every tick. The buff has two parts. One will increase the power generation for your next cast at your position, the other will increase the power generation when you switch Eclipse state.<br /><br />i.e.: <br />1) You are at 0 power. Cast IS, it starts ticking and stacks the buff on you. (buff has no duration). The buff will increase your power generated by your next power generating spell by x%, but the other part will activate when you switch state and enter Eclipse and increase the power generated there too.<br />2) You are at 100 power after Eclipse proc. Cast IS to generate the buff. You will gain more energy for your next casts and leave Eclipse faster, but! after you swing out from Eclipse, the other part activates and lets you generate more energy on the non-Eclipsed side too.<br /><br />The spell will give keep Eclipse balanced, since you will always gain the same amount of cuts at the Eclipsed and non-Eclipsed sides. They will keep their 50/50 uptime. The point of the spell, to make you able to manage the speed you want to switch.<br /><br />Technical problems:<br />1) We have Nature's Grace buff that will gain uptime and thus make IS a must and not an optional. We would need a Nature's Grace change to prevent this. i.e.: make it have charges and not uptime. Instead of 15 seconds. Make it last for your next X cast time based casts. I liked the old 'your next cast is 0.5 faster anyway. I would welcome a new Grace that grants 15% haste for my next 5 casts instead of 15 sec. Its nice in PVP, because it happens all the time that I lose duration while being cc-ed.<br />2) Starfall activates all the time when we reach Lunar Eclipse. This will again cause dmg increase and make IS a must. We need a change with this as well, so we can really manage Eclipse without increasing damage.Asrahnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-8573829164891151212012-05-25T10:44:45.167-05:002012-05-25T10:44:45.167-05:00... and for the first time ever I managed to predi...... and for the first time ever I managed to predict a new spell just before Blizz introduced it :) Welcome to Astral CommunionBerdachenoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-38459155669072763112012-05-24T10:39:15.783-05:002012-05-24T10:39:15.783-05:00The answer is :
ASTRAL COMMUNION !
http://www.mm...The answer is :<br /><br />ASTRAL COMMUNION !<br /><br />http://www.mmo-champion.com/content/2785-Mists-of-Pandaria-Beta-Build-15726<br /><br />Now you can start every fight in Eclipse and power through to Eclipse phases (if you are willing to lose interim dps by channeling - some serious maths to be done there methinks)...<br /><br />Enjoy Boomkins!Genaronoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-37977901971494280062012-05-22T06:42:44.443-05:002012-05-22T06:42:44.443-05:00My solution would adress both the mobility dps, as...My solution would adress both the mobility dps, as the eclipse mechanic:<br /><br />Insectswarm: Summons a violent swarm of insects on YOURSELF for 9 seconds, freezing all eclipse generation but enables you to cast while moving for that duration. During the freeze of eclipse-generation, all damaging spells aren't affected by Mastery. Cooldown 1min. <br /><br />The idea is to be able to either prevent the transition to a new eclipsecyle (ignoring mastery will prevent solar cleaving or similar strategy) and to improve our mobility dps.<br />The relative short (but fixed) duration, would be a real descisionmaker in the rotation: use it and benefit from movement enhancement or delaying the transition (anticipating a specific boss mechanic), but accept that it will prevent you from entering a new eclipse cylce.Buboluna@darkmoon fairenoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-29349823753653455822012-05-22T06:30:02.399-05:002012-05-22T06:30:02.399-05:00Personally I have always wanted to see an out of c...Personally I have always wanted to see an out of combat channeled spell that moved us into eclipse. There are critters you can pick on after some bosses but not after others.Berdachenoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-18425323731904810742012-05-22T06:23:54.773-05:002012-05-22T06:23:54.773-05:00I think something similar to the Shadow Priest Min...I think something similar to the Shadow Priest Mind Spike stacking debuff mechanic is something that's would be an elegant solution. <br /><br />Insect Swarm (or whatever it becomes) could be a 1.5s (or instant) cast time nuke that applies a stacking debuff (maybe 3) on the target, or buff on the player (would prefer buff on player for PvP to reduce time to target swap). Each stack would reduce the cast time of the next Starsurge by 1/1.5/2 seconds such that a full stack would grant an instant cast Starsurge.<br /><br />This way, PvE druids can make a decision to maintain the stack, make a decision when to release the instant Starsurge (while moving or if you need the boost to move the Eclipse bar), and when to just use other nukes.<br /><br />PvP druids will have better control of their Eclipse, will have a debuff/buff to dispel, will improve their ability to swap targets and will have a quick nuke to add some threat without being stuck in a long animation.<br /><br />Shooting Stars may have to be redesigned (or this could be the new Shooting Stars!)Chuhttps://www.blogger.com/profile/06568491099357930698noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-31662702334863885722012-05-21T22:08:15.201-05:002012-05-21T22:08:15.201-05:00The battery charge sounds like it could be a very ...The battery charge sounds like it could be a very fun idea.<br /><br />The idea of insect swarm as just a DoT that is eclipse independent sounds terrifyingly boring. Nobody just wants another button to push.<br /><br />I hope, however, that the developers take the opportunity to elegantly solve two problems with one stone: movement options and decision points. Your battery charge idea is a terrific option for the latter. Coupling it in some way to make us not so dependent on hard casting extremely long cast time spells either in PvP or heavy movement raid environments would be terrific. <br /><br />I would be happy with two unrelated solutions as well. Just some options or something somewhere in moonkin play would be much appreciated.hercdeiselnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-28976772543526205312012-05-21T18:00:00.344-05:002012-05-21T18:00:00.344-05:00I'd LOVE this battery/charge concept IF and on...I'd LOVE this battery/charge concept IF and only IF at 100 power, we could then start to cast nukes on the run. Once we discharge the nuke, we'd be unable to do that anymore. I almost do nothing but pvp and our inability to cast on the run is just terrible. I'm still worried about our survivability, as that'll be tied to our talents which will get nerfed if ferals or resto are seen as too strong hitting us in the process.<br /><br />TLDR: any eclipse change/rotation improvement should include addressing dps on the run.Bomchetnoreply@blogger.com