With everyone's attention focused on Starfall, some of you may have missed some of the other little nuggets of Moonkin related news that have come out since the patch. Here are a couple of topics that I want to comment on and make you aware of.
BQL and Owlkin Frenzy:
The BQL ability Shroud of Sorrow has been modified so that it no longer procs Owlkin Frenzy.Before patch 3.3.3 I would easily have 15 or 16 Owkin Frenzy procs per kill attempt on BQL. In my latest attempt I had zero. It's not a huge surprise that the change was made. I think everyone realized it was a bug, but it was nice to have a little extra DPS on a fight that is so obviously DPS race. The question now is how to react to this change.
In reality, you don't have to change anything. Owlkin Frenzy was always a pretty minor PvE talent for all fights except BQL. The talent still has some uses. The change just makes it as minor of a talent for BQL as it has been for all the other fights. Assuming you had only your two extra talent points in there there is no reason to change your spec since the other options are very minor DPS upgrades as well. That said, there is no reason to keep it either if another talent appeals to you more.
Personally, I'm not sure what I will do, but I doubt I will keep OF for long. The big question is where will I move those points to. Gale Winds seems like a good option because serveral strats are recommending an AoE strategy for Heroic Lady Deathwhisper. Having an extra 30% damage to get down the adds is a big deal for a fight that is all about add management. The other option is to put one point in Typhoon and put the other point pretty much anywhere. I don't plan on using typhoon in most fights, but I hate having a second spec that I only use for Typhoon. It would be nice to free it up so I can play with feral some more. The final option is putting them in Brambles. If you are looking to maximize single target DPS this is probably your best option.
I've got to think about want I want most and make the change, but in the end it doesn't matter a whole lot.
Ghostcrawler Talks about Eclipse:
The purpose behind Eclipse was to encourage Balance druids to cast something besides their hardest hitting spell over and over again. From this thread it appears at least some of you were content with a "rotation" like that, but you'll have to believe me that it was a very common complaint we heard from druids as to what they disliked or why they didn't play Balance.GC's comment doesn't contain any information that is particularly earth shattering or new, but it is good to know that they are still thinking about the issues.
Now it's possible to base a rotation around a single spells. Mages are designed to do just that. However, they also have a lot of procs, cooldowns, secondary effects and other situational events that mean that even though you're getting most of your damage from one button, you're managing a lot.
We could have gone that way with Balance druids. We didn't largely because part of the kit of Balance is balance, and we thought that manifested itself nicely in switching between Arcane and Nature spells, or Starfire and Wrath, or Lunar and Solar.
The problem with Eclipse (as I've stated many times, so I find the comments that we won't address the issue to be a trifle unfair) is that it now accounts for so much of Balance's damage that the random element can be punishing. Having to shift positions right when you get a proc
should be a little bit of a bummer on the level of missing a few crits in a row, and not a devastating blow to your dps.
We're keeping Eclipse, but the Cataclysm version is a pretty radical overhaul that we hope to be able to reveal soon. It removes a lot of the random element. :)
If there is an interesting part of the comment it is the last line where he talks about the Cataclysm version of Eclipse. I think like many of you I've been eagger to see what changes they have in store since mentioning they had some new ideas several months ago. Is it going to have charges? Are we going to have to build a stack of the buff kind of like combo points for rogues and cats? Is it something completely different that will blow my mind?
Who knows but I am looking forward to learning more. Hopefully when he says soon he means in the next couple of weeks rather then Cataclysm is coming out soon and you will know by then.
That said I do want to point out one thing. At the end of the comment he said that the new Eclipse removes a lot of the random element. The key words there are "a lot of." It doesn't sound like they are removing the random element of Eclipse but are trying to make it less important. In the past, GC has said that they don't have a problem with the ability being random.
I point this out, because I bet the talent will still be based off of critical strikes to some extent. I don't want to see a bunch of people flaming GC because he supposidly said that Eclipse wouldn't be random in Cataclysm.