I guess you could say Faction Champions was harder. Exactly twice as hard if you use our experience. We two shotted it instead of just one. I don't say this to stroke my epeen or to say "look how awesome I am." My point is that with the right approach this fight isn't that hard. Here are my observations.
It's NOT a PvP fight:
Most of the QQers seemed to misunderstand what this fight is about. They make comments like "if I wanted to PvP I would go to arena" and "not all of my guild has PvP specs."
I've got news for these posters. There may be similarities like the Diminishing returns on CC, but this is NOT a PvP fight. Here are the differences:
- In PvP the two sides have even numbers of 5v5 or 15v15. In Faction Champions25 its 25vs10. Three of them are going to be healers so you only have 7 running around DPSing people maybe a little bit more if you include pets.
- Players do not control the mobs. The mobs may not behave the same way that traditional bosses do, but they don't behave like players either. Players would focus target and kill as single member of the opposition first. These mobs don't focus much if at all. I never had more then one mob on me, and if I could get away from him long enough he would switch targets .
This fight is all about Individual Responsibility and Surviving. Everything that these mobs do can be countered, so as long as your raid is prepared you shouldn't have a problem getting around any of the issues that they present. Here are my tips:
- Dispels: If you see your Decursive or what ever mod you use light up like a Christmas tree then start dispelling. Most of your dispellers are healers, and they are pretty busy preventing people from dying. So as a moonkin you can dispel curses and poisons to prevent a lot of incoming damage. You obviously sacrifice some of your own damage to do so, but it is more then a fair trade.
- Crowd Control: If your like me you haven't touched your Nature's Grasp or Cyclone spells in a very long time. The only time I use Entangling Roots or Hibernate is on specific mobs and I have macros for those situations. So it may seem a little strange for these spells to be come so important. Moonkin don't have a lot of escape spells like Blink or Iceblock so the key to our survival is CC. These are the spells we have available.
- Nature's Grasp - This is probably the best CC we have for this fight. It's purely reactionary and you don't have to target a mob to get it off. Try to keep this buff up as much as possible.
- Entangling Roots - This is only good on melee targets, but it is a very short cast that you can get off quickly if your Nature's Grasp is down.
- Cyclone - It only CCs the mob for 6 seconds, but that is a lot of time to run away if you need to. It also works well on Casters to interrupt casts if your being focused on by a Caster DPS mob.
- Hibernate - This spell wasn't that useful. We did have the hunter up with a pet, but my CC was broken pretty quickly. Since there is only one mob that you can CC with it and it wasn't affective, I wouldn't worry about having Hibernate on your bar.
- Typhoon - I don't have the spell and I wouldn't pick it up just for this fight. To be honest I don't know how I feel about Typoon for this fight. The knock back is a double edge sword. It can save people's lives, but it can also slow DPS on the target. You may want to talk to your raid leaders before you use it to much.
- Heal Yourself: This is a very chaotic fight. Don't assume that the healers have you covered especially in the beginning. I have all of my healing spells macroed to target me and cast a heal. It's very easy to pop a couple of Lifeblooms on myself while I'm running away from a mob I just CCed.
Of course, it also goes without saying that you should use Barkskin, Healthstones, and healing pots if you can.
(Side Note: Try to have a little space between you and your fellow raid members. This will make it easier for you to target a mob that is beating on you.)
I know how easy it is to get lost in DPSing a target, but this is one of those fights where it is paramount to pay attention to your surroundings. Make sure all your CCs are close at hand and don't be afraid to use them, but be sure not to spam them either. As long as your raid does what it can to survive, focuses on a single target, and does what it can to take the healers out of the fight, you should complete this encounter without much difficulty.