Since Blizzard is looking at haste a little more closely in patch 3.3 with the possibility of having DoTs affected by haste, Murmurs has taken this opportunity to summarize the Moonkin issues with haste rating.
I'm sure the issue is well known to most of you. Moonkin's have two primary nukes. After Starlight Wrath, Starfire has a base cast time of 3.0 seconds, Wrath has a base cast time of 1.5 seconds, and as always the minimum GCD is 1.0 second. After you account for Celestial Focus, Improved Moonkin Form, Wrath of Air, and Nature's Grace, a moonkin only needs 400 haste rating to cap the affective Wrath cast time at 1 second.
This ends up causing a problem with how we scale. Moonkin are is the only spec that has a nuke with a 1.5 second base cast time and is a core part of the rotation. This causes an inequity when Blizzard tries to balance us against other classes. In WotLK we balance very well in the Tier 7 content, but seemed to have slipped some as we progress to higher tiers. I can't blame this all on haste, Wrath, and the GCD, but it is definately a contributing factor. Since we don't scale as well with Haste rating as Mages, Shaman, and Destro Locks do, it creates and opportunity for us to fall behind in DPS.
That's the issue as I see it and I think this is what Murmur's was trying to point out.
The Blue Post:
Ghostcrawler stopped by the thread and posted these comments.
So in theoretical-space, how much do think these problems go away if haste doesn't bump into the global cooldown for some of these spells?I'll be honest, I'm not completely sure what Ghostcrawler is trying to get at here, and I'm a little confused by his response. I think he is trying to address the solutions that are being suggested. So, I'm going to take that approach from here on out. The two basic suggestions I've see are to lower the GCD or increase the cast time of Wrath.
I know it's cumbersome to explore why that would be the case, because I don't want to stipulate that haste rating just gets cut in half or whatever. I also think it complicates things when you start talking about all the added benefits of spells becoming instant (such as being able to move and not being interruptable).
I'm trying to get at whether it is the way different spells behave under haste or whether it's the GCD that's the problem.
Lower the GCD:
Currently the minimum GCD you can have is 1 second. Some people are suggesting that this should be lowered even further or possibly eliminated.
Personally, I don't like this possibility for a couple of reasons. Vontre explained it best on post #146 on the thread.
It's the gcd, except the gcd cap is fine where it's at because 1 second is about as low as you want to go for the human brain to process action -> button press -> server command -> return to client -> evaluate result. Problem is Wrath is too fast for a primary nuke.Lowering the GCD is not a clean solution. When you consider the latency and the human factor, you realize that you can cast only so fast. While we would technically scale better, the practical aspects of the game would limit the impact of the change.
Increase Wrath's Cast Time:
There are multiple ways to do this. Some have suggested increasing Wrath's Cast time using a Glyph. Others have suggested that some of the buffs that reduce Wrath's cast time be changed or eliminated. Let me look at these possibilities separately.
- Glyph: The suggestion is that blizzard add a glyph that increases Wrath's cast time by 0.5 seconds and the damage by 33%. This would not change the DPS of the spell at zero haste, but would allow it to scale with haste more appropriately. I like this suggestion but I see two issues with it.
- The first issue is how this impacts Eclipse. A lot of people complain about how Wrath procs Lunar Eclipse on only 60% of crits but it's done for a practical reason. It makes Solar and Lunar Eclipse proc at a similar rate. If you increase Wrath's cast time without increasing the proc rate of Eclipse you throw off that balance.
- The second issue is what type of Glyph would it be? If it's a major glyph then your losing DPS by not having one of your other glyphs. Making it a minor glyph wouldn't have this problem since most of the minor glyphs we currently use have little impact, but it would increase our DPS indirectly and my not qualify as a minor glyph.
- Lowering Talent Haste: This suggestion is that Blizzard either nerf or eliminate some of our haste providing abilities. If we have lower haste then we will brush up against the GCD less and eliminate the scaling issue.
The problem with this suggestion is that it is a straight nerf to our DPS. The affect would be moderated by the increased usefulness of haste rating, but in total the affect would be a nerf. Therefore this doesn't fix the problem unless they buff Moonkin in other ways as well.
The third option is that they fix moonkin scaling in some other way without touching Haste or Wrath's cast time at all. This has been alluded to by several people, but not out right said. Blizzard could fix our scaling issues by making us scale with another stat at a higher rate then most class do.
For instance, what if Crit Rating not only increased your Crit Chance, but also increased the amount of damage your critical strikes did. Any change like this would take a lot of balancing, but my point is that Haste is not the only stat that could be used to make us scale better. The best option maybe to leave Wrath, the GCD and all of our haste the way it is and tweak moonkin DPS in some other way.
In some ways, I think this is the best option, but it's probably the most difficult to implement.