Twitter Chat: Eclipse
Q. Moonkin: What are your plans for Eclipse, and why dos it infect so many of our talents? What are your plans for make Moonkin fun?This is an interesting change. It will go a long way to fixing the big issues with the current Eclipse. It doesn't give us charges in a way that we traditionally think of them, but it is basically a charge system since we should be able to get the bar back to neutral long before the 45 seconds is up.
A. The model we are trying now lets Solar and Lunar Eclipse last for about 45 seconds, and each spell of the appropriate type that you cast moves the bar back closer to the middle again. The buff is canceled by reaching the middle. This should let Moonkin "hold" the buff for short periods of time when they need to move or get out of the fire.
What I find interesting about this mechanic is how it will affect our rotation and stat valuation. Moonkin have a lot of talents that are to help us move along the Eclipse bar. Lunar Guidance causes Starsurge generate "energy." The Euphoria talent gives us extra "energy" when we crit. Therefore Starsurge and Critical hits during Eclipse will effectively shorten the Eclipse buff and have a limiting affect on the value of eclipse. I think this is a clear indication that you won't want to cast Starsurge during Eclipse, since I don't remember an comment suggesting it will be buffed by Eclipse.
Crits during Eclipse is a more interesting dilemma. They will shorten the Eclipse buff, but this doesn't mean you won't want to crit during Eclipse. The extra "energy" from a crit is proportionally smaller then the extra damage you would gain. Criting is still good, but not as good as it was before. Unless there are additional changes I don't see how Crit Rating won't be our least desirable secondary stat (yes, I know we don't know anything about mastery yet).
Since we already know Haste Rating is going to be an excellent stat for us, and Crit Rating is being limited, I wonder if Blizzard will do something to prop of Crit Rating a little bit. I think it would be interesting if Blizzard gave us a way to make our crits do 225% - 250%.
Twitter Chat: Moonfire
Q. Is Mo0nfire designed to be a damage-over-time spell with an instant cast nuke, or the other way around?I find this to be an interesting answer. First, it means that the Glyph of Moonfire is probably gone, since it limits the nuke portion of Moonfire quite a bit. Second, I would like to see how they plan to make both the direct damage and DoT significant. I think it's going to be a delicate balance to make both portions significant without making them over powered.
A. Both. We want the instant nuke to be more meaningful in Cataclysm, especially on the move.
Cata Build 12604:
When build 12539 was released I was quite disappointed that very few changes were made to the druid trees. The good news is that a second cata build was released a few days later with a whole lot of druid changes.
Overview: At several points in the last talent tree it felt like I was choosing between several bad talents just to advance up the tree. In the new trees they have fixed some of those issues, but they have done it in a cheap way. It seems like they took the easy way out and brought back a lot of old talents rather then doing something interesting and new as they have been talking about since Blizzcon. As a result the tree still feels quite raw to me.
Passive Talents: One of the stated goals of Cataclysm is to get rid of a lot of the passive talents, and build 12604 was the return of a lot of them for moonkin at least. Nature's Majesty is back with the passive 4% crit buff. Master Shapeshifter is back in the Resto tree with the 2% damage buff. Worst of all Earth and Moon is back in tier 5 with the raid buff and the passive personal buff. These talents are better options then what we had in the previous builds, but they feel like a cop out, when one of the stated goals is to get rid of these type of talents.
Lunar Justice and Planetary Alignment: Both of these talents are gone. That isn't a huge deal since neither talent was all that good to begin with. Planetary Alignment while valuable was quite boring. Lunar Justice was pretty much useless. While I am not sad to see either of them go, I which they had redesigned them to make them interesting rather then just replace them with old passive talents.
Where is the Choice? I'm starting to sound like a broken record on this point, but it is a stated goal of Blizzard to provide more meaningful choices in the Cataclysm expansion. If this is still a goal then Blizzard is still failing. I created a couple of possible raiding builds for a level 85 moonkin, and all of the choices center around what I want to do in the resto tree. I am forced to pick up situational talents I may not want like Typhoon, Solar Beam, and Fungal Growth. The Balance three only has 38 points in it in the first place, and most of the later tiers have only 5 points in them. The only way you can skip a talent in tiers 3-7 is if you use extra points in tiers 1 and 2.
I've said it several times already, but I am seen very little choice in these new talent trees. In my opinion then need to make tier 2 a little more interesting so that we can skip talents like some of the more PvP focused talents if we want to. I think they also need to expand tier 3 to 8 points with a new talent to allow us to skip more talents higher in the tree.
My Current Spec: After seeing Heart of the Wild the raid build I would currently choose became clearer to me. Obviously, we don't have enough numbers to do any real analysis, but this build seems to be the best to me.
As someone pointed out in the comments you could go for Genesis over Moonglow. Since we don't have a ton of information, which you choose really has to do with what assumptions you make regarding mana. I could go either way, but I think mana is going to be a bigger issue. However, I wouldn't max it out at this point. I would leave Owlkin Frenzy and which every talent I don't choose completely blank. That leaves 10 points to be spent in the Feral and Resto trees.
Once again, we have very limited info, but I can't see passing up either Heart of the Wild or Furor. Since they are a percentage increase to Int they will scale well as well as increase our damage and mana. From there it's a question of do you want Master Shapeshifter or Blessing of the Grove and Perseverance. I have a hard time spending four points to pick up a 2% DPS increase in Master Shapeshifter, but it is probably a bigger DPS increase then BotG. The question is how big of a difference is it? I am still a big fan of Perseverance and the damage reduction it provides. If the damage difference isn't much I would probably make the switch.
(Edited My Current Spec section for info I missed)