tag:blogger.com,1999:blog-3232240169123589462.post6625265055406278275..comments2023-12-13T05:38:56.001-06:00Comments on Gray Matter: Insect Swarm and the Interesting RotationGraylohttp://www.blogger.com/profile/12928540421337175942noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-3232240169123589462.post-12505817709121466712012-08-21T11:03:52.422-05:002012-08-21T11:03:52.422-05:00Blizzard isn't shy about making changes quickl...Blizzard isn't shy about making changes quickly with hotfixes if one class turns out to be way overpowered or another proves to be significantly behind<br /><br />LOL, all I will say is Resto Druid PVPUnknownhttps://www.blogger.com/profile/08014795089983139871noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-29187433915193097402012-05-22T22:33:37.866-05:002012-05-22T22:33:37.866-05:00Complex rotations turn the game to Dance Dance Rev...Complex rotations turn the game to Dance Dance Revolution, not an RPG. <br /><br />If you want to play numbers, heal, don't DPS. I enjoy healing, but there's nothing that takes me out of the "game" quicker than eying health bars. Staring at Eclipse counters, etc etc is just as fun.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-5701478181688849742012-05-21T11:29:52.547-05:002012-05-21T11:29:52.547-05:00In the end it isn't just about having MORE but...In the end it isn't just about having MORE buttons to push but having interesting decisions to make about when or whether to push what buttons.<br /><br />Our current implementation of that (whether to clip DoTs that have 8-10 seconds remaining on them; whether to Starfall in Lunar or on CD) is problematic because it's so ridiculously unintuitive and requires very fine, on the fly calculations.<br /><br />MoP addressed those issues but left us with no decisions to make. At all. <br /><br />No one is just interested in more buttons. We just want to make an interesting decision at some point. About our resource, a debuff, a buff, just something.Hercdeiselnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-27202521496158636612012-05-21T11:25:25.840-05:002012-05-21T11:25:25.840-05:00Having to make some decision at some point regardi...Having to make some decision at some point regarding how to do damage is what makes an encounter interesting. <br /><br />There just weren't interesting choices to make in the MoP moonkin rotation as things stand. DoTs are fully fire and forget. Nature's grace is fully automated. Starfall is fire and forget. You don't need to worry about where you are on the Eclipse Bar for AoE since the Eclipses are basically equivalent. If you messed up, and AoE is needed NOW (rather than in a cast or two) just press CA, and you're g2g.<br /><br />Some of those changes are great as they are tied to nice QoL changes. But the result of the total package of changes is that we have no Debuffs, no Buffs, no cooldowns, and no resource to make decisions about. What other DPS spec is like that? <br /><br />On top of that, our non-Lunar Shower movement options have been severely reduced (we'll have far fewer SS procs to utilize, and I believe shrooms have seen a serious coefficient nerf). That leaves us with LS for movement options. It would be nice to be able to have some movement options, especially ones that could in some way interact with Eclipse. That would give us a choice to make, at least, about whether to move the eclipse bar or not during movement and not doubly penalize us during movement by not limiting us to LS-only damage but also preventing us from moving the eclipse bar.<br /><br />Encounters are engaging when it's challenging to navigate their obstacles and mechanics. If we had just one button to push to do DPS during an encounter, the encounter itself would hardly be interesting. It's the combination of maximizing your performance while navigating the encounter that makes for fun.Hercdeiselnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-22341383773300377782012-05-21T10:57:58.975-05:002012-05-21T10:57:58.975-05:00Absolutely agree, Graylo.
I'm not a fan of com...Absolutely agree, Graylo.<br />I'm not a fan of complex rotations.<br />I prefer a simpler rotation, so that we can focus more on what 's happening around us. Better to have more complicated combat mechanics rather than articulated rotations. The game doesn't become tedious if you have to press a few buttons, but becomes so when events and missions are all too trivial and simple.Thelothianhttps://www.blogger.com/profile/09941403856856640733noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-46545009288163748172012-05-21T06:34:27.831-05:002012-05-21T06:34:27.831-05:00I image that people actually want a complex rotati...I image that people actually want a complex rotation so that you can tell the difference between a good and a bad boomkin rather than it being fun or boring. <br /><br />But yes a lot of my fun is working out the best way of killing the boss.Berdachenoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-88603609726514150012012-05-20T14:52:27.966-05:002012-05-20T14:52:27.966-05:00I haven't said anything on the topic because I...I haven't said anything on the topic because I felt like I was in the minority for being uncertain about making our rotation "more interesting." <br /><br />There might be a great way to re-implement IS (I'd love to see it as a boost to movement dps, like Erdluf said). But in the end, it's as you said: my fun comes from figuring out fights and how to maximize my dps in each fight, not the actual rotation itself.Ambermisthttp://battlechicken.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-64035669338174654452012-05-20T09:35:39.264-05:002012-05-20T09:35:39.264-05:00I'd like to have IS, even if it weak enough to...I'd like to have IS, even if it weak enough to exclude on a Patchwerk rotation.<br /><br />I want something to cast while moving out of the fire, and Lunar Shower does not meet that need.Erdlufnoreply@blogger.com