There is a new Mists of Pandaria talent calculator up with some fun stuff to discuss. Many of the changes are Mana cost changes and error corrections. For example, Moonkin Aura grants 5% haste again instead of crit. Nature's Grace is back up to 15% instead of the 1% listed before, but nobody is interested in this small stuff. On to the good stuff.
New Ability: Celestial Alignment
New Ability: Celestial Alignment
Celestial Alignment: Grants you the simultaneous damage benefit of both your Lunar Eclipse and Solar Eclipse, increasing damage done by your Nature and Arcane spells by 25%. Activating this ability consumes all Lunar and Solar Energy and prevents gaining more during its duration. Lasts 15 sec.
Having an additional DPS cooldown will be very nice, but I would like to learn a little bit more about the ability before I get all giddy. The way the tooltip reads I've had a couple of thoughts about how this could work, but some of them seem a little strange.
My first question is how does the buff work? Does it just proc the existing Lunar and Solar Eclipse buffs or does it proc a new buff that gives our nature and arcane spells and additional all 25%? Having the buff use the existing Lunar and Solar buffs would be bad because it would make it easy to waste the buff by using it during eclipse. I think this option is unlikely, because it would be a clear trap for players, and Blizzard has said they don't want to create traps. It makes much more sense that the buff would stack with what ever other buffs we have at the moment including Lunar and Solar Eclipse.
My second question is how does the ability consume our Eclipse energy? Does it move you to neutral once you proc the ability or does it consume the energy at the end of the buff. If it consumes the energy at the start of the buff it's probably that it would shift you out of Eclipse, since we loose the Eclipse buff when we reach zero energy. This would create another trap where it is bad to use the cooldown at the wrong time.
Even if it consumed your Eclipse energy at the end of the buff, I'm not sure how I feel about the consuming mechanic in general. Since the buff both consumes your energy and prevents you from generating more energy. There are points within the eclipse cycle where it would be better to use Celestial Alignment then others. For example, it could be best to use the cooldown at the end of Eclipse so that you can extend the existing buff and have the spell consume as little energy as possible. This would ultimately give the better players a bit of a skill advantage that I know a lot of you would support, but I'm not as sure that would be a good thing.
Balance: Chosen of Elune - Improved Moonkin Form that also halves Lunar and Solar Power generation while in an Eclipse, and doubles it while not in an Eclipse.
It's hard to know how significant this change is given how little we know about DPS in MoP. However, I do think this change is interesting given the creation of the Celestial Alignment cooldown discussed above. First, the two abilities clearly shouldn't be used together. Since, Celestial Alignment prevents you from generating energy, clearly a buff that changes how you generate energy would be a bad thing. This again creates a potential trap since one buff could possibly negate another in a way that is not obvious to more casual players.