tag:blogger.com,1999:blog-3232240169123589462.post7512385093796688986..comments2023-12-13T05:38:56.001-06:00Comments on Gray Matter: Druid Cataclysm PreviewGraylohttp://www.blogger.com/profile/12928540421337175942noreply@blogger.comBlogger19125tag:blogger.com,1999:blog-3232240169123589462.post-53655124445857001512010-04-14T15:11:43.144-05:002010-04-14T15:11:43.144-05:00I thought you were kidding about the Magic Mushroo...I thought you were kidding about the Magic Mushroom thing.. Sounds kinda like Mario Brothers.SirFWALGManhttps://www.blogger.com/profile/01310209706844541719noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-41333125960949064852010-04-11T17:16:09.401-05:002010-04-11T17:16:09.401-05:00@Moses: that's simple to answer. If you keep n...@Moses: that's simple to answer. If you keep nuking with SF, your Wrath will get progressively stronger and vice-versa. A "full-powered school" can't be weaker than a "neutral" opposite - aka a 200% nature weaker than 100% (or less, if possible) arcane.<br /><br />So you're not only encouraged but basically forced to keep switching. In the worst scenario you'll use a spell more than the other, but if they can manage to mimic the good balancing work they did with the latest Eclipse, we'll be fine.Tsukihttps://www.blogger.com/profile/08721707509714403959noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-42775212382504959942010-04-11T16:11:54.445-05:002010-04-11T16:11:54.445-05:00I'm also concerned about how the devs are goin...I'm also concerned about how the devs are going to encourage us to switch back to the opposing side of the meter. If the community ends up deciding that one nuke is higher DPS than the other then what's going to encourage us to include the other nuke in our rotation? <br /><br />Eclipse exists for the purpose of adding some complexity to our rotations but it remains to be seen how exactly they're going to encourage us to use both Wrath and Eclipse. <br /><br />This has been stuck in my head for days now so it'd be great to hear what others thought about this topic; it's possible I may just be misunderstanding the blue posts.Unknownhttps://www.blogger.com/profile/05735564168395907585noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-36727675822863423362010-04-11T11:41:18.293-05:002010-04-11T11:41:18.293-05:00when i read it it looked like this in my head:
...when i read it it looked like this in my head:<br /><br /> 0 25 50 75 100 (arc %)<br /> | -- | -- | -- | -- |<br /> 100 75 50 25 0 (nat %)<br /><br />u start off at one end and as u spam ur wraths(bottom row)..u eventually switch to starfires(top row) and swing like a pendulum between the two extremes<br /><br />this means ur not spammin the one spell forever as it diminishes in its effect..however it may be good to do this for when u need burst..then just switch..boom! otherwise u could hover it around the middle for consistant dpsAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-50552639891516834332010-04-10T17:11:44.382-05:002010-04-10T17:11:44.382-05:00One interesting way could be, if Natures Torrent c...One interesting way could be, if Natures Torrent could switch your actual amount of "Eclipse-Points" instantly into the opposite kind.<br />So, if you have 90 of 100 solar-points you could switch them to 90 lunar-points with this spell.<br /><br />What do you think?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-60398343799332976522010-04-10T13:26:57.145-05:002010-04-10T13:26:57.145-05:00Another possible implementation for Eclipse could ...Another possible implementation for Eclipse could be, as you go farther up on end the damage bonus increase. Say the meter is 10 each way. At +5 you might get +10%damage while at +10 you get 25%. That would encourage us to go deep into each and not just alternate w and sf. Also as has been mentioned, i can easily see a nice benefit to storing up a buff for heroism or in preparation to burst down an add or burn through a dangerous\vulnerable phase. It will also be interesting to see how things like Starfall interact. Would it give 1 arcane on cast or 1 for each star hit, allowing us to sfall then spam wrath as it get each star rebuffs nature. Lots of interesting possibilities, the devil will be in the details<br /><br />Kaug of Silver HandAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-82912158659886495342010-04-10T12:30:51.056-05:002010-04-10T12:30:51.056-05:00I had had the same thought as Moonwhisper, unless ...I had had the same thought as Moonwhisper, unless there's some kind of "bonus" for reaching the Nature end or the Arcane end of the spectrum that fades after some amount of time, the number munchers will figure out which end of the spectrum pumps the most damage and then the idea will be to always keep the meter near that end. If there is some damage bonus that fades over time it has to be so perfectly balanced (get the pun?) - significant enough to be worth going for, but not so large that movement at a bad time causes a major dps loss. I'm convinced Blizzard has an idea, I can't tell if it's a good idea or one that will solve the current issues. There seems to be so much detail missing from the mechanics description of the new eclipse it's pretty hard to take any position beyond a "wait and see". But that's what we were doing before the class preview =P<br /><br />On the PVP side, mushrooms sounds... interesting? 4s grow period might limit it's effectiveness beyond a pre-prepared trap or a melee "stay away from me!". I imagine they won't let moonkin grow forests of mushrooms (line the center field of Warsong Gulch lol). No range spell interrupt/lockout probably still means we'll never have a method for cleanly finishing off a healer, even if the cat pummel/kick is available to moonkin specs, I think it'll be pretty easy for people to adapt to expect "cat form means kick!" as they did for "bear form means bash!" The slow component for the Nature's Torrent sounds ok, but nothing even comparable to a Mage slow, Warlock curse of exhaustion, Warrior hamstring which can be spammed to high heaven. Still moonkin state of PVP has to take what it can get, and typhoon followed by Imp Nature's Torrent may keep an enemy at bay for more than a few seconds.<br /><br />-Thedrun, US StormrageAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-82645121834440327592010-04-10T12:11:47.892-05:002010-04-10T12:11:47.892-05:00thinking about eclipse, and i hope it doesn't ...thinking about eclipse, and i hope it doesn't work like some folks here are thinking it will, where it provides a constant buff to all spells based on where your eclipse meter is.<br /><br />here is my hope on how it will work. you start at zero points, lunar or solar. build 100 solar points or 100 lunar points to activate an eclipse, which will last, say, 15 seconds. when eclipse procs, it will return you to zero solar or zero lunar power. at which point, the starfires or wraths you're casting will start swinging the eclipse meter in the other direction.<br /><br />under such a scheme, a fixed rotation between wrath and starfire will come into play, not to prolong an eclipse, but to prevent it. you have a cooldown coming free in a few seconds, or know that bloodlust will happen soon, or such? cast wrath until 90% of the way, then hit starfire to drop you back down to 80%. wrath up a little, then back to starfire to keep from blowing your eclipse too soon.<br /><br />something like this would eliminate the annoying randomness of the old eclipse and grant us much-desired control. however, it wouldn't be control which would help us prolong our preferred eclipse, but to choose when we start whichever eclipse we want.<br /><br />at least, this is how i hope it works. if the new boomkin rotation is just "wrath until eclipse, then alternate SF and Wrath", that's a major fail on blizzard's part in giving us an interesting rotation.The Bitter Fignoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-19617398928325184372010-04-10T08:10:24.491-05:002010-04-10T08:10:24.491-05:00I am a bit concerned about the eclipse meter mecha...I am a bit concerned about the eclipse meter mechanics.<br />my first thought was EotS too and<br />that there is a major drawback in this system: <br />After a ramp up the optimum is always a periodic alternation of spells. If it is bound to spellcasts it will be prolly something like.../W/SF/W/SF/etc. <br />IMO not funny. One way out would be to provide a buff when it reaches 100% which supports chaincasting of the opposite spell.<br />(as we have today)<br />If they are going to tie it with crit as thrown in by GC. Guess what - randomness is program again! <br />I also have asked myself, what might happen if fights hinders alternation (e.g. movement). Does my dps drop significantly because I am forced to cast Wrath like hell while not being able to use the Arcane buff to a significant extent?<br />I am concerned that we see a big volatility which cannot be influenced.<br />But we need to see the details.<br />However, concerned. The mechanism is really complex.<br />P.S. and where is the requested reduction of the influence of eclipse on our over all damage output? Currently, it might in Cata bigger as in WotLK.moonwhispernoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-2549468496376044852010-04-10T06:46:33.762-05:002010-04-10T06:46:33.762-05:00Moonkin do have an interrupt. It's called Typh...Moonkin do have an interrupt. It's called Typhoon, the knock back interrupts any spell casting in pvp and does interrupt some pve bosses as well. /quote<br /><br /><br />And youre can predict future stabile enough to hit typhoon 1-4 seconds (depending on distance) before they start casting the spell ? <br />Typhoon is just pure luck if you manage to interupt or not.<br /><br />The cata moonkin changes seems very interesting now all we can do is to wait on more detailed info at least they seem to have the right intentions with our specc for both pvp and pve.Xaktsarothnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-81029908270698701732010-04-10T05:00:43.207-05:002010-04-10T05:00:43.207-05:00Moonkin do have an interrupt. It's called Typh...Moonkin do have an interrupt. It's called Typhoon, the knock back interrupts any spell casting in pvp and does interrupt some pve bosses as well.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-39514244200941748042010-04-10T04:10:45.842-05:002010-04-10T04:10:45.842-05:00In terms of pvp viability, it seems that all moonk...In terms of pvp viability, it seems that all moonkin are gaining is more burst. Dots will be better, mushrooms will help against melee. But we will still lack what are our 2 big weaknesses - a true survivability cooldown, and an interrupt. <br /><br />The dps changes seem interesting, but I still think I'm going to go ahead with my plan of switching to feral for Cataclysm. Moonkin has been a lot of fun this expansion, but for me it'll be time for a change.Draugirnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-58030785301578697972010-04-10T02:41:18.420-05:002010-04-10T02:41:18.420-05:00my first reaction to the spell was: WTF MUSHROOMS?...my first reaction to the spell was: WTF MUSHROOMS?<br /><br />maybe its just a typo, but does it say anywhere that only ONE mushroom can be active at a time.<br />(+ no cooldwon + instant = mushroom madness ?)<br /><br />I am pretty sure this is supposed to be a strong moonkin pvp spell. (it is designed to do noticable single target dmg). i think its going to be very nice combined with spells like the new smokecloud rogue ability.<br />just place a mushroom inside the cloud and enemy players (especially meeles) will run right into your shroom :D)<br /><br />+ the spell becomes definitely stronger with environment like pillars and other obstructions.<br /><br />[i]Remember that the PvP landscape will probably look pretty different for Cataclysm with a focus on rated, competitive Battlegrounds.[/i]<br /><br />This quote highly supports that assumption.<br />+ mages will also be given a similar "defensive area spell" at 85 wall of fog. <br /><br />(the chance arcane mages will be asking for innervate as evocation is a "dps- loss" is also going to increase :D<br /><br />[i]Arcane will deal damage based how much mana the mage has. For example, Arcane mages will do much more damage at 100% mana than at 50% mana. If they begin to get low on mana, they will likely want to use an ability or mechanic to bring their mana up to increase their damage.[/i]<br /><br />regarding eclipse i am rather dissapointed but simons comment here with the "flip" idea sounds actually very interresting!<br /><br />i'd really like to see an actual talent tree!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-13856127172670474092010-04-10T00:47:16.020-05:002010-04-10T00:47:16.020-05:00We are possibly the only spec which has a Maestry ...We are possibly the only spec which has a Maestry bonus that defines all the playstyle, instead of being an extra bonus... Interesting.Kelvinnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-51334625669034646162010-04-10T00:23:39.845-05:002010-04-10T00:23:39.845-05:00Looks like the mechanism behind the Eclipse bar is...Looks like the mechanism behind the Eclipse bar is still very much TBD, so we'll see how the beta goes.<br /><br />http://forums.worldofwarcraft.com/thread.html?topicId=24262387043&sid=1&pageNo=68<br /><br />"Q: How will the Eclipse Bar factor in how much it shifts? <br /><br />GC's A: We're going to try a few different things and see what feels the best. Spells cast is the simplest system, but we also get a little more dynamic system if it was damage done or even if just crits moved the meter more. We still don't want a rotation that is just 1111222211112222. "Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-22574045120145123352010-04-10T00:07:26.412-05:002010-04-10T00:07:26.412-05:00I can see Nature's Torrent hit for like, Arcan...I can see Nature's Torrent hit for like, Arcane damage when its deep into Nature eclipse and vice versa. It would give you a way to speed up the side switch. I would expect it to be instant, since we are also asking for an instant nuke or something alike for movement dps. since it has a 10 sec cooldown its convincing to be instant cast.<br />Once you hit the maximum ARcane damage, how would you see the rest of the rotation, 1 wrath, 1 starfire, etc. during 10 secs, to keep using the most of the buff ?<br />I would see something like : [Wrath]x10 (theoretical number) to reach full +Arcane damage eclipse. Then [Starfire] to use a "charge" of the eclipse, then [Wrath] to fill it up again. Then, if you need to move and have wratsh hit harder (Saurfang adds for example), It would "flip" the meter around or something alike.<br />Can't wait to see this !simchampagnehttps://www.blogger.com/profile/03663623972815739815noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-7085901215363560212010-04-09T23:02:27.645-05:002010-04-09T23:02:27.645-05:00It's kind of weird seeing the tree form be the...It's kind of weird seeing the tree form be the form that is more metamorphasis(sp)-like. It would have been interesting to use during heroism or such.<br /><br />Then again, getting a new model for moonkin would have been great... I kinda had hoped they woulda added a more winterspring-like moonkin when they did bear/cat models. With cataclysm approaching, I don't have any more good ideas because they're the only ones i enjoyed looking at :PErichttps://www.blogger.com/profile/16094032334180693757noreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-25193699270033033012010-04-09T22:19:24.464-05:002010-04-09T22:19:24.464-05:00Thanks for doing this Graylo, I like to see your i...Thanks for doing this Graylo, I like to see your input. <br /><br />I'd really like it if they gave us some kind of info about Nature's Torrent. We don't even know anything about the cast time--or if there is one at all. The new Eclipse sounds great, though. Add shrooms on top of that and 'kins won't have trouble moving at all, it seems.Huggeroftreenoreply@blogger.comtag:blogger.com,1999:blog-3232240169123589462.post-91292130714052057972010-04-09T22:05:14.828-05:002010-04-09T22:05:14.828-05:00I dug through, and a later post by GC confirms tha...I dug through, and a later post by GC confirms that our DoTs will be getting the same effect from crit and haste. It was a copy/paste error. It seems that all DoTs and HoTs will benefit from both stats in Cataclysm. <br /><br />(except the ones that require a crit to activate won't be able to crit themselves)Unknownhttps://www.blogger.com/profile/07088529178833793562noreply@blogger.com