If you don't know what I'm talking about, MMO-Champion has pulled apart the latest PTR build and found the Tier 10 set bonuses. You can find them here.
One of the themes for Moonkin in WotLK has been to fight against sub par Set Bonuses. The tier 7 bonuses were satisfactory for the most part, and everyone loves 2T9. However, it has been a bumpy road other than that. The 2 piece T8 use to buff Eclipse by 6% instead of the 15% it is now. The 4T8 set bonus was bugged and we had to fight to get it fixed. The 4T9 set bonus bordered on insultingly bad as just a 3% increase to crit chance for Wrath and Starfire, but was upgraded to a 4% damage buff for both spells. Given this history, I guess it is fitting that we have issues with the Tier 10 set bonus. The good news is that Blizzard has reviewed our bonuses in the past and made changes. Hopefully, Tier 10 won't be different.
One last thing. It is important to remember that data mined information is data mined. While much of it is usually correct, there are plenty of examples where the data mined info included out of date info or info that is just plain wrong. It is quite possible that Blizzard has something else planned but is not currently included in the patch build.
4 Piece Tier 10: Reduces the cooldown on your Eclipse talent by 6000.
I'm talking about this one first because it is the most troubling. Obviously, we can't take the number 6000 seriously because you can't reduce Eclipse by 6000. That said, it is still an obviously bad set bonus. The set bonus could be that Eclipse has no cooldown and it would still be obviously bad.
To highlight the issue I have to ask only one question. Since 3.2, when has the Eclipse cooldown ever been a limiting issue?
Sure, with the use of WiseEclipse the Eclipse cooldown can be slighly limiting, and it would probably be benifical to cancel Solar Eclipse to reproc Lunar Eclipse during Bloodlust/Heroism. However, those are either rare or very minor situations.
The reason this is a bad set bonus is obvious once you consider some facts.
- The Eclipse buff lasts 15 seconds. The Eclipse cooldown is 30 seconds. Even if you chain proc the Eclipse buffs, the two buffs combined would eat up the 30 second cooldown. This isn't entirely true if you use an addon like WiseEclipse, but I have a hard time believing that Blizzard would build a set bonus around an addon that most users think is a little shady.
- Math that I and many others have done shows that the two Eclipse buffs are very similar in value a majority of the time. Therefore there is no real value in using one over the other in most situation.
If there is no reason for you to force one Eclipse to proc over the other, and there is no way you would proc Eclipse more quickly naturally, then it is obviously not a buff.
I haven't done any math on it but the best way to modifiy this buff in my opinion is to have it extend the Eclipse buff rather than reduce the cooldown. I'm pulling numbers off the top of my head, but if it extended Eclipse's length to 20 or 25 seconds instead of 15, then it would increase the uptime of the buff and it would work better with other buffs like Heroism and on use trinkets.
2 Piece Tier 10: When you gain Clearcasting from your Omen of Clarity talent, you deal 10% additional Nature and Arcane damage for 6 sec.
To be honest, I'm not 100% sure how Omen of Clarity works. Historically, it has had a speed based proc chance that may or may not be impacted by haste. The proc rate is reportedly based around 2 procs per minute. WoWWiki has a report that says it has about a 6% proc rate. To find out the real impact I will have to look at some logs but let's assume for a second that it procs 2 times per minute. Let's also assume that the procs don't over lap.
If these two assumptions are true then the buff would be up for 12 seconds per minute or 20% of the time. Therefore, if fully utilized then this set bonus would buff your Arcane and Nature Damage by 2% on average (10%*20%). In actuality it will be less than that, because part of the buff will not be effective since damage is calculated at the end of the cast .
Another big question is how this buff would be applied? Is it additive or multiplicative?
Historically, buffs that affect specific spells, like Moonfury, are additive. Global buffs, like Earth and Moon, are multiplicative. It's hard to tell which one this buff will be since it specifies schools of damage, but it covers everything we could cast.
It's important to ask, because it will have an impact on the value of the buff. A multiplicative buff of 10% is a 10% buff to damage. An additive buff of 10% will be worth less due to the way it combines with other buffs. Improved Moonfire is a great example of where a 10% buff can get completely lost and overshadowed by a larger buff.
I can't make a firm statement on this set bonus yet, because I don't understand all of the parts completely. However, I will say this. It does not give me a warm fuzzy feeling. I don't like the fact that it is based upon a talent that we don't necessarily need since there are some moonkin dropping OoC. I don't like the fact that it is another random proc for a spec that is already swimming in random procs. I don't like that the buff is only 6 seconds and could easily get swallowed up by movement or a delay in fight mechanics. It could be great, but it doesn't feel right.
Tier 10 Art:
I don't usually comment on the art of the game, but take a look at this picture.
I haven't decided if I like it, but it is definitely interesting. It's kind of like a demonic tree. This image was taken from MMO-Champion.
(Edited by Flamedor)