I don't think Owlkin Frenzy would be a good area to buff Balance burst damage in PvP. It's very dependent on actually being the one focused. That almost by definition is not "on demand."I agree with Ghostcrawler on this on 100%. I can't speak to it from a PvP perspective, but from a PvE perspective this is not a good option to buff moonkin. On a majority of fights it just does not proc enough to make it useful, and an increased proc rate is unlikely to change that. In the end it would encourage moonkin to take more damage and in general I am not a fan of that.
I also don't think it's a great place to buff them for PvE. There are fights without a lot of predictable raid damage, and void zone diving shouldn't be critical in keeping your dps up. (src)
Even adding something entirely new to the talent isn't a good idea in my opinion. Since Owlkin Frenzy is not a standard PvE talent for moonkin, adding additional functionality to the talent would just cause bloat since we only have 2 spare talent points at the moment.
Glyph of Slow Wrath:
The original poster was making a familiar suggestion that Blizzard add a glyph to increase the cast time and damage of Wrath so that it was better able to scale with Haste. I know I have advocated for this solution in the past, but I am not as confident in it as I once was.The problem I with this glyph if that it creates couple of balancing problems.
I understand the intent and it's clever in a way, but we would be hesitant to introduce a glyph that would actually be a bad glyph for players who weren't capable of benefiting from a bunch of haste. There are some glyphs with a kiss / curse vibe, but usually not this severe, and with a
curse that really isn't a curse when you consider that it lets you benefit more from haste in the long run.
It might make more sense if you tucked it away where only endgame focused players could reach it (like an idol that dropped off an ICC boss), but even then it would almost need a warning label explaining what it was trying to do. (src)
1. What type of Glyph would it be? If it's a major glyph then we have to drop on of our current glyphs and it has to improve our DPS so much that we dont' notice's its loss. This may sound simple, but remember we each have different levels of Haste. Who knows how much the extended cast time will help our DPS due to more useful haste? In the end, a Major glyph may not be a buff at all. A minor glyph could work in my opinion, but I bet it crosses a line for Blizzard that they don't really want crossed. While you could make the glyph DPS neutral, the fact of the matter is millions of players wouldn't see it that way and would ask, "why do moonkin's get a minor glyph that buff's damage?"
2. I've spent the last 3 tiers of content avoiding haste when I gear up. A glyph like this would totally change our Stat Equation and would likely change how we want to gear our toons. At the very least it would mean we want to change how we gem. I'm not sure it is a good idea to so drastically change the conventional wisdom of a class mid expansion and definitely not mid content tier.
All of that said, I found part of GC's comments to be disingenuous. I understand a Glyph of Slow Wrath would be more confusing then your average glyph, but Blizzard has never had a problem implementing Glyphs that would be bad for some players and good for others. Take a look at the Glyph of Moonfire and Glyph of Starfire. These glyphs really only benefit end game raiders, but they don't have a level 80 requirement. I would understand if they said it was to hard to understand much like Armor Pen was to hard to understand, but to say that some people might use it incorrectly is not a good excuse in my opinion.
PvP Burst Increase:
The patch notes are not done. While, frankly, Tranquility is not something we're going to mess with, we do want to add more burst to Balance for PvP purposes. If some of that spills over into PvE for more damage overall, I don't think many druids would complain. (src)
I don't know how to feel about this one. We all know that Moonkin PvP has some issues, and I'm happy that what ever improvements they make may bleed over in to PvE as well. However, I don't want to get my hopes up. Ghostcrawler has said in the past that he thinks Moonkin burst is good for PvP but we lack that last little bit to finish a player off. What this tells me is that they are unlikely to change Starfire or Wrath to improve Moonkin Burst. More likely they will change Moonfire or possibly Typhoon. If that is the case, then it may have a very minor impact on PvE moonkin. We will have to wait and see what comes up.
Blizzard's View of Eclipse:
As I've said before, the goal isn't merely to get you to use Starfire and Wrath. The goal is to have a rotation that is more than just 12121212 or even 111222111222. RNG is something we actually want. The best players should be the ones who can pay attention and react to situations, not
the ones who can mash their keys the fastest (or download the most recent macros).
The biggest problems with Eclipse are:
1) It's too much of a damage increase. Here we see the problem with overbudgeted talents. The RNG wouldn't be an issue if the magnitude of those random rolls wasn't so huge.
2) It suffers too much from movement. Losing an Eclipse proc when you have to run is a problem, particularly given point 1. Now we have no problem with classes taking a dps hit when they have to move and we don't even mind of some specs pay a heavier penalty than others. But it's a problem when the delta between dps when moving and dps when not moving is so great. (src)
This isn't really anything new, but I think it is always better to hear the explanation form the horse's mouth rather then my filter. The two issues he listed are well known. I covered them in my post at WoW.com, and Murmurs and others have covered it multiple times on the forums. The big question is how are they going to fix it?
In my opinion we are unlikely to see any major changes to Eclipse until the Cataclysm is released, but GC's comment did give a small hint in what we are likely to see or not see depending on how you look at it. Ghostcrawler said "The goal is to have a rotation that is more than just 12121212 or even 111222111222. RNG is something we actually want."
In my opinion this means that Eclipse will aways be based on Crit to some extent. You may build up charges as you crit or something like that, but we are not going to get an ability were we can call for a DPS boost on demand with a cooldown. To be completely honest this is just a guess. I can't wait for the Alpha or Beta to see what they have planned.