I don't feel stupid for buying it because it seems pretty plausable, and so may people seem to have bought into it as well.
Congratulations to Aquasheepa and Casual for pulling of a great prank.
While I'm sure every class would say this, it's probably no surprise to you that Balance damage was low.
Way too low.We are addressing most of it through base spell damage changes to Wrath, Insect Swarm and especially Starfire. Hopefully that will give you some more talent choices because some of the damage talents will feel more optional (or as optional as more damage ever feels), instead of the bare minimum you need to be close to other casters. (src)
Starfire w/ Imp IS: (3 - (0.5 * (Crit + 0.03)))/ (1 + haste) = (3 - (0.5 * 0.33)) / (1 + 0.1131) = 2.5469 secondsImproved Insect Swarm:
Wrath: (1.5 / (1 + haste))*(1 - Crit) + Crit = (1.5 / (1 + 0.1131))*(1 - 0.3) + 0.3 = 1.2433 seconds
Moonfire: (1.5 / (1 + haste))*(1 - Crit) + Crit = (1.5 / (1 + 0.1131))*(1 - 0.36) + 0.36 = 1.2225 seconds
Insect Swarm: (1.5 / 1 + haste) = 1.3476 Seconds
DPS = (((Base + (Spell Power * 0.67))*(1 + (0.32 + Imp IS)))*(1 + Crit)) / ((1.5/(1+Haste))*(1 - Crit) + Crit)Starfire:
DPS = (((588 + (1800 * 0.67))*(1 + 0.32 + 0.03)))*(1 + 0.3)) / ((1.5/(1+0.1131))*(1 - 0.30) + 0.30)
DPS = (1,794* 1.35)*1.3 / (1.3476*0.7) + 0.3
DPS = 3,148 / 1.2433 = 2,532.25
DPS = (((Base + (Spell Power * 1.2))*(1 + 0.32))*(1 + (Crit + 0.03)) / ((3-(0.5 * (Crit + 0.03)))/(1+Haste))Spell Rotations:
DPS = (((1120 + (1800 * 1.2))*(1 + 0.32)))*(1 + 0.33)) / ((3 - (0.5 * 0.33))/ (1 + 0.1131))
DPS = (4330*1.33) / 2.5469 = 2,260.93
Glyphed DPS = Starfire DPS + (Moonfire Tick / 3)
Glyphed DPS = 2,260.93 + (1,119/ 3) = 2,633.93
SF casts per IS: (15 - 1.3476) / 2.5469 = 5.36; rounded up to 6So this means that on average our rotation will consist of 1 Insect Swarm cast and 6 Starfire casts. This results in a rotation DPS of :
Rotation DPS = (IS Dam + (SF Dam * 6)) / (IS GCD + (SF Cast Time * 6))At a 30% crit rate the IS, MF, SF rotation does about 3.85% more DPS but is only 1.28% less mana efficent then the MF, SF rotation. Therefore, it is my suggestion that an IS, MF, SF*x rotation be your primary Starfire rotation in early raiding.
Rotation DPS = (4,220+ (6878 * 6)) / ( 1.3476 + (2.5469* 6))
Rotation DPS = 45,485 / 16.629 = 2,735.28
Rotation DPM = 45,485 / (304 + (435 * 6)) = 15.61
Wrath casts per IS: (15 - 1.3476) / 1.2433 = 10.98; rounded up to 11So this means that on average our rotation will consist of 1 Insect Swarm cast, 10 Wrath casts with Imp IS, and 1 Wrath cast without Imp IS. This results in a rotation DPS of :
Rotation DPS = (IS Dam + W Dam + (W IS Dam * 10)) / (IS GCD + (W Cast Time * 11))Moonfire, Insect Swarm, Wrath * X:
Rotation DPS = (4,220 + 3,083 + (3,153 * 10)) / ( 1.3476 + (1.2433* 11))
Rotation DPS = 38,833/ 15.0239 = 2,584.74
Rotation DPM = 38,833/ (304 + (273 * 11)) = 11.74
Rotation DPS = (MF Dam + IS Dam + W Dam + (W IS Dam * 9)) / (MF GCD + IS GCD + (W Cast Time * 10))The Wrath rotations are fairly even. The the IS, MF, W rotation has a 3.73% DPS advantage, but the IS, W rotation has a 5.96% DPM advantage. Which you choose will depend on your current needs, but if you need more mana efficiency then your probably not going to use a Wrath rotation. Therefore, it is my suggestion that an IS, MF, W*x rotation be your primary Wrath rotation in early raiding.
Rotation DPS = (5,733 + 4,220 + 3,083 + (3,153 * 9)) / ( 1.2225 + 1.3476 + (1.2433* 10))
Rotation DPS = 41,413 / 15.0031 = 2,760.30
Rotation DPM = 41,413 / (304 + 597 + (273 * 10)) = 11.41
DD Damage = (((DD Base + (Spell Power * 0.1487)) * (1 + Crit1)) * (1 + (Imp MF + MF + EnM(group) + MSS + EnM(self))))For the hypothetical moonkin this equiates to:
DoT Damage = ((DoT Base + (Spell Power * 0.5224)) * 1.25) * (1 + (Imp MF + MF + EnM(group) + MSS + EnM(self) + Genesis))
DPS = (DD Damage + DoT Damage) / 15
DD Damage = ((441+ (1800* 0.1487)) * (1 + 0.36)) * (1 + 0.1+ 0.1 + 0.13 + 0.04 + 0.05)
DD Damage = (709 * 1.36) * 1.42 = 1,369
DoT Damage = ((800+ (1800 * 0.5224)) * 1.25) * (1 + 0.1+ 0.1 + 0.13 + 0.04 + 0.05 + 0.05)
DoT Damage = (1740 * 1.25) * 1.47 = 3,198
DPS = (1,369+ 3,198) / 15 = 304.67
DPS = ((DD Damage * 0.1) + (DoT Damage * 1.75)) / 15
DPS = ((1,369* 0.1) + (3,198 * 1.75)) / 15
DPS = (137 + 5596) / 15 = 382.23
DPM = (137 + 5596) / 597 = 9.60
Damage per Tick = 5596 / 5 = 1,119
DPS = (((Base + (Spell Power * 1.2))*(1 + (MF + EnM(group) + MSS + EnM(self))))*(1 + Crit)) / ((3-(0.5*Crit))/(1+Haste))>For my hypothetical moonkin this equates to:
DPS = (((1,120 + (1,800 * 1.2))*(1 + 0.1 + 0.13 + 0.04 + 0.05)))*(1 + 0.3)) / ((3 - (0.5 * 0.3))/ (1 + 0.1131))This results in a Damage per Mana of:
DPS = (3,280* 1.32)*1.3 / (2.85 / 1.1131)
DPS = 5,628 / 2.5604 = 2,198.28
DPM = (5,628 / 446) = 12.62As stated above the Glyph of Starfire increases the duration of a ticking Moonfire by 3 seconds. It basically adds one more tick. Here is how that affects Starfire's DPS and DPM. I will assume that the Moonfire Glyphed also.
Glyphed DPS = Starfire DPS + (Moonfire Tick / 3)Wrath:
Glyphed DPS = 2,198.28 + (1,119/ 3) = 2,571.28
DPS = (((Base + (Spell Power * 0.67))*(1 + (MF + EnM(group) + MSS + EnM(self))))*(1 + Crit)) / ((1.5/(1+Haste))*(1 - Crit) + Crit)For my hypothetical moonkin this equates to:
DPS = (((588 + (1800 * 0.67))*(1 + 0.1 + 0.13 + 0.04 + 0.05)))*(1 + 0.3)) / ((1.5/(1+0.1131))*(1 - Crit) + Crit)This results in a Damage per Mana of:
DPS = (1,794* 1.32)*1.3 / (1.3476*0.7) + 0.3
DPS = 3,079 / 1.2433 = 2,476.07
DPM = (3,079 / 273) = 11.28Insect Swarm:
DPS = ((Base + (Spell Power * 0.76)) * (1 + EnM(group) + MSS + EnM(self) + Genesis) * 1.25) / 15For my hypothetical moonkin this equates to:
DPS = ((1,290 + (1800 * 0.76)) * (1 + 0.13 + 0.04 + 0.05 + 0.05) * 1.25) / 15Using the the Insect Swarm Glyph depends on your raid. In will increase your personal DPS, but it eliminates the 5% avoidence associated with the spell. Using this glyph depends on the need for the extra avoidence and if a hunter is using Scorpid Sting.
DPS = (2,658 * 1.27 * 1.25) / 15 = 281.30
Glyphed DPS = 281.30 * 1.30 = 365.70This results in a Damage per Mana of:
DPM = (2,658 * 1.27 * 1.25) / 303 = 13.93Conclustions:
Glyphed DPM = ((2,658 * 1.27 * 1.25) * 1.3) / 303 = 18.10
* Earth and Moon (Tier 10) changed so your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect. It now also increases your spell damage by 1/2/3/4/5%. (Previously had a 20/40/60/80/100% chance to apply the Earth and Moon Effect) Buff Duration also decreased to 15 seconds.The Good:
* Eclipse (Tier 9) changed so when you critically hit with Starfire, you have a 33/66/100% chance of increasing damage done by Wrath by 10%. (Previously 20/40/60% chance)
* Improved Moonkin Aura (Tier 7) gives 3% spell haste for all ranks and now you gain 5/10/15% of your spirit as additional spell damage.
* Improved Faerie Fire (Tier 7) increases your critical strike chance against targets afflicted with Faerie Fire by 1/2/3%.
* Nature's Splendor (Tier 3) changed to - When you cast Moonfire, Insect Swarm, Rejuvenation, Regrowth or Lifebloom you have a 33/66/100% chance to increase it's duration by 3 sec.
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until canceled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect. (3min Cooldown)
I love this change and it is a HUGE benefit to Alliance Moonkin. The tool tip doesn't say it but it is usable while in combat. So it is basically a stationary Vanish without the aggro dump.
Yes, it is fairly limited. It will become almost useless in movement heavy fights like Bloodboil, but it is an improvement over our old racials. Moonkin don't have any kind of emergency button other then barkskin and in most cases that isn't going to save your life for pulling agro. This ability has that potential.
Heirloom/Bind-on-Account Items:
Another amazing change. These are items that you can transfer between toons on your account. They are usable by all level of characters and their stats scale based upon you level. So a single item will have 1 spell power at level 1 but 59 at level 80. For more detailed info go here. For examples go: example 1, example 2. MMO-Champion has a full list of the current BoA items.
These are mainly for alts and casual players. Blizzard has said that they are intended to be about blue quality and they are enchanted as a level 1 item. Raiders and PvPers, will obtain much better gear through other means, but for someone that has level 3 lvl 70s this is awesome. Pre-BC quest gear is pretty bad unless you run instances. I think I said it before, that on one of my toons I took level 20 something item into outlands. This way my gear improves without looking for the group.
And you know what the best part is? The shoulder items increase the experience you gain from killing mobs by 10%. Awesome.
Gear: Naxx-10 vs Naxx-25
I did a quick comparison of the two "Nuker" sets from Naxxramus, and the results were a little different then I expected. I expected the a fairly uniform upgrade. Instead the rates very some what, and I wonder if that indicates which stats blizzard things 25-man raiders will need.
The two biggest gainers were Hit and Haste which increased by 18.5% and 17.3% respectively. Spell Power and Spirit gained about 15%. Int and Stam gained a little more then 12%. The bottom feeder of the group was crit that only gained 11%
The crit rate may be limited because crit will be less important in a 25-man due to talents like Imp Scorch. One could also argue that Haste and Hit are more hardcore raid stats and there for more important to a 25-man raider. Then again, it wouldn't surprise me if these rates were pulled out of somewhere dark and personal.
Anyway, the real question in my mind is how Naxx-25 gear will relate to T8-10 gear. This will be a big part in determining if people are incented to participate in 25-man raids.
Moonkin Feedback:
Ghostcrawler has requested some feedback on the balance tree on the Beta forums. You can find the thread here.
If you have a beta key, head on out there and let your voice be heard. If you don't have a beta key, take a look through the thread. Not everything is a diamond but there are some pretty good ideas in there.
Guild Update:
I know, I know. I said I wasn't going to combine Informative and Guild/Toon related posts anymore, but this little tidbit isn't big enough for its own thread.
I was accepted to Lords of Eternity last night and I have transferred Graylo over. I will start out in a "back-up" slot. What that means is that I won't be guaranteed a raid spot, but will probably raid 1 or 2 times a week out of 3 possible nights.
So, I'm happy. Now I just need to decide how quickly I want to transfer my alts over.
BalanceTalents
* Eclipse (Tier 9) reduced to a 30 sec cooldown.
* Gale Winds (Tier 9) now increases damage done by your Hurricane and Typhoon spells by 15/30%, and increases the range of your Cyclone spell by 2/4 yards.
* Improved Insect Swarm is now implemented.
* Nature's Splendor (Tier 3) increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 2/3 sec.
* Subtlety (Tier 2 Resto) now reduces the chance any of your spells will be dispelled. (Previously only affected HoTs)
Focused Starlight (Balance): is now Nature's Majesty (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.