Friday, March 6, 2009

Patch 3.1 - Build 9658: Huge News

Update: Saw this on MMO Champion. Obviously it is a placeholder since the tool tip is the excact same as [Idol of the Shooting Star]. It will be interesting to see if they recycle an old Idol or come up with something new. I personally would like to see something that affects our aura like the pre-nerf [Idol of the Raven Goddess], but I wouldn't be surprised if it was something completely new. Something like an Idol that would bring the SF Eclipse proc chance up to 100%. Then again it could be something lame that primarily affects MF or IS.

It figures that this would drop on day that I'm on vacation and don't have regular access to a computer. Idol of the Shooting Star

Needless to say there are some huge changes for Moonkin in the most recent build of the PTR. Lets take a look at them.

Starfall cooldown has been lowered from 3 min to 1.5 min.

This is a definate improvement to the spell. It doubles the spells affectiveness but I'm not sure this will statisfy its critics.

Insect Swarm: The spell coefficent for this spell has been significantly increased to bring it in line with similar spells.
Nice. The current Coefficent is 0.76, and I expect them to bring it up to 0.80. If this is the case then it's about a 3% - 4% increase in damage. Not huge but not horrible either. I'll have to check it our on the PTR.

Eclipse now gives you a 33% chance of increasing damage done by Wrath by 30% (up from 20%) when you critically hit with Starfire.

This isn't a huge surprise. Ghostcrawler said a couple of weeks ago that they were going to take a look at the Wrath portion of Eclipse and this is what I expected them to do. I think this kind of shows that they have unrealistic expectations on how Moonkin will be played but I will talk about that a little later.

Owlkin Frenzy now affects all attacks. (Old - Physical melee and ranged attacks only)

Again, not a huge surprise since Ghostcrawler said that they would probalby leave OF the way it was.

Celestial Focus now reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Cyclone by 23/46/70% and increases your total spell haste by 1/2/3%.
WOOT!!!!!!! The stun has been removed but I can live with that.

To some of you this may not seem like a big deal but its impact is pretty significant. Naxx doesn't have a huge amount of spell pushback but on the fights that do have a lot of damage like Sapp it really hurts our DPS. Plus, if the Burning Crusaide is any indication we will be seeing more raid damage in T8 and T9. On the flip side this makes Owlkin Frenzy less valueable in PvE.

Nature's Grace now increasing your spell casting speed by 20% for 3 sec. (Old - Reduced the casting time of your next spell by 0.5 sec.)
An excellent change. For Starfire, you will get the same cast time reduction as the old version but the buff will now last 3 seconds. That means you can probably get it for the next two Starfires you cast. For Wrath, the cast time reduction is cut in half, but you can probably get off 3 buffed wraths in the 3 seconds. This does increase the value of Haste Rating since it will be harder to reach 1 second global cooldown for haste, but Haste will still be haste capped at the higher levels of gear.

Faerie Fire and Faerie Fire (Feral) now reduces the armor of the target for 5 min. (Up from 40 sec)
WOOT!!!!!!!!!!!!!

Awesome. There is no reason now not to pick up Improved Faerie Fire. It's basically a static 3% increase to crit. In fact, I think Faerie Fire is now a superior buff to all it's competitors. At virtually no cost you give the raid a 5% armor reduction, 3% chance to hit, and you get the 3% personal chance to crit.

My Reaction Overall:

Overall this is a buff if it makes it to live. Most of it's not huge but there is a lot to be happy about here.

My biggest curiosity here is how is this going to affect our spell rotation. Blizzard seems to think that they can balance Starfire and Wrath to be of equal importance but they can't. One of them is always going to be the primary spell, and the changes to Eclipse and Natures Grace could push the advantage to Wrath.

The fact of the matter is that players are going to try and maximize there damage any way they can. Starfire's primary advantages are that it is more mana efficent, can't realistically be haste capped, and has less exposure to latency. Well, as we all know Mana hasn't been much of an issue in WotLK. The change to Natures Grace makes Wrath less affected by the Haste Cap, and Wrath has about a 10% advantage in Damage. This should be intersting.

11 comments:

Anonymous said...

Latest patch changes seemed to have a big target dummy DPS boost, although it is hard to compare to 3.0.9 due to buffage from all the other people testing. The rotation usual wrath to proc SF eclipse seems smoother and works nicely with NG up essentially the whole resulting SF eclipse. Wrath eclipse seems to be similar DPS (Wrath was sitting at 1.0 s exactly for me), but I didn't do enough rounds to get absolute data. Overall with the 20% haste up a lot of the time, I would say this is a major DPS buff. Of course with all the expected movement in Ulduar - probably needed.

Yes, it felt nice. I hope this makes it to live.

5 min FF, I agree.. woooot. But I think the NG change makes me happiest.

Trimeris (Nagrand)

beachbunnydesigns said...

Yay awesome news! So would we still be casting wrath until starfire eclipse? Also, was it ever decided on whether we had to cast faerie fire for it to work, or can any (especially feral, since we have a feral MT) faerie fire work?

Anonymous said...

Feral FF works for our crit bonus.

Although when its 5min, I'll be casting iFF anyway.


Trimeris (Nagrand)

Arwen said...

I'm iffy about improved FF. ugh! Would I put points there?

Footsie said...

What annoys me is that Blizz seems determined to force moonkin into a zany rotation of alternating Wraths and SF's depending on proc. While this may seem fun to the game designers, it seems to ignore most raiders' desire to go for the highest DPS rotation, and goes against the implied rationale for offering Wrath and SF idols in the first place: namely that players can pick and choose which spell they favor for the situation.

The other changes are great, thanks for the update.

Christian G. said...

Wewt

Anonymous said...

If all this goes live your totally gonna have to redo all your math for everything.....

I am interested to see how everything will stack up with all these changes.



Madlarkin Hunter(Deathwing)
Veltan Boomkin (Deathwing)

Anonymous said...

As it is now, Wrath is and will continue to be the supperior DPS engine for us.

Yes, it is less mana efficient, but WTFC's.

Use SF to proc Wrath and then go balls to the wall.

Anonymous said...

/facepalm

Any Boomkin worth their gain of salt knows that Starfire, not Wrath, is the superior DPS engine as things stand right now.

Graylo knows what he is talking about. Use Wrath to proc Starfire Eclipse.

Luminnous said...

I understand what Graylo and others have said about using Wrath to proc Starfire. But I have issues with it myself. When I cast Starfire at the beginning of my rotation, I feel like I am probably going to proc Eclipse in my first 3 casts. I then can get off prob 8-9 Wraths after that in the 10 sec of the proc (with Natures Grace). Also, if I have to move or get interrupted in the middle of a cast of Wrath, the most I can lose is about 1.2sec. If I am casting Starfire I could lose 2.4sec.

If I begin with Wrath I am probably going to have to cast 5-8 wrath before I proc Starfire. At that point, I get 3 casts of Starfire with the proc and if I have to move or get interrupted I'm screwed. Then its back to Wrath.

So either way for me both rotations are much more Wrath heavy, but with Starfire I proc sooner and lose less on interruptions.

beetlefeet said...

Am I crazy for thinking that they could put "eclipse (starfire)" and "eclipse (wrath)" on separate (but potentially longer to maintain balance) cooldowns? But keep them mutually exclusive so one wont proc while the other is active.