OMG!!! Owlkin Frenzy is awesome in ICC because of all the raid damage. You guys are noobs if you don't pick it up.I was always very sceptical of these claims. We've known for a long time that not all damage procs Owlking Frenzy, but how the mechanics actually works has been a little unclear to me. ICC does in fact have a lot of raid damage. So, I've been wondering if Owlkin Frenzy is a good talent for ICC raiding moonkin. In this post I will try to answer that question by providing a little more info on how Owlkin Frenzy works and take a look at the value of Owlkin Frenzy in a raid situation.
How Owlkin Frenzy works:
First lets take a look at the tool tip.
Attacks done to you while in Moonkin form have a 15% chance to cause you to go into a Frenzy, increasing your damage by 10%, cause you to be immune to pushback while casting Balance spells and restore 2% base mana every 2 sec. Lasts 10 sec.Unfortunately the Tool tip is a little missleading and not all attacks can trigger Owlkin Frenzy. Murmurs did a good job of explaining the conventional wisdom on how it works recently, but I will try and paraphrase his post.
The first thing to understand is there is a difference between an Attack and Damage. A DoT may damage you 5 times but counts as only 1 attack. Since the buff procs off of the attack, DoTs have only one chance to proc buff.
Second, the buff only works on direct attacks against you. Traditional AoE spells generally won't trigger the buff, but this is where it gets confusing. Not all spells that hit multiple targets are considered AoE by the game and, thus some spells a player would concider AoE can proc Owlkin Frenzy. There isn't really a good rhyme or reason as to why some spells are AoE and others are not. Murmurs provides some general rules, but there are also exceptions to the rules he lists.
If we wanted to we could argue all day about what should theoretically proc Owlkin Frenzy and what shouldn't, but that wouldn't be a big help. To truely analyze the benefit of Owlkin Frenzy we need to take a look at the combat logs and see what is actually happening in raid.
For the past couple of weeks I have been running with 2/3 Owlkin Frenzy (I took the points from Gail Winds). Provided below is one weeks worth of data from my ICC 25man raids. I realize that statistically this is not a large enough sample, but I am comfortable with the numbers after looking at the parces of some other moonkin (Thank you Ziaki, Rheynn, & Foofy).
|Boss||Attempts||Procs||Time (min)||OF Up Time||Value per Point|
As you can see from the data Owlkin Frenzy is not procing very often for 9 out of the 10 fights listed. For these fights Owlkin Frenzy resulted in a 0.1% to 0.2% DPS increase per point invested on average. BQL was the exception, with very significant up time. In the BQL fight alone, Owlkin Frenzy was worth a 1.48% DPS increase per point invested
Despite my parce being a very small sample, I think the results are fairly conclusive and consistent with the conventional wisdom regarding Owlkin Frenzy. In most raid encounters, Owlkin Frenzy will provide a very limited DPS increase per point invested of around 0.1% to 0.2%. To put this in perspective this is very similar to the DPS increase provided by Genesis per point.
That said, Owlkin Frenzy is currently a very good talent for BQL, due to what many are speculating is a bug. Since BQL is a tight DPS race for many guilds, investing the two extra talent points in Owlkin Frenzy can be a good idea to give you a boost on this fight alone.