For those of you that don't know Blizzard invited a couple of websites to come and look at the new WotLK content. So far Curse.com and Gamespy.com have posted reactions. There may be others that were involved also but I have not heard about them or their observations yet.
Obviously this is huge news for all WoW players. The reactions I have seen on the forums and other blogs is fairly vared so far. It will be interesting how this plays out.
World of Raids
No real supprises were made regarding the general feel and layout of the game. Most of the general information we had heard before in some generalized form. However, some of the more common player questions were answered. The most significant piece of info here is that Flying mounts in outland will be unlocked at level 77 and that you will be able to use your pre-WotLK mounts. The other news is that Northrend will is significantly bigger than Outland and some of the zones will have sub-zones much like Terrokar Forest.
Death Knight Info
A lot of new stuff here that a lot of people are really excited about. Here are the highlights.
* It sounds like they have scrapped the idea to have a quest chain that unlocks the DK. Instead if you have a level 55 toon then you can start a DK on any server.
* DK start at Level 55 in EPL with their own quests to teach you the new Resource system.
* A new two tiered resource systems that uses cooldowns and "runic power" that behaves like rage.
* DK can rez both NPCs and PCs temporarily as a Ghoul to fight for the DK. PC will be able to control the Ghoul.
* Tanking abilities based upon parry and resisting magical attacks.
To be completely honest I am not all that excited about the DK class. I play caster DPS toons and DKs are melee. So I probably wont be rolling one the day the expansion comes out. However, some of the info provided sounds very cool. I can't wait to play a Ghoul at some point. This could be huge in raiding and ten times bigger in Arena. From a tanking perspective they sound like an off tank on most fights to me but may be ideal for spicific encounters. I also think that managing the new dual resource system could be a lot harder then people expect.
New Vehicle system:
This is really just an extention of the Siege Engines we have already heard about, but it is nice to see that they are thinking of other ways to use it. This could provide for some interesting new quests much like bombing runs did in BC.
Raiding and Instancing:
* Heroic dungeons in WotLK will have separate loot tables than their non-heroic versions
* Regular Instances are designed to be run in an hour or less.
I like these changes. I always hated how most of the H Mech loot is the same as the normal Mech loot. If the difficulty is increase then the rewards should be increase also, and badges and gems arn't enough.
With regards to the length of regular instances, this will be great if it works out. However, I think I have heard this before and it hasn't really worked out.
* All Raid instances will have a 10 man and a 25 man version.
* The two versions of the raids will have separate cooldowns.
Most people seem to think this is a great change but I have to disagree. It has a potential to be great but it has just as much if not a lot more potential to wreck 25 man raiding. What is the motivation to run 25 mans if you can see all of the same content in a 10? Yes, the gear will be better in the 25 mans butt how much better? After you do Naxx10 for a couple of months, why would you go to Naxx25 instead of 10-man raid #2 to see something new? I assume that the gear in 10 man #2 is an improvement over Naxx10, so whats the motivation?
Basically I don't see why I would want to run a 25 man other than to say I downed Boss X in Naxx25. Especally when you have already killed the boss 10 times in Naxx10. I think this could cause a lot of people to by pass 25 man content all togeather, making guild recruitment and that much harder. I also don't think this benifits the casual player all that much. There are plenty of casual raid guilds that allow people to raid only one or two nights a week. If they don't have the time to raid 25 man content casually now, then they aren't going to have time to raid 10 content casually
Edit: Alex Ziebart over at WoW Insider expressed my point much more clearly than I did. You can find it here.
Anyway, I'm not sure how set in stone all of this is. They also mentioned in the article that they haven't designed a single raid boss yet. Hopefully they will design it in such a way that makes the 25 mans interesting even though you have done the 10 man. It also might be interesting if they used rep grinds and rewards to push people to trying the 25 man content.
That is my reaction. Here are the reaction of other Bloggers. I will update the list as I find more.
World of Matticus