GC is there any new on the fix to moonkin 4pt8 that you may be able to share, or at least let us know if it being looked into since we have had no discussion on the bug?Oddly enough GC commented back fairly quickly with this gem:
The reason we increased the proc chance from 5% to 15% is because of the issue where you can lose the proc on an existing Starfire. For a number of technical reasons, we can't apply the proc to a spell already being cast. (source)
My first reaction:
To say the least his comments have really pissed me off.
First off, its a little hard to believe that they are having technical issues that prevent them from making the 4T8 set bonus to work. Nightfall works this way, and the Glyph of Corruption work this way. However, I am not a programmer. I do not work for blizzard. I don't have a clue as to what the technical issues are. If GC says there are technical issues, I will trust that there are technical issues. However, that leads me to my second point.
What is the point of implementing a broken mechanic? If they can't get it to work, they should change it. I'm sure they can come up with other creative ideas for a set bonus. Heck, worst comes to worse they could rehash some old ones. Everyone loved the 4T5 set bonus. Just make it work with the IS and Wrath also. Fixed.
Finally, what has me the most pissed is that when he announced the buff a month back he made it sound like a buff. Instead it was a bandade fix. I feel like I've been mislead.
Thankfully, GC came back and said this:
The problem is that you can't modify a spell's cast time while the spell is already being cast. The tooltip is accurate... if frustrating.
We just talked about it and we might have a solution. It might not be hotfixable, but it shouldn't take until 3.2. We might lower the proc rate if we got it to work however. I'll try and update when we work it out.
I still don't understand the difference between 4T8 and the Warlock abilities, but it is good that they might have found a solution. Hopefully, it will be something worth while.