Tuesday, July 6, 2010

Moonkin Raiding Gear: Ruby Sanctum

With the addition of the Ruby Sanctum this is probably the final list I will create until the expansion is released. Not a lot has changed from the ICC list. Please read over the sections below before looking at the lists. The comments I make here should answer a lot of the questions you may have.

Special Thanks:
Once again Cowtarus on Stormscale-US helped me out in producing this list. He did all of the data entry for the ICC gear saving me a lot of time and sanity. So if you appreciate the existence of this list please send him thanks as well. I know I appreciate it.

A few comments:
  1. This list is a tool, not a blue print for how to gear. I’ve never intended these lists to be the definitive guide on how to gear a raiding moonkin. I don’t want to see any comments anywhere that say “item X is the best because it’s ranked number one on Graylo’s list.”


  2. The use of this list requires some thought. It is a general ranking intended to give you an idea on how items relate to each other.

    Please realize that these values are estimates based upon my gear level. Two items with a similar value, can be assumed to be relatively equal. Also, realize that if you are at a different gear level then me, you may value the stats differently. I highly suggest you look at this post to determine how you value stats and weigh your options accordingly.


  3. It is up to you to manage your Hit, Haste, and Crit caps. Do not take every number one item on the list.


  4. PvP gear is by definition not good PvE gear for moonkin. So no, I will not put PvP item X on the list. By the same token, I will not include any item that has a mana regen component because it is Healing gear. So no, I will not include Purified Lunar Dust on the list.

    None of this is to say you can't or shouldn't use these items in your own set depending on your situation. However, I refuse to compile the list for every potential situation. If you want to know where item X would fall, figure it out yourself. I've given you the stat weights below.


  5. These rankings are purely based upon DPS. Yes, Stamina and mana regen have value, but there is no way to directly translate them into DPS. By the same token Intelligence and Spirit have both mana and DPS benefits, but only the DPS is considered.


  6. Procs are particularly hard to quantify. Trinkets and other items that have procs or on use abilities are estimated in the list. However, it is likely that some of them are wrong given that we know very little about some of the procs. I will update them if I can, but I make no guarentees.


  7. Names: The list will only include the Alliance names for the ToC gear. I apologize if anyone has a huge problem with that, but you’re going to have to deal with it. I will not be producing a separate Horde list. At this point in time you should already know what gear you want out of ToC and ToGC. If you don’t, the old lists should be ok for helping you find the available gear.


Assumptions:
  1. To rank these items I used the following weights Hit Rating - 2.5245, Spell Power - 1, Haste Rating - 0.7849, Crit Rating - 0.6922. These are the weights that WrathCalcs spit out for Graylo. It assumes you are over both the haste cap and the crit cap, and a gear level around a full set of 264 ilevel.


  2. I assume that all socket bonus will be met using Eqic quality gems. This is how I socket each gem: Meta = [Chaotic Skyflare Diamond], Red = [Runed Cardinal Ruby], Yellow = [Reckless Ametrine], Blue = [Purified Dreadstone]. Yes, ignoring socket bonus will improve some of the items. However, the shifts would be small and it's easier manage this way.
A Comment on Going Off Set:
We all know that the primary reason for using our Tier Sets in the past has been for the set bonuses. They have always been good enough for us to ignore poor itemization. However, you only need 4 peices to complete the set. So, in the past we have always been able to pick a slot that is poorly itemized and find a better itemized not tier piece to up grade our gear but still have the Tier bonuses.

I don't think this situation holds for ICC. It depended on some of our gear to be poorly itemized, but the entire T10 gear set is very well itemized. Finding an upgrade out side of the tier set is much more difficult this time around. Most people say that they want to drop one of the hit pieces for something without hit, but even then you're causing yourself to lose DPS stats some where else. In the end, I'm infavor of using all 5 tier pieces, because the gain for going off set in tier 10 is very small if it exists at all. That is just my opinion though.

Ranking Legend:
Black - DPS stat ranking
Red - DPS stat ranking minus Hit rating

Legs:






























Leather of Stitched Scourge Parts (H) Festergut - 25H423.5423.5
Kilt of Untreated Wounds (H) Festergut - 10H422.7422.7
Leggings of Woven Death Crafting419.3419.3
Plaguebringer's Stained Pants (H) Festergut - 25H659.1396.6
Legwraps of the Awakening Anubarak 25 - H396396
Leggings of the Refracted Mind (H) Valithria - 10H388388
Sanctified Lasherweave Trousers (H) 95 EoF + Conq Mark + H650.2382.6
Kilt of Untreated Wounds Festergut - 10377.6377.6
Legwraps of Unleashed Nature Crafting373.7373.7
Leggings of Unrelenting Blood (H) Saurfang - 10H372.3372.3
Lightweave Leggings Crafting370.9370.9
Leather of Stitched Scourge Parts Festergut - 25358.8358.8
Leggings of the Soothing Touch Jaraxxus 25 - H357.3357.3
Leggings of the Refracted Mind Valithria - 10348.3348.3
Legwraps of the Awakening Anubarak 25346.7346.7
Plaguebringer's Stained Pants Festergut - 25591343.6
Sanctified Lasherweave Trousers 95 EoF + Conq Mark 575342.8
Leggings of Unrelenting Blood Saurfang - 10331.5331.5
Leggings of the Deepening Void Anubarak 25 - H559.5322.2
Leggings of the Demonic Messenger Jaraxxus 10 - H308.1308.1
Lasherweave Trousers 95 EoF509307.1
Leggings of the Soothing Touch Jaraxxus 25305.6305.6
Leggings of the Deepening Void Anubarak 25488.6281.6
Malfurion's Trousers of Triumph - H 1 RotGV536.3278.8
Leggings of the Demonic Messenger Jaraxxus 10258258
Malfurion's Trousers of Triumph 75 EoT + 1 ToC477249.8
Malfurion's Trousers of Conquest 50 EoT426.1224.2

There will be some debate on what is best from this slot. As I said before I prefer the Tier pieces. If you are able to get the Heroic legs and are a Night Elf then this gives you a really easy way to get hit capped. Even if you can only get the 264 ilevel set, Night Elfs can easily hit cap with a couple of Vieled gems. Others will say that the Crafted legs are best, because they are very well itemized. However, they do not have a heroic equivalent, and it forces you to pick up the hit else where.

Head:



























Sanctified Lasherweave Cover (H) 95 EoF + Conq Mark + H581.8581.8
Sanctified Lasherweave Cover 95 EoF + Conq Mark 530.9530.9
Corp'rethar Ceremonial Crown (H) Gunship - 25H528.2528.2
Helm of the Elder Moon (H) Rotface - 25H528.2528.2
Cowl of Malefic Repose (H) Queen Lanathel - 10H524.8524.8
Thaumaturge's Crackling Cowl (H) Saurfang - 10H490.5490.5
Lasherweave Cover 95 EoF485.9485.9
Helm of the Elder Moon Rotface - 25483.7483.7
Corp'rethar Ceremonial Crown Gunship - 25483.7483.7
Sister Svalna's Spangenhelm (H) Valithria - 10H482.4482.4
Cowl of Malefic Repose Queen Lanathel - 10479.7479.7
Stormrage Crown Onyxia25479.2479.2
Thaumaturge's Crackling Cowl Saurfang - 10449.6449.6
Sister Svalna's Spangenhelm Valithria - 10446.8446.8
Stormrage Antlers Onyxia10441441
Helm of Abundant Growth 75 EoT433.4433.4
Malfurion's Cover of Triumph - H 1 RotGV669.5432.2
Stormrage Cover Onyxia25427.5427.5
Helm of Clouded Sight 75 EoT423.7423.7
Helm of the Snowy Grotto Twin Valkyrs 10 - H423.1423.1
Hood of Fiery Aftermath 75 EoT594.4407.6
Malfurion's Cover of Triumph 75 EoT + 1 ToC605.9398.9
Stormrage Hood Onyxia10395.2395.2
Helm of the Snowy Grotto Twin Valkyrs 10390.9390.9
Malfurion's Cover of Conquest 50 EoT551.5369.8

The tier helms are a clear choice again. I don't think anyone will debate that.

Shoulders:

























Sanctified Lasherweave Mantle (H) 60 EoF + Conq Mark + H344.1344.1
Shoulders of Frost-Tipped Thorns (H) Blood Princess - 25H317.7317.7
Sanctified Lasherweave Mantle 60 EoF + Conq Mark 307.2307.2
Shoulders of Mercy Killing (H) Deathwhisper - 25H482.3295.5
Shoulderpads of the Searing Kiss (H) Queen Lanathel - 10H278.2278.2
Shoulders of Frost-Tipped Thorns Blood Princess - 25275.6275.6
Stiffened Corpse Shoulderpads Trash - 25275.2275.2
Lasherweave Mantle 60 EoF273.6273.6
Bloodstained Surgeon's Shoulderguards (H) Festergut - 10H266.9266.9
Shoulders of Ruinous Senility (H) Putricide - 10H465.6263.7
Shoulderpads of the Glacial Wilds Northrend Beasts 10 - H258.2258.2
Malfurion's Mantle of Triumph - H 1 RotGV254.5254.5
Shoulders of Mercy Killing Deathwhisper - 25432.2250.4
Shoulderpads of the Searing Kiss Queen Lanathel - 10246.2246.2
Shoulders of Ruinous Senility Putricide - 10378.3239.5
Bloodstained Surgeon's Shoulderguards Festergut - 10237.7237.7
Shoulderpads of the Glacial Wilds Northrend Beasts 10229.2229.2
Pauldrons of Revered Mortality 45 EoT227.7227.7
Shoulders of the Fateful Accord 45 EoT226.8226.8
Malfurion's Mantle of Triumph 45 EoT + 1 ToC226.8226.8
Mantle of Catastrophic Emanation 45 EoT373.4204.2
Malfurion's Mantle of Conquest 30 EoT203.1203.1

Pretty much the same thing I said for the head slot.

Chest:


































Sanctified Lasherweave Vestment (H) 95 EoF + Conq Mark + H465.8465.8
Robes of Azure Downfall (H) Sindragosa - 10H425.9425.9
Sanguine Silk Robes (H) Blood Princes - 25H424.5424.5
Meteor Chaser's Raiment 95 EoF419.3419.3
Sanctified Lasherweave Vestment 95 EoF + Conq Mark 415415
Deathwhisper Chestpiece (H) Deathwhisper - 25H394.6394.6
Bloodsoul Raiment (H) Blood Princes - 10H394.4394.4
Robe of the Waking Nightmare (H) Valithria - 25H638.4391
Vestments of Spruce and Fir 95 EoF389.4389.4
Malfurion's Vestments of Triumph - H 1 RotGV389.4389.4
Ermine Coronation Robes 95 EoF379.4379.4
Chestguard of the Failed Experiment (H) Rotface - 10H375.9375.9
Sanguine Silk Robes Blood Princes - 25372.1372.1
Robes of Azure Downfall Sindragosa - 10371.7371.7
Deathwhisper Chestpiece Deathwhisper - 25363.6363.6
Flowing Vestments of Ascent Northrend Beasts 25 - H361.8361.8
Vestments of the Shattered Fellowship Faction Champs 25 - H358.2358.2
Merlin's Robe Pattern from 25man354354
Lasherweave Vestment 95 EoF351.2351.2
Robe of the Waking Nightmare Valithria - 25563.2351.1
Malfurion's Vestments of Triumph 75 EoT + 1 ToC346.7346.7
Bloodsoul Raiment Blood Princes - 10344.5344.5
Chestguard of the Failed Experiment Rotface - 10339.7339.7
Skyweaver Robes Twin Valkyrs 25 - H553.6336.5
Flowing Vestments of Ascent Northrend Beasts 25317.7317.7
Lunar Eclipse Chestguard Pattern from 25man316.5316.5
Royal Moonshroud Robe Pattern from 25man313.7313.7
Vestments of the Shattered Fellowship Faction Champs 25313.2313.2
Malfurion's Vestments of Conquest 50 EoT309.7309.7
Skyweaver Robes Twin Valkyrs 25493.1286.1
Vestments of the Sleepless Anubarak 10 - H513.3270.9
Vestments of the Sleepless Anubarak 10448.2231.1

The tier set’s itemization wins again.

Hands:





























Changeling Gloves (H) Halion 10H333.6333.6
Handguards of Winter's Respite (H) Marrowgar - 25H317.7317.7
San'layn Ritualist Gloves (H) Blood Princes - 25H317.3317.3
Gloves of False Gestures 60 EoF309.6309.6
Gloves of the Great Horned Owl 60 EoF299.5299.5
Changeling Gloves Halion 10297.3297.3
Gunship Captain's Mittens (H) Gunship - 25H482.3295.5
Gloves of the Lifeless Touch Anubarak 25 - H293.5293.5
Gloves of Broken Fingers (H) Rotface - 10H283.3283.3
Sanctified Lasherweave Gloves (H) 60 EoF + Conq Mark + H486.8279.8
San'layn Ritualist Gloves Blood Princes - 25279.1279.1
Handguards of Winter's Respite Marrowgar - 25275.6275.6
Gloves of Ambivalence 60 EoF275.2275.2
Icicle Shapers (H) Sindragosa - 10H271.7271.7
Malfurion's Gloves of Triumph - H 1 RotGV267.5267.5
Sister's Handshrouds (H) Deathwhisper - 10H456.2254.2
Gloves of the Lifeless Touch Anubarak 25252.3252.3
Sanctified Lasherweave Gloves 60 EoF + Conq Mark 432.4250.6
Gloves of Broken Fingers Rotface - 10250.6250.6
Gunship Captain's Mittens Gunship - 25432.2250.4
Icicle Shapers Sindragosa - 10246.3246.3
Malfurion's Gloves of Triumph 45 EoT + 1 ToC239239
Gloves of Looming Shadow Twin Valkyrs 10 - H364.3235.6
Sister's Handshrouds Deathwhisper - 10406.2226.9
Lasherweave Gloves 60 EoF383.2224.2
Malfurion's Gloves of Conquest 30 EoT214.7214.7
Gloves of Looming Shadow Twin Valkyrs 10324.7213.7

The Changeling Gloves from 10man Halion are very nice. I haven't explored to possibility fully but there may be a way to improve your overall stats by going off-tier in this slot and picking up the Hit you lose from another item. However, if that is possible, I think the gain will be small. Due to ilevel, the Changeling Gloves aren't a huge improvement over the tier Gloves. In my opinion they are not worth the effort of rearranging your hit.

Wrists:





























Bracers of Fiery Night (H) Halion 25H280.1280.1
Phaseshifter's Bracers (H) Halion 25H276.2276.2
Bracers of Fiery Night Halion 25249249
Phaseshifter's Bracers Halion 25245.1245.1
Bracers of Eternal Dreaming (H) Valithria - 25H224.7224.7
Death Surgeon's Sleeves (H) Rotface - 25H224.7224.7
The Lady's Brittle Bracers (H) Deathwhisper - 25H346.6215.3
Ether-Soaked Bracers (H) Rotface - 10H301.5205.6
Bracers of Eternal Dreaming Valithria - 25200200
Death Surgeon's Sleeves Rotface - 25200200
Wrists of Septic Shock (H) Festergut - 10H199.1199.1
Bracers of the Autumn Willow Jaraxxus 25 - H197.5197.5
Bracers of Dark Blessings (H) Deathwhisper - 10H196.4196.4
Armbands of the Ashen Saint Anubarak 25 - H193.9193.9
The Lady's Brittle Bracers Deathwhisper - 25306.9193.3
Bejeweled Wizard's Bracers Pattern from 25man190.9190.9
Bindings of Dark Essence Twin Valkyrs 25 - H288.8180.2
Bracers of Dark Blessings Deathwhisper - 10174.8174.8
Moonshadow Armguards Pattern from 25man173173
Wrists of Septic Shock Festergut - 10170.2170.2
Felspark Bindings Jaraxxus 10 - H252.1168.8
Royal Moonshroud Bracers Pattern from 25man168.5168.5
Armbands of the Ashen Saint Anubarak 25167.3167.3
Bracers of the Autumn Willow Jaraxxus 25167.3167.3
Ether-Soaked Bracers Rotface - 10266.2165.3
Bindings of Dark Essence Twin Valkyrs 25247.3151.4
Felspark Bindings Jaraxxus 10227.7136.8

There weren't any good bracers in ICC, because they all had either Spirit or Hit Rating. The Ruby Sanctum has a couple of very nice Bracers though. Technically Bracers of Fiery Night are BiS since they favor Haste and have a Red socket. However, the Phaseshifter's Bracers are what you should shoot for. It's not worth fighting the Cloth vs Leather battle over such a minor difference, and it's also important to remember that the leather bracers will likely be better in Cataclysm while you level. This is not a fight worth fighting.

Belt:
































Crushing Coldwraith Belt (H) Marrowgar - 25H346.7346.7
Professor's Bloodied Smock (H) Putricide - 25H324.9324.9
Belt of Petrified Ivy 60 EoF312.7312.7
Lingering Illness (H) Festergut - 25H310.9310.9
Crushing Coldwraith Belt Marrowgar - 25309.7309.7
Cauterized Cord (H) Putricide - 10H309309
Circle of Ossus 60 EoF287287
Misbegotten Belt (H) Halion 10H434.2285.3
Professor's Bloodied Smock Putricide - 25284.5284.5
Cord of the Patronizing Practitioner (H) Marrowgar - 10H281.6281.6
Lingering Illness Festergut - 25278.3278.3
Cauterized Cord Putricide - 10275.6275.6
Cord of Pale Thorns Twin Valkyrs 25 - H269.5269.5
Cord of Dark Suffering (H) Gunship - 10H265.7265.7
Cord of the Tenebrous Mist Northrend Beasts 25 - H265265
Belt of Omission 60 EoF419.6258
Misbegotten Belt Halion 10382.3256
Cord of the Patronizing Practitioner Marrowgar - 10250.8250.8
Cord of Biting Cold Faction Champs 25 - H389.3242.9
Cord of Dark Suffering Gunship - 10241.2241.2
Cord of Pale Thorns Twin Valkyrs 25232.2232.2
Cord of the Tenebrous Mist Northrend Beasts 25227.7227.7
Belt of the Winter Solstice Jaraxxus 10 - H225.8225.8
Icehowl Cinch Northrend Beasts 10 - H378.8224.8
Cinch of the Undying Anubarak 10 - H224.1224.1
Cord of Biting Cold Faction Champs 25344.4215.6
Cinch of the Undying Anubarak 10200.1200.1
Belt of the Winter Solstice Jaraxxus 10199.8199.8
Icehowl Cinch Northrend Beasts 10334.1190.2

The 10man version of Halion drops a cloth Hit belt, but I think you are unlikely to want it. Crushing Cold Wraith Belt will likely remain BiS until the Expansion because there is not a leather option at the same ilevel. Belt of Petrified Ivy if best if you are not doing ICC hard modes.

Boots:


























Plague Scientist's Boots (H) Festergut - 25H346.7346.7
Boots of Unnatural Growth (H) Gunship - 25H316.5316.5
Plague Scientist's Boots Festergut - 25309.7309.7
Boots of the Frozen Seed (H) Deathwhisper - 10H307.5307.5
Boots of Unnatural Growth Gunship - 25284.7284.7
Blessed Cenarion Boots Crafting284.7284.7
Boots of the Mourning Widow Faction Champs 25 - H281.3281.3
Sandals of Consecration Crafting275.2275.2
Boots of the Frozen Seed Deathwhisper - 10273.9273.9
Pale Corpse Boots (H) Blood Princes - 10H271.4271.4
Boots of the Unrelenting Storm Northrend Beasts 25 - H266.5266.5
Icecrown Spire Sandals (H) Saurfang - 10H395.3259
Deathfrost Boots Crafting419.6258
Footpads of the Icy Floe Anubarak 25 - H403.5252
Pale Corpse Boots Blood Princes - 10239.9239.9
Icecrown Spire Sandals Saurfang - 10348231.9
Boots of the Unrelenting Storm Northrend Beasts 25229.6229.6
Boots of the Mourning Widow Faction Champs 25227.7227.7
Sandals of the Silver Magus Faction Champs 10 - H346.3227.7
Boots of the Grieving Soul Twin Valkyrs 10 - H226.9226.9
Footpads of the Icy Floe Anubarak 25360.4211.5
Sandals of the Silver Magus Faction Champs 10294.4193.4
Boots of the Grieving Soul Twin Valkyrs 10192.9192.9

The Plague Scientist's Boots are the best boots available, but Boots of Unnatural Growth and Boots of the Frozen Seed are ver nice as well. You will ultimately want the cloth boots, but keep an eye out for the leather ones because they are likely easier to get.

Back:





















Cloak of Burning Dusk (H) Halion 25H280.1280.1
Frostbinder's Shredded Cape (H) Valithria - 25H258.9258.9
Jaina's Radiance Tribute Chest 25 - H251.1251.1
Cloak of Burning Dusk Halion 25249249
Frostbinder's Shredded Cape Valithria - 25230.6230.6
Greatcloak of the Turned Champion (H) Saurfang - 25H230.3230.3
Bolvar's Devotion Tribute Chest 25 - H228228
Drape of Bitter Incantation Tribute Chest 10 - H221.8221.8
Volde's Cloak of the Night Sky 50 EoF204.5204.5
Shawl of Fervent Crusader Tribute Chest 10 - H201.6201.6
Greatcloak of the Turned Champion Saurfang - 25199.7199.7
Shawl of the Refreshing Winds Northrend Beasts 25 - H198.4198.4
Lich Wrappings (H) Valithria - 10H318.2186.9
Cloak of Displacement Faction Champs 25 - H309.2185.5
Lich Wrappings Valithria - 10285.8172.2
Flowing Sapphiron Drape Onyxia25171.8171.8
Shawl of the Refreshing Winds Northrend Beasts 25167.3167.3
Cloak of Displacement Faction Champs 25276.7150.5
Fluttering Sapphiron Drape Onyxia10150.4150.4

The Cloak of Burning Dusk out of Ruby Sanctum is excellent and BiS if you can complete the Hard Mode. The Frostbinder's Shredded Cape is also very nice from ICC.

Neck:
















Blood Queen's Crimson Choker (H) Queen Lanathel - 25H256.8256.8
Bone Sentinel's Amulet (H) Marrowgar - 25H230.3230.3
Soulcleave Pendant (H) Saurfang - 10H229.7229.7
Blood Queen's Crimson Choker Queen Lanathel - 25229.4229.4
Amulet of the Silent Eulogy (H) Gunship - 25H369.6218.1
Wail of the Val'kyr Twin Valkyrs 25 - H214214
Soulcleave Pendant Saurfang - 10205.1205.1
Bone Sentinel's Amulet Marrowgar - 25204.8204.8
Amulet of the Silent Eulogy Gunship - 25326.7195.4
Pendant of Split Veins (H) Putricide - 10H316.2185
Wail of the Val'kyr Twin Valkyrs 25181.2181.2
Pendant of Split Veins Putricide - 10273.7160.1
Darkbane Pendant Twin Valkyrs 10 - H261.2155.1
Darkbane Pendant Twin Valkyrs 10228.2137.3

The Heroic Blood Queen's Crimson Choker is clearly the best option. The normal version is basically tied for #2, and it's even BoE so you may be able to find it on your Auction House but I wouldn't expect it. These are clearly the best necks for a lot of classes, and there will be a fight for it. If you’re running the 10mans, the Soulcleave Pendant is very nice, or you may want to consider picking up one of the multiple spirit necks if you can do so cheaply.

Trinket:

































Charred Twilight Scale (H) Halion 25H359.4359.4
Dislodged Foreign Object (H) Rotface - 25H355.4355.4
Phylactery of the Nameless Lich (H) Sindragosa - 25H349.1349.1
Reign of the Unliving Anubarak 25 - H331331
Charred Twilight Scale Halion 25318.9318.9
Dislodged Foreign Object Rotface - 25314.7314.7
Phylactery of the Nameless Lich Sindragosa - 25310.2310.2
Muradin's Spyglass (H) Gunship - 10H305.2305.2
Reign of the Unliving Anubarak 25295295
Muradin's Spyglass Gunship - 10270.7270.7
Flare of the Heavens General Vezax25 H224.7224.7
Illustration of the Dragon Soul Sartharion25 200200
Eye of the Broodmother Razorscale10 185.2185.2
Scales of Fates Thorim25 181.5181.5
Pandora's Plea Mimiron25 175.4175.4
Solace of the Defeated Jaraxxus 25 - H168168
Abyssal Rune Eadric's Cache165.9165.9
Sundial of the Exiled 40 EoH 165.5165.5
Nevermelting Ice Crystal Tyrannus - H 5man152.5152.5
Shiny Shard of the Flame # Onyxia25150150
Shiny Shard of the Scale # Onyxia25150150
Solace of the Defeated Jaraxxus 25150150
Talisman of Resurgence 50 EoT149.1149.1
Talisman of Volatile Power Faction Champs 10 - H136.7136.7
Purified Shard of the Flame # Onyxia10134134
Purified Shard of the Scale # Onyxia10134134
Talisman of Volatile Power Faction Champs 10120.5120.5
Maghia's Misguided Quill 60 EoF503.7120
Elemental Focus Stone Auriaya10 359.687
Living Flame Razorscale25 354.184
Shard of the Crystal Heart 50 EoT388.365.1

Trinkets are very hard to value. There are still a few unknowns with the Charred Twilight Scale, but based upon past experiance we can make some good guesses. I've assumed a 45 sec Internal Cooldown and a 10% proc rate, which if probably the base value for this trinket. As you can see it if fairly equivalent to DFO and PotNL if my assumptions are correct. That makes me a little disappointed given it's ilevel I expected it to be better, but what can you do.

# The value of the Onyxia trinkets is the value of the set divided by 2. If you do not have the set, these trinkets are virtually worthless in terms of DPS. On top of that I don't have any hard numbers on the damage proc. I assumed the DoT has a 25% uptime.

Rings:

























Ring of Rapid Ascent (H) Gunship - 25H254.4254.4
Memory of Malygos (H) Sindragosa - 25H234.7234.7
Ashen Band of Endless Destruction Ashen Verdict Exalted362.8234.1
Cerise Coiled Ring (H) Blood Princes - 10H230.4230.4
Ring of Maddening Whispers (H) Deathwhisper - 25H229.2229.2
Ring of Rapid Ascent Gunship - 25226.2226.2
Valanar's Other Signet Ring (H) Blood princes - 25H332.6221.5
Loop of the Endless Labyrinth (H) Marrowgar - 25H342.1210.8
Ashen Band of Unmatched Destruction Ashen Verdict Revered336.2210
Memory of Malygos Sindragosa - 25209.3209.3
Cerise Coiled Ring Blood Princes - 10200.1200.1
Band of Deplorable Violence Anubarak 25 - H194.3194.3
Ring of Maddening Whispers Deathwhisper - 25194.2194.2
Runed Signet of the Kirin Tor 10,750 Gold193.8193.8
Loop of the Endless Labyrinth Marrowgar - 25302.4188.8
Valanar's Other Signet Ring Blood princes - 25302.7186.6
Ashen Band of Greater Destruction Ashen Verdict Honored301.2175
Band of the Invoker 35 EoT167.3167.3
Band of Deplorable Violence Anubarak 25163.4163.4
Ashen Band of Destruction Ashen Verdict Friendly280.8162.1
Polished Dragonslayer's Signet Onyxia Head159.3159.3
Firestorm Ring Jaraxxus 10 - H294.8153.5
Firestorm Ring Jaraxxus 10249.1122.9

I feel like half of this choice was made for us with the introduction of the Rep rings. It sucks to some extent because I hate having to pick up Hit or Mp5, but it is also clear that these rings are pretty awesome. They have a gem socket, an awesome proc, and they are relatively easy to get.

For the second ring it’s pretty clear that the Ring of Rapid Ascent is the best choice. It’s the only ring without Spirit or Hit rating on it.

Off Hand:
















Shadow Silk Spindle (H) Blood Princes - 25H249.3249.3
Sundial of Eternal Dusk (H) Sindragosa - 25H225.2225.2
Shadow Silk Spindle Blood Princes - 25221.1221.1
Sundial of Eternal Dusk Sindragosa - 25199.7199.7
Chalice of Searing Light Twin Valkyrs 25 - H183.6183.6
Scourgelord's Baton (H) Deathwhisper - 10H346.7182.6
Chalice of Benedictus Twin Valkyrs 10 - H274.5166
Symbol of Transgression Jaraxxus 25 - H308.3164.4
Chalice of Searing Light Twin Valkyrs 25162.7162.7
Scourgelord's Baton Deathwhisper - 10293.8149.9
Chalice of Benedictus Twin Valkyrs 10241147.6
Symbol of Transgression Jaraxxus 25272.1145.8
Antediluvian Cornerstone Grimoire Onyxia25115.8115.8
Antique Cornerstone Grimoire Onyxia1099.399.3

A MH/OH combo is clearly a better choice if you have access to Arthas weapons. Therefore, going after the Shadow Silk Spindle should be a priority. However, a case can be made for Nibelung, and you may be dening a great offhand to another raider without upgrading yourself much. Be careful how you make this choice.

Main Hand:


















Royal Scepter of Terenas II (H) Lich King - 25H1058.41058.4
Frozen Bonespike (H) Marrowgar -25941.9941.9
Tel'thas, Dagger of the Blood King (H) Lich King - 10H936.3936.3
Royal Scepter of Terenas II (H) Lich King - 25912.3912.3
Frozen Bonespike Marrowgar -25827.4827.4
Bleak Coldarra Carver (H) Sindragosa - 10H998.4824.2
Tel'thas, Dagger of the Blood King Lich King - 10812.2812.2
Misery's End Anubarak 25 - H808.6808.6
Blade of Terasque Northrend Beasts 25 - H910.8782
Hammer of Purified Flame 5man Quests763.3763.3
Heartcrusher Tribute Chest 10 - H738.5738.5
Blade of the Silver Disciple Faction Champs 10 - H736.7736.7
Misery's End Anubarak 25715.8715.8
Bleak Coldarra Carver Sindragosa - 10866.9712.9
Blade of Terasque Northrend Beasts 25802.4688.8
Blade of the Silver Disciple Faction Champs 10655.2655.2

The Arthas weapons are awesome, but that fight is not a push over. Expect a lot of competition. The Frozen Bonespike is the only good MH option that doesn't drop off of Arthas if you are ignoring the staff options.

Two Handed Weapon:





















Archus, Greatstaff of Antonidas (H) Lich King - 25H1206.11206.1
Nibelung (H) Deathwhisper - 25H1153.31153.3
Halion, Staff of Forgotten Love (H) Lich King - 10H1153.31153.3
Dying Light (H) Queen Lanathel - 25H1136.61136.6
Archus, Greatstaff of Antonidas (H) Lich King - 251096.41096.4
Mag'hari Chieftain's Staff (H) Saurfang - 10H1024.91024.9
Nibelung Deathwhisper - 251013.41013.4
Halion, Staff of Forgotten Love Lich King - 101006.51006.5
Dying Light Queen Lanathel - 25997.7997.7
Abracadaver (H) Festergut - 10H1274.4994.1
Sister Svalna's Aether Staff (H) Valithria - 10H1342.3963.6
Clemency Tribute Chest 25 - H939.8939.8
Enlightenment Twin Valkyrs 10 - H916.1916.1
Cold Convergence Anubarak 10 - H898.2898.2
Mag'hari Chieftain's Staff Saurfang - 10866.2866.2
Abracadaver Festergut - 101090.5835.5
Enlightenment Twin Valkyrs 10806.2806.2
Sister Svalna's Aether Staff Valithria - 101137.3794
Cold Convergence Anubarak 10785.5785.5

Obviously the Arthas staff is great, but it is difficult to get. We all know that most of the staff debate will center around Nibelung.

Let me put this up front. I am pro-Nibelung, but it is really hard to accurately model. The Val'kyr put out significant damage, but there will always be a little debate about their survivability. I haven't had a big problem with them dying. Their healing mechanic will even keep them up during BQL, but they are stupid. They will stand in fires and die. Therefore, eventhough the simulations say it is an upgrade for me, I have a hard time trusting them entirely.

That said, here is why I like Nibelung. Due to our scaling issues, Moonkin is just about the only spec that Nibelung is good for. Simulations say that it is it is at least equal to MH/OH combos of a similar item level. This means that we can get a decent weapon that no one else will want for very cheap. It's not ideal in the long run, but the other options will be significantly more difficult to obtain.

Relic/Idol:
At this point you should only be thinking about two idols. The [Idol of Lunar Eclipse] is the best and it is purchasable with Emblems of Frost. However, you may be saving your Emblems for your Tier Set or another item. In such a case you should at least have the [Idol of Lunar Fury]. It is purchase able with Emblems of Triumph. Since it is incredibly easy to farm EoTs at the moment, using anything less then the Idol of Lunar Fury is pretty stupid.

Notes:
Once again, as you can see there are a lot of links and values in this post. It is quite possible that some of them are incorrect. If you find an incorrect link or a valuation just doesn't look right, please let me know so that I can correct it.

Friday, July 2, 2010

Moonkin: Early Beta

Once again Lissanna over at Restokin.com got her grubby little hands on an Alpha invite, and has been working behind the scenes to give feedback on the various moonkin changes. She started an excellent thread on the Cataclysm forums detailing some of her issues with the current moonkin situation. She also posted some comments from Murmurs that I thought were excellent. Most of all, Ghostcrawler responded to here first post and gave a little more detail what their plans for moonkin are. I highly recommend that you go and read the thread on your own, but I will cover the highlights here.

I want to remind everyone of three things before we get into the meat.

  • The last post in the thread is over a month old. Things may have already changed, and with the mountains of information that have been released lately I may have missed something.
  • This is Alpha info and we have only just started the Beta. All of this is going to change, so there is no point in getting overly happy or sad about anything you see. In the WotLK testing the first set of Beta patch notes were vastly different then what went live.
  • I do not have a beta invite. Since there are 11 million players of this game and only a couple of Beta servers, I think it is unlikely that I will get one (though I do want one). Therefore most of what I comment on will be second hand info. I apologize in advance if I misinterpret a change or miss a new bit of info.
Haste Capping and Nature's Grace:

We’re addressing the haste situation in a few ways. We’re going to up the cast time of Wrath to 2.5, up from 2 sec base (so 2 sec after you get Starlight Wrath). This should help the clipping issues. In general, your haste and crit stats won’t be as inflated as they were in Wrath of the Lich King so it will be more unlikely for you to reach caps for those stats. However, we are also considering short term haste power gains to scale off of your existing haste values. What that means is that instead of just increasing your haste by 20%, it instead will increase the haste value on your paper doll (or rather, the sum of how much haste you have itemized) by a percentage. So the more haste you have, the stronger the effect of Nature’s Grace is.
Increasing cast time of Wrath from 1.5 seconds to 2.0 seconds and not changing Nature's Grace would dramatically reduce most of the problems that moonkin have with Haste today. To put a number on it we would need 1627 Haste rating to minimize the GCD. Haste would be a clear favorite over Crit Rating and would likely be superior Spell Power point for point. I like this half of the comment, though I do worry that it might make haste a little to powerful.

I am not so happy when Ghostcrawler says "However, we are also considering short term haste power gains to scale off of your existing haste values." The fact that it would likely be a nerf to Nature's Grace doesn't bother me because I've been expecting a nerf to the talent. My problem is with how it would buff haste. Haste scales very well on its own when it is not limited by the GCD. I showed that last month. This would just improve how it scales and would likely make other stats like Crit and Mastery completely unattractive in comparison. If they need to nerf NG then nerf NG, just not this way.

Murmur's Comments on Haste and Nature's Grace:

Please keep the full combination of effects in mind when doing so is all that I ask. Just balancing out Wrath so that it doesn't clip the GCD during Nature's Grace isn't enough - it would be the biggest step and is the most needed, but it isn't the end of the road. Wrath also should not be able to clip the GCD when Heroism and Nature's Grace are up at the same time. Heroism is a very important burst cooldown. Even though the DPS gain of the effect is well equalized across the length of an encounter, the equalized effect of Heroism is usually of little importance. There are very few encounters designed where the normalized effect of Heroism matter more than the DPS output specifically during Heroism. Rotface, Festergut, and Blood Queen are perhaps good examples of when equalization is alright - Suarfang, Putricide, Sindragosa, Lich King, and Death Whisper better represent when normalization do not matter. The gains of Heroism do not have to be completely equal across all specs/classes, but balance druids are currently heavily punished by the mechanic way too much - we need that fixed just as much as Nature's Grace needs to be fixed.
I think Murmur's has a good point here. Heroism and spells with fairly short cast times don't mix in general, but I'm not sure Murmur's and I agree on the significance of the issue. Lets do a little math with what we know about Cataclysm and use today's ICC numbers.

With a 2 second Wrath cast time we would likely favor Haste rating a lot more then we do currently, and I think that the average level of Haste rating for an ICC moonkin would be 1100 haste rating if not higher. This translates into 33.55% Haste. We get another 8% from mastery and another 5% from Imp Moonkin Form (I don't think it will scale with Wrath of Air). I will also assume that NG remains unchanged and that we have 100% uptime like we are close to now. In this situation Wrath's cast time will look like this.

Wrath Cata CT = 2.0/(1.3355*1.08*1.05*1.20) = 1.1005 seconds
Since Heroism is a 30% buff it would easily push Wrath under the GCD with just 1/3rd of its power under these conditions. However, this is a bit of an ideal situation and unlikely to occur in Cataclysm for a few reasons.

  1. Wrath will likely represent less then half of our DPS. Starfire and possibly the DoTs will still get the full benefit of Heroism.
  2. Our current levels of Haste rating are inflated due to the extra levels of itemization Blizzard had to add to reward the addition of hard modes. While 1100 Haste rating may seem reasonable now, if WotLK had gone according to plan like Cataclysm likely will, then we would have 200-300 less haste rating right now
  3. Nature's Grace's up time will not be 100% and will likely be less then it is now. Crit rating is inflated as well as Haste rating, and a longer Wrath Cast time means that Wrath will have fewer opportunities to proc Nature's Grace
While I agree that we need all the DPS we can get during those critical DPS phases, I'm not sure Heroism is being majorly clipped for moonkin. I would rather get and execute ability then have NG nerfed in some way.

Eclipse:

Currently Eclipse has a 30 sec cooldown on its proc, so it may be beneficial sometimes to say proc Lunar, go almost halfway to Solar but then just go back and proc Lunar again depending on the situation. In an upcoming build you cannot proc Lunar unless you proc Solar, and visa versa.

Eclipse’s “predictability” -- A new talent is being added that if taken will make lunar/solar energy gain a little more random, so as to make Eclipse less predictable. (Graylo's Note: Remember this was posted over a month ago.)
Murmur's comments on Eclipse (posted by Lissanna) in post 24 of this thread are excellent. I suggest you read them.

Basically the sliding scale method for procing Eclipse proposed by Blizzard isn't all that different then the current system. All it does is make the process more predictable. To some of you this may sound perfect, but as I argued in my guest post on WoW.com, randomness is not the big problem of Eclipse. The biggest problem for with Eclipse is the timed buffs and how they interact with movement.

Predictable Eclipse: Yes, a more predictable Eclipse can help you to avoid big interruptions caused by phase changes, but even then it is not a 100%. In order to avoid a SF*4, Wrath*8 rotation Blizzard has added the talent Euphoria to make the rotation more random.

I think Murmurs said it best when he said "I find it to be a bit discomforting when the herald of the Eclipse change is that players will now be able to control the proc, yet at the same time there is talk of making it more randomized so that the mechanic doesn't feel flat and the rotation isn't as simple." Basically, the only real change in Eclipse so far was undermined before the Beta was even released.

The Real Issue: The real issue is that Eclipse is still a timed buff. As Murmurs points out in his comments, most of our interruptions are unpredictable or not long enough to dictate a change in our behavior. Running out of a fire can easily cause us to lose a 4 or 5 seconds of a 15 second buff. Even if the interruption is predictable it would probably do more harm then good if you delayed an Eclipse proc for an interruption that is only a couple of seconds long. Therefore, movement and some other RNG interruptions will still have a much greater impact on Moonkin then they do on other classes.

Murmurs's Solution: At the bottom of post 24 Murmurs's made an interesting proposal.

To explain; after pushing the bar fully towards the Moon, you can only shift the bar towards the Sun until you have reached the neutral position - at which point the buff is dropped.
He also suggested that DoTs be affected by the buffs and possibly have an impact on which buff is procced when.

I do think this is an interesting idea, and a good starting place for creating an Eclipse that works. However, I think a couple of changes are needed before this would be workable.

First, I don't think the length of the buff should be determined by your position on the bar. Since Crits and melee attacks against you generate extra "energy" we would lose some of the benefit of the buff if it was purely determined by our position on the bar. There also might be a place where Improved Eclipse would be dropped from a standard build, because the extra damage you get from getting more buffed casts would be greater then the time reduction on proccing a new Eclipse. It may not be sexy, but a standard "charge" system would probably be best.

Second, I like the idea of allowing the bar to shift in only one direction after procing Eclipse, but I wouldn't have that stop at neutral. I would extend it until you procced a new Eclipse. Currently if you wanted to delay an Eclipse proc you would have to alternate the spells you cast keep the bar in relatively the same position. In my suggestion if you didn't want to proc Solar Eclipse just yet, you would just have to spam Wrath. The bar would maintain its position and you wouldn't have to worry about crits or something else pushing you into Eclipse on accident.

Movement:

DPS issues with movement are addressed in Wrath of Cenarius. The gameplay is you spam Moonfire while moving, similar to how a Frost Mage may spam Ice Lance or a new Warlock may spam Fel Flame. If you proc Lunar eclipse while moving, this does amplify your damage done by WoC/Moonfire but of course isn’t easy or practical. Moonkins can also maintain their DoTs while moving.
I'm still fairly neutral on the new Wrath of Cenarius, and don't think I will be able to really come to a conclusion until someone gets to try it in an actual raid situation. What I'm more interested in is what this means for Moonkin Glyphs. As you guys know two of our core glyphs are centered around the DoT portion of Moonfire and one actually nerfs the direct damage portion of the spell. I think there is a very good chance that Wrath of Cenarius will make these Glyphs undesirable, and I am very interested to see what (if any) other options Blizzard is going to provide us.

Talents, Choices, and More Bloat:

The new talent design philosophy is to reduce a lot of passive, “no brainer” talents in the tree. Most of these are “PvE” talents which are mostly passive damage modifiers. “Gameplay” talents (aka talents that have a visceral change of how you play your class) are always dubbed “PvP talents” at first, but often have emerging gameplay once players learn to use them. We think there will be plenty of situations where a persistent AE silence or a line of mushrooms creating a 75% snare have PvE usage. In LK beta, some Moonkins were upset that Typhoon had no PvE usage. Not all of these abilities increase dps against a solo, Patchwerk-style stationary boss, but we try not to have too many of those encounters.
I think Ghostcrawler missed Lissanna's point here. I think we understand the potential uses of all the talents better then GC is giving us credit for, and to use Typhoon as an example of this is a little strange. A spell that is only semi useful on 4 our of the 48 bosses (not including hard modes) in WotLK is not an obvious case of where players got it wrong. The problem is our limited number of potentially useful talents.

Lets assume that this is the base raid spec for a Cataclysm raiding moonkin. I leaves 6 points to be spent how we would like.

Genesis, Brambles, and Owlkin Frenzy only offer DPS boosts in a PvE environment and those DPS boosts are very small. Therefore they are basically useless.

Lunar Justice is also likely useless in a raid environment given relatively few mobs there are to kill, the unlikely hood that the moonkin will actually get the killing blow, and the fact that the "ray of moonlight" will spawn on the melee giving the mana to a shaman or paladin who is less likely to need it.

That leaves only a few potentially useful talents.
  • Gale Winds is obviously beneficial in GoE situations or where Cycloning is critical.
  • Fungal Growth has some obvious uses, but the side affect is not always good. There are times when I might want to damage a mob without slowing it.
  • I've always been a big fan of push back resistance but having two talents (Celestial Focus & Nature's Focus) with 3 points each seems a bit excessive.
  • Improved Tranquility seems very promising as well, but it's position in the Restoration tree makes it potentially to expensive to pick up.
While that is 11 slots to put 6 talent points in, I think the execution is a bit sloppy. With a couple of adjustments I think the Druid trees could be petty good from a moonkin perspective. Gale Winds and Fungal Growth are fine. Improved Tranquility is also fine but I think it is to high in the tree. I would move it one tier lower to make it more accessible. I would combine the two push back talents into one talent so that Moonkin wouldn't have to spend 6 points to get full protection. Finally, I would add one or two more talents to provide a little more variety. I still like my idea of having a talent that puts a soulstone like ability on a player that recently battle rezed.

TL-DR:

Increasing the cast time of Wrath to 2.0 seconds does a lot to reduce the issues moonkin have with Haste and the GCD. That said, there are still some potential issues during Heroism, and I am not a fan of the idea that NG could boost our haste by a percentage of our Haste rating.

With regards to Eclipse, Blizzard seems to be back sliding or not really understanding the issue. A more predictable Eclipse is nice, but it doesn't fully address the key issue with the mechanic which is it's vulnerability to interruption.

The druid talent tree as a whole needs a little more work. I still don't think it provides enough options, and some of the good talents are two expensive or to hard to reach.