As excited as I was when I saw ICC gear with all of it's lovely Crit/Haste pieces and no Spirit, I'm now very, very disturbed. Come the end of ICC, and especially for any Balance Druid that is in a guild able to do Heroic content, we'll be running with over 1,000 Critical Strike Rating and over 1,000 Haste Rating. Using Wrath is already annoying for me right now when I have barely over 400 Haste, I simply cannot fathom using the spell when I literally end up with double my current Haste value. 0.5 second Wraths during Heroism is pointless, it's worthless, and it's hurting.
While I am not as pessimistic Murmurs sounds, I do agree with the sentiment 100%. We will soon be juggling 3 different caps while most Caster DPS classes only have to deal with the traditional Hit Cap.
How we got to this point is well documented. The Haste cap is the result of an overpowered Nature's Grace talent. This is one of the few times where players and Blizzard agree that a talent needs to be nerfed. The Lunar Crit cap is a result of an Eclipse talent gone wild. Blizzard hasn't said so out right, but many players think that this talent will also be nerfed in Cataclysm.
The third cause of this situation is also well documented, but not from a Moonkin or even a DPS perspective. When Blizzard first planned WotLK out they didn't plan on gear getting to the 277 iLevel, but the implementation of hard modes made it necessary to some extent. This caused there to be significant stat inflation, and was particularly evident in the rating stats like Crit and dodge. One of the Key reasons we are approaching the the Lunar Crit cap is because of the shear quantity of Crit rating and Intelligence that can be found on gear. One of the main reasons we struggle with the Hit cap is because you can get single items with close to 100 Hit rating on them.
This issue was so significant in tanking stats that Blizzard implemented a temporary solution called Chill of the Throne. It is a raid wide debuff that reduces the players dodge chance by 20%. When I read Murmur's quote above I was struck with an idea. Why couldn't/shouldn't Chill of the Throne have an impact on DPS stats as well?
I'm NOT Suggesting a Nerf
Before I get flamed, I want to point out that I am not suggesting a nerf. Blizzard implemented Chill of the Throne to smooth out the damage tanks take, not increase it. So, while they are technically nerfing the tanks avoidance in ICC they can also lower the damage dealt by the bosses. Theoretically the two nerfs should net to zero change but make for a more manageable raid.
By the same token, if Blizzard reduced our rating stats with a debuff similar to Chill of the Throne, I would expect a similar nerf to the bosses health. For example, if the net impact of the debuff was to reduce our DPS by 15%, I would expect a 15% nerf to the bosses Health as well. The two changes should net to zero so that the overall fight remains the same.
How it Would Help
Here is what I'm suggesting. What if Chill of the Throne also reduced your chance to Hit, chance to crit, and your haste by 5%?
Let me use an example. As an Alliance Moonkin I need just 237 Hit rating to be over the hit cap. If I have access to the heroic gear from ICC I can reach the Hit cap with just 3 items. With the Tier Legs and gloves at the 277 iLevel, and the exalted Rep ring I would have a total of 239 Hit rating. To make matters worse, this is really the only way to be close to the hit cap without gems or enchants. Most other gear configurations would put you significantly over or under the cap. If Chill of the Throne impacted your chance to hit you would need another 131 Hit rating to be capped. This would make it possible for you to utilized more of the gear available from ICC, because as it stands now, I ignore pretty much everything with Hit on it.
A side benefit to needing more Hit Rating is that it will indirectly reduce the amount of Haste rating, Crit rating, and Spirit you pick up. The additional itemization will have to come at the expense of one of the other stats.
If you look at it from the point of view of Haste or Crit the results are similar. I am already over the haste cap with very little gear from ICC. I would love for 164 more points of my haste to have a full impact rather than just the first 400. If I needed another 230 Crit rating to get to the Crit cap that would probably put it out of reach in all but the most extreme situations.
I know that a lot of you will disagree with me, but I'm starting to think that Chill of the Throne didn't go far enough.