The PTR Patch Notes were updated with a couple of moonkin changes. If you haven't seen them, they are:
* Nature's Grasp: Now has 3 charges, up from 1. BalanceObviously the Nature's Grasp and Typhoon changes are focused at PvP which is not my thing. The Starfall change did perk my interest however. I know Starfall is not a big part of Moonkin DPS, I wondered how they defined "significant increase." Then I saw this from MMO Champion:
* Starfall: The damage done by this spell has been significantly increased.
* Typhoon: Mana cost reduced to 25%, down from 32%.
Starfall damage has been increased. Now causes 563 to 653 Arcane damage (Up from 433 to 503) and 101 Arcane damage (Up from 78) to all other enemies within 5 yards.That is about a 30% increase to the base damage of the spell. I consider that significant, but as we all know base damage is only half the equation. Did the spell coefficient have a similar increase? Luckily Lunarrayne protested the change on the official forums and Ghostcrawler took the opportunity to explain the the change. Here is what he had to say:
The Starfall change is difficult to patch note because of the nature of the spell, but I'll share the numbers so that the theorycrafters among you can plug them in. It's a significant boost to theThis is where I messed up and made my first post. Hamlet and Erdluf correctly recognized that that the spell coefficients provided by Ghostcrawler above didn't agree with what the conventional wisdom was for the spell. Specifically, live testing showed the spell coefficient for the Stars to be 4.5% - 4.8% and the coefficient for the splash to be about 1.2%. As you can see this is significantly less then GC posted. Obviously we didn't understand how to apply the numbers GC provided, or there is some other issue. Luckily, GC decided to clear up some of the confusion when he said:
spell's damage.
Initially, we had designed the spell to be more AE focused, but that hasn't been super useful for a class that also has Hurricane. Rather than adding another nuke we thought it made more sense to make the 51 pointer something that really delivers on damage. Yes it can be countered. PvP is designed with the intent that things can be countered.
Main shot
Base points 432 -> 562
Coefficient 0.21 -> 0.37
Splash damage
Base points 77 -> 100
Coefficient 0.12 -> 0.13
(src)
Hey Hamlet, sorry for any confusion. We probably should have just waited until you guys could test it on the PTR.
I think I figured out how you all are calculating the coefficient, so maybe this will make more sense. Again, I'm not 100% sure we're speaking the same language here. If I have time, maybe I will just log in with a moonkin and compare the before and after and post numbers.
Main star
Old coefficient: 4.8%
New coefficient: 37%
Splash damage
Old coefficient: 1.2%
New coefficient: 13%
As I said, these numbers are very generous. If Balance druids melt the world we may have to back off of them. (src)
I have to say I am a little sceptical of these numbers for a few reasons. First, the change from the first post to the second post, only the old coefficient changed. I have a hard time believing that the new rate wouldn't change if the old rate did. Second, we've already had quite a bit of confusion about what these numbers mean. It wouldn't surprise me if we were missinturpreting GC's comments again. Second, that is a HUGE change. It turns a decent spell into a powerhouse.
The Math:
Again, I'm assuming a fully raid buffed moonkin with 4300 Spell damage, and 55% chance to crit. Haste does not matter for this analyses. First I'll look at a single target.
Old SF Star Damage = ((468 + (4300 * 0.048)) + ((468 + (4300 * 0.048))*1.09*0.55))*1.2831 = 1384 Damage per starI've looked at a couple of my logs and the star portion of Starfall tends to be about 2% - 2.5% of my Boss fight DPS (excluding Trash). Increase that by 226%% and this buff is around a 4.5% - 5.5% DPS increase, which is excellent.
New SF Star Damage = ((608 + (4300 * 0.37)) + ((608 + (4300 * 0.37))*1.09*0.55))*1.2831 = 4513 Damage per star
Percentage Increase = (4513-1384) / 1384 = 226.08%
The Splash damage of Starfall tends not to be a big portion of Moonkin DPS but lets take a quick look at that also.
Old SF Splash Damage = ((78 + (4300 * 0.012)) + ((78 + (4300 * 0.012))*1.09*0.55))*1.2831 = 266 Damage per splash
New SF Splash Damage = ((101 + (4300 * 0.13)) + ((101 + (4300 * 0.13))*1.09*0.55))*1.2831 = 1355 Damage per splash
Percentage Increase = (1355-266) / 266 = 409.25%
Obviously the splash damage is not as significant as the star damage, but a 409% increase is pretty big. I till definately help on fights like Arthas where you need to get a couple of closely grouped mobs down quickly.
Glyph of Starfall:
The first question I had was what does this mean for the Glyph of Starfall vs Glyph of Insect Swarm debate? Lets do a little more math. First, how does the Glyph of Insect Swarm affect the damage of IS.
Unglyphed IS DPS = ((1290+(4300+1.2)) * 1.2831) / 12 = 690 DPSSo, Glyph of Insect Swarm increased the DPS of the DoT by 207 DPS.
Glyphed IS DPS = ((1290+(4300+1.2)) * 1.2831*1.3) / 12 = 897 DPS
Now lets look at the Glyph of Starfall. Remember, I already calculated that with the new Starfall each star will do 4513 damage, and I am doing the math for a single target.
Unglyphed SF DPS = (4513 * 10) / 90 = 501 DPS
Glyphed SF DPS = (4513 * 10) / 60 = 752 DPS
So, after the Starfall buff, the Glyph of Starfall will increase the DPS of Starfall by 251. Compared to the gain form Glyph of IS, it seems to me that Glyph of Starfall will become the standard glyph for most fights.
Glyph of Focus: There are also several comments about what this may mean for the Glyph of Focus. Unfortunately I don't have time to detail the math, but I did run it on a spreadsheet. Assuming you had the Glyph of Starfall as well, the Glyph of Focus win increase the DPS of my hypothetical moonkin about 150 DPS. That is much better then before, but if I remember correctly both Glyph of Starfire and Glyph of Moonfire were above that. I will try and provide the math another time when I have more time.
Tl:DR
After posting some obviously incorrect information, Ghostcrawler cleared up some of the confusion and posted some new spell coefficients for the buffed Starfall. I am still a little sceptical of the numbers provided, but if they are correct this is a HUGE boost for Starfall, and a very nice increase for moonkin DPS as a whole. Assuming it goes live, I'm sure Glyph of Starfall will be come one of the standard glyphs for moonkin.
All that said, I have a hard time believing this will go live as is. The problem isn't with necessarily PvE, but in PvP this would allow moonkin to put out a ton of DPS in a very short period of time. That being said it is fairly easy to counter if you have the spells to do so. So, who knows.
Recruitment:
Once again my guild is recruiting. If you are looking for a guild that has very good progression but on a more limited schedule, the LoE might be the place for you. We are looking for a variety of classes, but specifically a Hybrid DPSer with a Healing off spec. That includes Moonkin. If you would like more information you can find the recruitment post here. You are also welcome to ask me questions if you have any.