The Starfire and Wrath buffs from this talent are now on separate 30 second. cooldowns. In addition, it is not possible to have both buffs active simultaneously.
Bye bye Lunar vs Solar debates.
With one change Blizzard has effectively ended the biggest debate within the Moonkin community in a way that I don't think anyone expected. In one fell swoop Blizzard has addressed several of their own stated concerns with the balance spec, if not the players concerns. I'm still digesting this info, but here is my first impression of the impact.
- First and foremost it obviously changes our rotation. Instead of focusing on one spell we will now use a twisting rotation to maximize Eclipse uptime. There are probably some more complicated strategy impacts as well, like trying to time one buff to happen instead of another, but I can't see those right now.
- Ghostcrawler said that they thought Balance DPS was a little low, and I don't think that the buff Improved Moonkin Aura has as big of an impact as he wanted. This will increase Eclipse's up time and therefore moonkin DPS.
- This will balance out spell usage much more. Back on 5/9/09, GC said "An ideal rotation, if we can make it work, would be more like SF x 3-6 then Wrath x 3-6, with Insect Swarm, Moonfire and the rest thrown in as needed." There are several ways you could interpret this but I think one of the things they are looking for is a more balanced use of spells. Currently, most moonkin have a primary nuke that they use 50% - 60% of the time. Then they have a secondary nuke that they use 20% - 30% of the time, with the other 20% made up of DoTs and long cooldown abilities. This change should make those nuke numbers become more equal.
- Ghostcrawler also said that he doesn't like that Eclipse has "driven many druids to mods to help manage it." This change will effectively eliminate the need for addons like Squawk and Awe. I'm not saying that Addons won't still be useful, but addons are currently required to manage the cooldown. Now that we will be twisting the buff, we won't have to worry as much about when the cooldown expires. You just keep casting and wait for the other eclipse to proc.
- Eclipse will still be completely uncontrollable. Losing a proc to a silence or some other game mechanic won't be as costly as it currently is, but we still don't have any way to DPS without risking an Eclipse proc. Basically Eclipse hasn't changed, just the way we use it.
- This is an indirect nerf to the current moonkin Idols. The problem with a vast majority of the idols is that they impact the performance of only one spell. That is ok when a majority of your rotation is centered around one spell, but now SF and Wrath will be equal partners. Which one do you choose? I'm not even sure that the IS idol won't be best in this situation.
Hopefully Blizzard will introduce a new cool idol like [Idol of the Unseen Moon] or [Idol of the Raven Goddess] that will make this a moot point.
Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%
This feels like more of a PvP change even though I know nothing about PvP, but will have some implications in PvE. It will make survivability less streaky. I don't know if it is an improvement or not. We will be hit by spells more often, but each hit will do less damage. I'm viewing it as a positive because it will give me more time to react when I am hit.
Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects.
This has to be PvP change. Who knows what our mana will look like after 3.2, but my I doubt the nerf to Replenishment will hurt us that bad. I just don't see many raiding moonkins picking up OF any time soon. From a PvP perspective I have no clue. It has to be a plus, but I don't know what kind of mana issues Moonkin are having in Arena right now.
Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.
Good change. It makes it more useful in both PvE and PvP.
Other Interesting Changes:
Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
I'm not sure how this will impact Moonkin. Most of us aren't having any mana issues, but that could change.
WARNING: Look out for tons of Casual vs Hardcore QQ on the WoW forums. Personally, I don't care, but you know its coming.
- Both the 10 and 25 player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
- Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
- The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
Ominous Clouds in the Yogg-Saron encounter are now more vocal about touching players.If you listen really closely you will hear raid leaders around the world cheering. I have to say one of the most frustrating things about learning Yogg was not knowing who spawned the additional adds. Believe it or not I'm not saying this just because it would give us some one to yell at. If you don't know that your the one that screwed up, then you can't fix the problem.
There are a bunch of other little changes that you might find interesting. You can find the full patch notes here. If you have a couple minutes let me know what you think of these notes in the comments.